this is this a post to get some talk about how a medic class could be implemented.
my ideas are,
spawns with a pistol, 5 medkits, 5 spare bandages.
medkits can be used to save people in slow death it wouls leave them with half health and some sort of physical movement or aiming difficulty.
this may not work in all cases of slow death sometime they may be to far gone.
Spare bandages can be given to other players to replace used ones (medics would be the only class that could takes unused bandages from the dead)
Now i know that this may not work but its just an idea, its not the most realistic thing but it would make team Co op payoff more.
THINGS TO NOTE: for bandage resupplying to be of much use i think the bandges would need to restore 25%(?) health
so lets say you get shot, you are bleeding out you bandage so you only lose 25% of your health, you then use the other one to get back to full. A medic could then give you another bandage(max use of 3 per life).
it would also be good if 25% health was the most you could get back. so if you are ssaved in slow death and them given a kit you could get back to 75% at most.
Also slow death would need to work abit different so you have time to run aup and save them.
i think that you would have 6 medics on a 64 player sever, so 3 per team.
Plese dont bash this i want to here what you guys think, how would you do it, would you even want it.
Agian its not super realistic but i think it would increase team work.
my ideas are,
spawns with a pistol, 5 medkits, 5 spare bandages.
medkits can be used to save people in slow death it wouls leave them with half health and some sort of physical movement or aiming difficulty.
this may not work in all cases of slow death sometime they may be to far gone.
Spare bandages can be given to other players to replace used ones (medics would be the only class that could takes unused bandages from the dead)
Now i know that this may not work but its just an idea, its not the most realistic thing but it would make team Co op payoff more.
THINGS TO NOTE: for bandage resupplying to be of much use i think the bandges would need to restore 25%(?) health
so lets say you get shot, you are bleeding out you bandage so you only lose 25% of your health, you then use the other one to get back to full. A medic could then give you another bandage(max use of 3 per life).
it would also be good if 25% health was the most you could get back. so if you are ssaved in slow death and them given a kit you could get back to 75% at most.
Also slow death would need to work abit different so you have time to run aup and save them.
i think that you would have 6 medics on a 64 player sever, so 3 per team.
Plese dont bash this i want to here what you guys think, how would you do it, would you even want it.
Agian its not super realistic but i think it would increase team work.