The update did indeed improve many aspects of the LAW. It now gets the damage benefits it should have a long time ago, but it's still highly useless for anything under a rank 5 Demolition, and Supports still use it more effectively than any Demo can.
This is what I think needs to be done about the LAW.
Reduce its weight by 1 to allow the use of pipes.
Reverse the the blast radius change, full stop. Change it to have a cone-shaped blast projected forward from the point of impact. This is exactly the way HEAT rockets work in real life; by launching a stream of molten metal forward that blows out the crew compartment of a :IS2:. This cone is fairly thin and will only hit things directly behind whatever you shoot.
The LAW should always inflict blunt impact damage plus its explosive damage on a direct hit when the rocket is armed, acting as a good damage buff that requires better aim. It is currently supposed to only inflict blunt impact damage at close range when it doesn't detonate, but due to some kind of bug it gets blunt impact headshots from every range. Not sure if intended, but it actually allows the LAW to do more damage over the course of 2 rockets than you get just by spamming 7 nades.
Do something to allow the blunt impact to gain Demo perk damage bonus.
Reduce its smoke plume or just get rid of it. The trail of smoke can stay, but the explosion shouldn't put out a lot of smoke.
This is what I think needs to be done about the LAW.
Reduce its weight by 1 to allow the use of pipes.
Reverse the the blast radius change, full stop. Change it to have a cone-shaped blast projected forward from the point of impact. This is exactly the way HEAT rockets work in real life; by launching a stream of molten metal forward that blows out the crew compartment of a :IS2:. This cone is fairly thin and will only hit things directly behind whatever you shoot.
The LAW should always inflict blunt impact damage plus its explosive damage on a direct hit when the rocket is armed, acting as a good damage buff that requires better aim. It is currently supposed to only inflict blunt impact damage at close range when it doesn't detonate, but due to some kind of bug it gets blunt impact headshots from every range. Not sure if intended, but it actually allows the LAW to do more damage over the course of 2 rockets than you get just by spamming 7 nades.
Do something to allow the blunt impact to gain Demo perk damage bonus.
Reduce its smoke plume or just get rid of it. The trail of smoke can stay, but the explosion shouldn't put out a lot of smoke.
Last edited: