Here are some ideas and “suggestions” I have that I would like too share. Hope you like them, if not. Meh
Ideas
*Emergency syringe: Instant 10-30 HP ; 1-3 carrying capacity (clips); Weight is around 2-4
*Stun Grenades: Stuns specimens in a grenades radius, for around 1-3 seconds; DOES NOT DAMAGE
*Small Propane Bombs: When shot emits an explosion of fire equal to, or better then a incendiary grenades; It is not a proximity mine, you have too shoot it.
*Green Flare: Throw on ground and a glow emits from the flare, lighting a small radius for around 30 seconds; Can only have 1 deployed per person, you can’t have five flares on at once by the same person; Carry capacity is 1-3 (clips)
Suggestions
*Crossbow does not penetrate but damage remains the same
*Pipe bombs deployed are limited too perk level; A level 6 demo can only have 8 pipe bombs on the ground and so on.
*M14 has a battery limit just like the 9mm’s and shotgun’s flashlight
*The M14's true power is from the fact you can hold 14 clips, my suggestion is lowering this too 5-7 clips.
*Increase the damage of a chainsaw and the use of it, after all it takes eight blocks to carry.
Weird Useless Ideas
*Players have armbands depicting the perk they have
*Remove the little gold star you get for level 6 and just have the gold emblem.
Weird Specimen Idea
*Fleshpound without his cuffs on!
Post your thoughts or whatever! Peace
(By the way Doubletap.. you took my idea of the stun grenade you whore.)
Ideas
*Emergency syringe: Instant 10-30 HP ; 1-3 carrying capacity (clips); Weight is around 2-4
*Stun Grenades: Stuns specimens in a grenades radius, for around 1-3 seconds; DOES NOT DAMAGE
*Small Propane Bombs: When shot emits an explosion of fire equal to, or better then a incendiary grenades; It is not a proximity mine, you have too shoot it.
*Green Flare: Throw on ground and a glow emits from the flare, lighting a small radius for around 30 seconds; Can only have 1 deployed per person, you can’t have five flares on at once by the same person; Carry capacity is 1-3 (clips)
Suggestions
*Crossbow does not penetrate but damage remains the same
*Pipe bombs deployed are limited too perk level; A level 6 demo can only have 8 pipe bombs on the ground and so on.
*M14 has a battery limit just like the 9mm’s and shotgun’s flashlight
*The M14's true power is from the fact you can hold 14 clips, my suggestion is lowering this too 5-7 clips.
*Increase the damage of a chainsaw and the use of it, after all it takes eight blocks to carry.
Weird Useless Ideas
*Players have armbands depicting the perk they have
*Remove the little gold star you get for level 6 and just have the gold emblem.
Weird Specimen Idea
*Fleshpound without his cuffs on!
Post your thoughts or whatever! Peace
(By the way Doubletap.. you took my idea of the stun grenade you whore.)
Last edited: