Several suggestions have been made over the past year or so asking for a more penalizing effect to wounds--increased sway after a hit to the arm or hand, slower movement after a leg wound... The main problem, however, has been the concern that players will simply commit suicide or run headlong into the enemy rather than be incapacitated for a lengthly period of time. Tripwire tested out permanent wounds during the mod, and found this behavior to be the case.
To avoid unproductive suicides, and also to avoid the frustration of meeting someone in a close-quarters battle, snapping off a hipshot to their leg, getting mowed down, and seeing them crouch, bandage, and run happily off, how about implementing temporary wound effects (~30-45 seconds, decreasing in severity with time) along with achievements for performing certain acts while wounded? For instance, killing ten enemies on seperate occasions in melee combat while suffering the effects of a leg hit: I'll Bite Your Kneecaps Off! Or killing four enemies in a life while wounded in the arm: Not One Step Backwards!
I would almost guarantee that achievements would greatly reduce the amount of suicides/suicide charges seen after getting a wound penalty applied. Especially in conjunction with the honor penalty for suicides, this would make gameplay deeper, increase the meaning of an assist, decrease the frustration of seeing that darned foe bandaging, make enemy fire more intimidating, and add content to the game!
To avoid unproductive suicides, and also to avoid the frustration of meeting someone in a close-quarters battle, snapping off a hipshot to their leg, getting mowed down, and seeing them crouch, bandage, and run happily off, how about implementing temporary wound effects (~30-45 seconds, decreasing in severity with time) along with achievements for performing certain acts while wounded? For instance, killing ten enemies on seperate occasions in melee combat while suffering the effects of a leg hit: I'll Bite Your Kneecaps Off! Or killing four enemies in a life while wounded in the arm: Not One Step Backwards!
I would almost guarantee that achievements would greatly reduce the amount of suicides/suicide charges seen after getting a wound penalty applied. Especially in conjunction with the honor penalty for suicides, this would make gameplay deeper, increase the meaning of an assist, decrease the frustration of seeing that darned foe bandaging, make enemy fire more intimidating, and add content to the game!