kibnda a lot of crap untill the end...the main point is underlined, but above that offers reasons adn the idea behind the idea!
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its simply a downer for the amazing tank combat system ro2 will have.
i always liked trying to fight and survive as a crew in a huge battle with only a pistol. sneaking up on some dude and pistol whipping him, taking his kar, killing 3 mroe people, and then finally getting back to teh front.
how easy/hard would it to be to code this? i know how to code for the GEM engine (men of war), never tryed anything else! is there plenty of documation on how to mod the unreal engine?
will some one take up my cause and mod this in?
i was thinking of buying a server for the small clan i run....im deffinatly going to have this in.
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HOWVER....germans were told dont leave the tank till its on fire. event if its knocked out, your saffer inside the tank then to get out and try to dodge co-axil rounds! but if its on fire, ten you get hte hell out and try your best.
the thing is, tank crew did not liek to sit and burn in their tanks....and not being able to boil out and look over the ridge before driving over kinda makes it...unrealistic. i do that all the time in ro2, and get many kills that way. i also take a huge risk by doing that. however, then you have a tank full of AI.....jsut sitting there.
i dont know, mabey mode it so you cnat bail till tis on fire...and the AIwill get killed by the fire. so its like...OMG i cnat belive i got out...the rest of the crew died...OMG im so lucky....and OMG this game is cool and so immersive!
then again, the base game should have the abilty to bail out when the tank is on fire....and ONLY when its on fire! you will still get blown up old RO1 style when a IS2 shoots your PZ3, but if a PTRS jsut sets you on fire, you can get out and pistol his butt!