I got lots of KF2 ideas
This is the number one on my list of things KF2 needs. There are already tons of weapons that either could be re-tooled into becoming Multi-perk (Blowerthrower) or ones that are already pretty much there (Flare Revolver) in terms of functionality. However, there are also tons of weapons both in-game and in reality that have attachments to easily make them multi-perk. Bayonets, Detachable Scopes and lazer guides, you see what I'm getting at here hopefully. The M4/M203 is the best example of this in-game that I could use to get the meaning across.
There are some interesting ones in the workshop that could be looked at, as examples.
- New AI functions of returning zeds
"You're trying that again?" ~
The Patriarch
I think the number of perks we have right now is fine and that they cover just about everything I can think of in terms of zeds, but you never know.
- Newer modes to give the game more replayability (even though it has lots right now)
You've got a good thing going with the Objective mode, TWI, and I can't really think of anything else that would fit in right now, but it's on the proverbial table.
- A higher amount of perk levels to make them more easily achieved
While I'm not complaining that you should level up after every zed kill, It did take me over 3 months of actual dedicated playing (around 3 hours a day) to reach the full benefits of Sharpie (Level 6) without farming. Plus, the gap between each level is a bit much
- More voice actors per chance?
I don't think this'd be too far-fetched, and would go hand in hand with new playable characters
I don't really care where its set as long as the B-movie brit voice-acting is kept. It's too perfect, in the B-movie kinda way.
- the Return of Mr and Mrs. Foster, both regular and Steampunk digs
I love my Steampunk Mr. Foster skin too much to let it disappear. You can bring back DJ Skully as well as long as you bring his Steampunk digs with him.
- Improved UIs (Trader, loading screens, et cetera)
This is a given.
- A HUD feature for things like Semi-Auto/Automatic weapon settings
Currently the only notice regarding whether a weapon is set to automatic or semi-auto is the text that appears when you press the binded button. Why not have a little notice near the health or ammo that says whether its Auto or Semi?
- Special weapon skins for reaching the top level of a perk
As COD-y as it is, I think gold/camo/whatever you so choose skins exclusive to top-level perks would be pretty neat (fun fact: I was actually thinking along the lines of special skins for the M19 for Sharp, the Double-Barrel for the Support, M7 or M5 for Medic, Trenchgun for Firebug, Fire-axe for Zerk, and LAW for Demolitions, as an idea for regular KF, but it seems to be a better idea for KF2)
- Maybe a bit of customization of player skins?
Now I'm not talking crazy things like hats and matching glasses, but maybe the ability to choose a primary colour for the player's skin to feel a bit more unique?
- Different types of armour? Eh?
I heard a good idea of making sort of half-armour available for half the price or around 100 quid, why not widen the range? "Riot gear" armour that primarily protects against explosive damage? Maybe armour that prevents Non-zerks from being grabbed along with providing 75% of protection?