Idea/s for KF2

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Don Draper

Grizzled Veteran
Sep 6, 2011
828
432
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Melbourne Australia
Ok, this is a KF forum and ideas for KF.

But these ideas simply are not going to be in a 4 year old game.

So im looking forward to the future, and hopefully if there is a KF2, some of these ideas might be in it.

Ive just been playing sleeping dogs, and one thing i have forgotten from playing so much FPS is Blocking.

And it occured to me that blocking on beserker would be a really good inclusion.

Take a Gorefest, if you run towards it to kill it with a Katana, If it has its arm raised with blade, then you have to pres alt fire which blocks its attack, then followed by your attack to kill it, if you dont, you get hit.

Then add combos, alt fire and primary fire gives you a massive swing maybe.

a quick double tap on primary give you 2 really quick cuts.

You probably get the idea.

The other one was a Grapple could be introduced for all players, so when you are near dead you maybe can grapple a clot and use it as a shield of sorts to seperate you from the herd of enemys behind them, or until you can be saved.

What do you guys think? more combos on beserker, bit more hands on with grappling etc..
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
466
0
0
We don't need KF2 that will be just a KF in a newer engine with a few "decorations" that can be added as updates and/or DLCs.

KF has still a long road ahead.

KF2 should be different, but still be KF, and also have things that KF is missing.
This way, when KF2 comes out, people will continue to play KF, and many will keep playing BOTH games, because they will be different games and not the same game in Classic and "HD" version.

I thought about it, and i would like a KF2, if:

1) It will have a Solo/Co-Op campaign (including a tutorial).
2) The story will take place primarily in the U.S.A, with some missions/maps taking place in other countries. The majority of these maps will take place in U.K. Maps will also have map-specific ZEDs and General-ZEDs. percentages for each type f ZEDs will be nice, so we will be able to customize the maps.
3)There will be dark, slow-paced horror maps with no trader, but rather scattered weapons, and maybe air supply drops.
4) It will have many weapons and different types of these weapons, and players will be able to customize them with accessories.
5) It will be realistic, including but not limited to realistic item and weapon weight, weapon stats, ZED stats, etc.
6) It will have blood, gore, guts, strong language, and it will be 18+.
7) It will have new ZED types inspired from America.
8) It will have improvised weapons and vehicles, if vehicles are added.
9) Some large maps with vehicles will be nice.
 

Arblarg

FNG / Fresh Meat
May 24, 2012
1,394
6
0
Illinois, U.S.
We don't need KF2 that will be just a KF in a newer engine with a few "decorations" that can be added as updates and/or DLCs.
Not happening.

We have a full engine license, and can do whatever we want (and have the manpower) to do. At this time we have no plans to do major overhauls of our build of the engine for Killing Floor (beyond the work we are currently doing to improve the OpenGL rendering system).

As for the rest of your ideas, it seems like you want KF x Borderlands.

And despite TWI being based in Atlanta, Georgia (quite possibly the most 'Murrica state there is), American themed KF just wouldn't be killing floor.

Killing Floor 2 just can't happen. You can't make a sequel of this kind of game without radically changing everything it is, at which point its not a sequel nor should it be named as such.
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
466
0
0
I agree, but many people are lobbying about it, and if there is a market potential for KF2, TWI might want to make it.
Why not? Companies should make money after all. It is not anything "evil". People want KF2. If there is a profit, it might be a good idea to give them what they want.

In this case, i am just suggesting that KF2 should not be just KF with "makeup", something that i would not buy, but it should be something different, but still similar.

The story taking place in America will allow for truckloads of weapons and varieties of these weapons.
U.K on the other hand, has strict gun-prohibition, and so weapons are rare, and this is why i would like to see classic British and improvised weapons in KF rather than something that is very common in America but hard to come by in U.K.

Borderlands is an open world game, but Unreal Tournament is closer to KF and has vehicles, but not in every map. Something similar could work for objective mode. Like "get the survivors to the APC" and then "Escape" while you gun down waves of ZEDs of course.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
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In this case, i am just suggesting that KF2 should not be just KF with "makeup", something that i would not buy, but it should be something different, but still similar.

That's the only reason why I would buy it. What makes KF great and repayable for hundreds and hundreds of hours is the balance. (Yes, zerker is OP. I just don't play zerker) Now, I like the new objective mode and I want that as well, but if KF2 turns out to be a completely different game then I'll think long and hard before buying it. KF has that intangible "it" and a prettier game with additional features but the same core play is what I want.
 

Kawrea

Member
Sep 29, 2010
33
0
6
I like the idea of cosmetically updating kf and maybe porting it to a newer game engine so that it may use additional features such as normal maps to enhance our current game; bringing us that same good kf feel in a shiny new package. However I think we should be cautious about entirely rewriting the game's formula, it could leave it feeling less like killing floor 2 and more like another generic zombie mod.
 
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Rosco P. Coltrane

FNG / Fresh Meat
Sep 25, 2013
61
0
0
nutterbutter said:
KF has that intangible "it" and a prettier game with additional features but the same core play is what I want.

Kawrea said:
However I think we should be cautious about entirely rewriting the game's formula, it could leave it feeling less like killing floor 2 and more like another generic zombie mod.

At the risk of sounding provocative, you are aware what happened to Red Orchestra, right? I wouldn't get too amped pre-release, even if it sounds like they're on the path you're hoping for. Good luck to all you guys who love KF ;)
 

|WC|Capt.525

Member
Oct 14, 2012
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Hiding from Drop Bears; Aus
At the risk of sounding provocative, you are aware what happened to Red Orchestra, right? I wouldn't get too amped pre-release, even if it sounds like they're on the path you're hoping for. Good luck to all you guys who love KF ;)

Eh, I actually enjoy RO2 and RO:OST equally. The Infantry warfare in RO2 is simply amazing, where as if I want combined arms I can just play RO:OST and try my luck with the 300 ping (definitely possible, just takes some time to adjust). But this is neither the thread nor forum to discuss this. BACK ON TOPIC GENTLEMEN!
 

Vicious Bug

FNG / Fresh Meat
May 17, 2013
39
0
0
Zeds need better AI, right now they act alway the same, like zombies, they need to act more like mutated humans
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,068
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Over here, no not there, here.
Zeds need better AI, right now they act alway the same, like zombies, they need to act more like mutated humans
If they had the minds of healthy humans they wouldn't be eating people :I

Just because something is mutated doesn't mean it yearns for human brains.
However, the premise in killing floor is that these are clones of humans that just have a fundemantal flaw in their noggins. Not so much that they are mutants.
 
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Rosco P. Coltrane

FNG / Fresh Meat
Sep 25, 2013
61
0
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Let me help you guys out, because it seems to be throwing you for a loop. I'm pretty sure what Bug is saying (correct me if I'm wrong, Bug), and I support him on this fully, is that the zed's need to be able to do something other than walk toward you in a straight line. That's all they do. They walk towards you. Other than spawning in a way so as to surround you, they don't do anything other than walk straight at your azz. Basically he's saying he'd like to see the zed's try to out think you more and possibly work together in a more intelligent and cohesive fashion.. something more than just making a B-line at you. Like I said before, I couldn't agree more. That's one of those things that makes this game so effing easy.. the zed's do the exact same thing every time. If they all had, say, 6 different responses that were randomly chosen from for any given situation, you'd have a much deeper and more difficult, and dare I say, more interesting game.