right, i also think it should be left up to mappers to design their maps so that the ability to spawn exit camp is limited. yes it's map design and of course, people can always choose whether or not they want to play the map depending on how "proper" the map layout is. i doubt clans would compete on a map where spawns have nothing to provide cover or keep enemies far enough outside a spawn area......
but something like protection within spawn should apply to any map that could ever be made, custom and stock alike. granted a mapper could make a custom and accidentally put a playerstart point outside of a protected area creating a vunerable spawn. this can happen and we've all seen it happen not just on custom maps but stock maps as well. a player spawning and can instantly be killed should never be possible. has nothing to do with exit camping, just whether or not spawn zones have proper protection or not.
of course there'll probably end up being spawn bugs on maps like there was in ROOST, but hopefully this time around all the stock maps are 100% confirmed BEFORE released, that players can't get spawn killed. testing exit camping will come as maps are played more and more by large numbers of players. and once bugs are found, which there's bound to be bugs, i just hope that for this game, we'll see them fixed much quicker than we did in ROOST.......remember, Zhitomir1941 church park russian spawn, Kuakasus first german spawn etc......some stock maps still have never been fixed
