Ok yesterday i though about voice commands and thought they of cause should be positional ( nothing new, was posted already ).
if they were positional, commands like "Enemy spotted!" would have a propose unlike in RO:OST..
and know for me idea were positional voice commands are needed for:
if you are near(close enough to here his voice commands) a teammate that spots an Enemy and uses the "Enemy spotted!"command (should only trigger if you actually see an enemy) there should be some benefit for spotting. i am not talking about giving the spotter points. my idea is to make the sounds the enemy produces(footsteps, breathing, reloading,clothes rustling)about 1.5x louder for the people that heard the "Enemy spotted!" ...
example:
A spots B
A uses "Enemy spotted!"command
C hears A's "Enemy spotted!"command
B's sounds become 1.5x times louder for C
* so you might ask "why should the sounds of B become louder for C?"
the reason is focus... C and A have eye contact and if A spots B he would not only shout but give C some sort of sign(would not be modeled ingame) where B's is located and by that C would focus more to hear B since he cant see him...
this idea is to give the commands, like "Enemy spotted!", some propose...
sort of "BFBC2 spotting" the audio way.. in a reasonable way..
EDIT:
and*"Enemy spotted!" should be "Infantry spotted!" with important sub coms like "Sniper spotted!",*"MG spotted!" , "SL spotted!"
if they were positional, commands like "Enemy spotted!" would have a propose unlike in RO:OST..
and know for me idea were positional voice commands are needed for:
if you are near(close enough to here his voice commands) a teammate that spots an Enemy and uses the "Enemy spotted!"command (should only trigger if you actually see an enemy) there should be some benefit for spotting. i am not talking about giving the spotter points. my idea is to make the sounds the enemy produces(footsteps, breathing, reloading,clothes rustling)about 1.5x louder for the people that heard the "Enemy spotted!" ...
example:
A spots B
A uses "Enemy spotted!"command
C hears A's "Enemy spotted!"command
B's sounds become 1.5x times louder for C
* so you might ask "why should the sounds of B become louder for C?"
the reason is focus... C and A have eye contact and if A spots B he would not only shout but give C some sort of sign(would not be modeled ingame) where B's is located and by that C would focus more to hear B since he cant see him...
this idea is to give the commands, like "Enemy spotted!", some propose...
sort of "BFBC2 spotting" the audio way.. in a reasonable way..
EDIT:
and*"Enemy spotted!" should be "Infantry spotted!" with important sub coms like "Sniper spotted!",*"MG spotted!" , "SL spotted!"
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