[idea] "Enemy spotted" command improvment

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O'Shannon

FNG / Fresh Meat
Oct 18, 2006
380
90
0
Germany
Ok yesterday i though about voice commands and thought they of cause should be positional ( nothing new, was posted already ).

if they were positional, commands like "Enemy spotted!" would have a propose unlike in RO:OST..

and know for me idea were positional voice commands are needed for:

if you are near(close enough to here his voice commands) a teammate that spots an Enemy and uses the "Enemy spotted!"command (should only trigger if you actually see an enemy) there should be some benefit for spotting. i am not talking about giving the spotter points. my idea is to make the sounds the enemy produces(footsteps, breathing, reloading,clothes rustling)about 1.5x louder for the people that heard the "Enemy spotted!" ...

example:
leifdgt4i6hb.jpg

A spots B
A uses "Enemy spotted!"command
C hears A's "Enemy spotted!"command
B's sounds become 1.5x times louder for C

* so you might ask "why should the sounds of B become louder for C?"

the reason is focus... C and A have eye contact and if A spots B he would not only shout but give C some sort of sign(would not be modeled ingame) where B's is located and by that C would focus more to hear B since he cant see him...


this idea is to give the commands, like "Enemy spotted!", some propose...

sort of "BFBC2 spotting" the audio way.. in a reasonable way..


EDIT:


and*"Enemy spotted!" should be "Infantry spotted!" with important sub coms like "Sniper spotted!",*"MG spotted!" , "SL spotted!"
 
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O'Shannon

FNG / Fresh Meat
Oct 18, 2006
380
90
0
Germany
well A would of cause not give away C's position.
and A's position is known for B anyway. i mean if i would be B and hear A shouting i would instantly turn towards A
and if A spots B and C sees where A is looking at -> C knows were B is, but B still doesnt know where C is ( C is still busy looking for A)..
 
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Kashash

FNG / Fresh Meat
Jan 27, 2008
503
637
0
Perhaps there should be a hotkey for "enemy spotted" otherwise A gonna start shooting B instead of clicking for voice command cause it takes too much time.
 

O'Shannon

FNG / Fresh Meat
Oct 18, 2006
380
90
0
Germany
pressing v-3-1 or binding "Infantry spotted" (all Voice Comms are bindalbe in RO:OST, already) should be fast enough.
 
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Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
0
Shortcut for "Enemy Spotted" would probably be the best way. There could be automated message about the mapgrid in the chat, like "Enemy spotted E4" or "Enemy spotted in tractor factory".

Or we could just give up and have red triangles running all over the place.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
32
Falmouth UK
one thing to beware of is that people could make a bind to jam the report enemy command at some point someone will be reported then.

So its important that the command would only work once every x seconds.
 

The_Emperor

FNG / Fresh Meat
May 9, 2009
1,088
186
0
Milkyway
Actually there should be generally an improvement of voice commands, first of all should be like 4-5 different voices for each army as always the same gets annoying. Secondly I believe that voice commands should vary a bit. It should not just be "Enemy spotted!" literally translated to Russian and German. I guess we can live with out the CoD stereotype of "Kommunisten!" but when playing RO and talking on TS shouting "Russen!" (Russians!) and "Iwan!" is widely common. I'd like to see this being included into the game, rather than another life time of "Feind in Sicht!" (Enemy spotted!).

Concerning the idea of spotting the enemy like this. I'm not sure how this would work, shall there be a pop-up enemy indicator above the enemy's head when he's spotted? Or just highlight the enemy for a sec?
 

Jaesperson

FNG / Fresh Meat
Dec 24, 2005
1,025
63
0
i like the sound-idea (nice, non sci-fi way of simulating increased awareness). but the mechanism would be rather complicated, i guess. how does the game know which soldier exactly was spotted when there are actually 3 hidden close together, but only one of them visible to the spotter? would it increase the sound of the whole group to the allied soldiers in hearing range? as i understand it would be better if it only increased the sound of the spotted guy. the others would have to stay hidden. if the system was added in half arsedly (?), you could simply spam the "enemy spotted" key and rely on the game to increase the volume of any enemy that is nearby, even if you didn't really see him.

if this recognition by the game of someone spotting someone else could really work pecisely, though, i guess it wouldn't be that hard to add an animation, so the spotter points at what he spotted..
 

Dwin

FNG / Fresh Meat
Jun 10, 2007
520
247
0
No, bad idea, for too many reasons to name them all.

The main reason being that it communicates information that one should not necessarily have, and is thus exploitable in some way, or does not work realistically in all situations.

A better implementation would be, for example, yelling "Enemy Spotted" places a marker on the map where you were looking when you shouted the command. In this way, the marker does not actually reveal the enemy's location. Its accuracy is dependent on the ability of the spotter to accurately report the position. It also does not require the game to know whether or not you actually see an enemy.
 

O'Shannon

FNG / Fresh Meat
Oct 18, 2006
380
90
0
Germany
So its important that the command would only work once every x seconds.
jup. right.

* A better implementation would be, for example, yelling "Enemy Spotted" places a marker on the map [...]
this would be the BFBC2 way.. except that the icon would be displayed on the map and not over the players head..too arcadey for a game like RO..imo.

and besides the sound wouldn't be extremely louder .. just a tad to differ from others.
 
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Jaesperson

FNG / Fresh Meat
Dec 24, 2005
1,025
63
0
i like dwins idea, too. remembers me of day of defeat, where you could put markers on a mini map, too. wonder if it was ever used (i didn't play clanmatches).
i don't like the "only x times in y time"-restriction, though. spammers might be a problem, though. even without spammers it would be hard to tell who marked what position when on a map.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
32
Falmouth UK
this would be the BFBC2 way.. except that the icon would be displayed on the map and not over the players head..too arcadey for a game like RO..imo.

and besides the sound wouldn't be extremely louder .. just a tad to differ from others.

The utilization of the "HUD on demand system" could allow to show reported locations on that system as well when someone presses the hud on demand button. Making everything a lot more accessible. Which is what i think is planned already somwhat with the bia alike command system that was showcased in the vids.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
Some people lack situational awareness or any observation abilities, and should not automatically be given them.

^ this is exactly right. it's a set of skills that should be developed by playing the game, not the game just giving it to you.