I'd like to thank all the Berserkers

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Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
14
0
39
Madera, CA
Dude. No.
The first thing I do when playing zerker is getting the hell away from any demomen since they have the habit of nadespamming you, thinking they are "useful".

Good demos will normally make a panic room and be the last line of defence and should only step in when there is over run. Not alot of ppl use a demo the way it appears to be design (at least the way I have taken it, but all under interpretation).
 

Yin

FNG / Fresh Meat
Mar 17, 2010
616
152
0
28
Good demos will normally make a panic room and be the last line of defence and should only step in when there is over run. Not alot of ppl use a demo the way it appears to be design (at least the way I have taken it, but all under interpretation).

So you basically mean the opposite of the Demos that randomly shoot their grenade launchers into a clot and suddenly 3 Fleshpounds come out of the smoke and kill the whole team? Awww, that ruins fun! : (
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
So you basically mean the opposite of the Demos that randomly shoot their grenade launchers into a clot and suddenly 3 Fleshpounds come out of the smoke and kill the whole team? Awww, that ruins fun! : (

My favourite demo fail of all time:

The Patriarch appears, demo shoots one nade, for the next 3 seconds there is only smoke... Then, the Patriarch is gone :O. Like a cheap magic trick. A moment later he appears behind us and kills the whole group with a rocket launcher.
 

Yin

FNG / Fresh Meat
Mar 17, 2010
616
152
0
28
My favourite demo fail of all time:

The Patriarch appears, demo shoots one nade, for the next 3 seconds there is only smoke... Then, the Patriarch is gone :O. Like a cheap magic trick. A moment later he appears behind us and kills the whole group with a rocket launcher.

Roflmao, the Patriarch is creepy sometimes! : \
 

BEEEEEES

FNG / Fresh Meat
Aug 29, 2009
476
42
0
Props to demos who don't shoot Scrakes or FPs.

It makes no sense, but apparently explosions to the face are way less effective than a crossbow bolt. Demo is always 2nd banana next to sharpshooter. For all that smoke, there's just too little damage being dealt.

It always saddens me to see a massive explosion land right on a group of gorefasts on suicidal...only to see them scramble out of the smoke, still alive.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
It always saddens me to see a massive explosion land right on a group of gorefasts on suicidal...only to see them scramble out of the smoke, still alive.

It saddens me even more that you can shoot a gorefast with a rocket in his face and he doesnt die.
 

Nin

Active member
Dec 29, 2009
474
81
28
I was discussing this the other day in-game with some random players.

Honestly, Demolitions would have TWICE the power of a Crossbow Sharpshooter if the grenades were made overly-realistic.

I can understand Scrakes, seeing as it's been mentioned that they have tough leathery hide, and Fleshpounds too.

But Clots should NOT survive 3 explosions to the face. ;)
 

Marls

FNG / Fresh Meat
Aug 19, 2009
132
10
0
As much as people complain about Demolitions. They are great for saving peoples a$$'s in times of trouble or being overrun. Also some well placed pips make a hugh difference when things spiral out of control........
 

OHsnapcojax

FNG / Fresh Meat
Feb 15, 2010
196
11
0
34
Beech Mountain, NC
www.facebook.com
For keeping the scrakes from taking a chunk out of my ***. As a Demo Berserkers are the only thing that keeps me doing my job as Scrakes have an extremely high resistance to explosive damage and using the grenade launchers on them is just suicide as it simply triggers their enrage and demos have no way to defend themselves at close ranges.

You're welcome! ;)
I love taking out scrakes.
It is suprisingly easy with the katana.

I see a scrake and it's "OH OH! MINE!"
Haha.
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
Personally, I love taking out skrakes. Whatever server I play on usually lets me take care of it too. Only lvl 2 zerker...so I lose against fp's.

But all the same, a good demo should be strategic about pipe bombs. Nades are useful against large numbers of weak specimens, like if there were a whole bunch of clots and gores and crawlers. But pipes in the right place can save the *** of any class in trouble.

IMO, here's what it comes down to:

Zerker = kill skrakes and husks
Demo = strategically weaken everything big by well placed pipe bombs in choke points and such
SS = snipe fp's and kill crawlers
Support = back up SS in case of clot and gore swarm
Firebug = kill it with fire
Commando = same as Support but could also help kill big things because Bullpup and SCAR have pretty steady iron sights
Medic = heal

Usually if all goes well, the only people receiving damage should be the zerker and occasionally the medic. If the rest of the team lets a SS with a steady hand take care of the fp. Even at lvl 0 for the whole team they should survive pretty well.
 

rhardcore

FNG / Fresh Meat
Nov 13, 2009
17
0
0
True enough. The issue is that I play on FF servers as a lvl6 zerker. Lately, the supports seem to like pissing off scrakes. I can't get near them to help because I'll get shotgunned to death by everyone else "helping".

I have to either rush in and get killed by friends or live and watch something--I could have easily killed--gut my friends. Also, while all this is going on, no one is killing the crawlers; which means I can't move to kill the gore fasts and everyone dies.

It got so bad that I had to just rambo because my own team was more of a threat than the zeds. They couldn't understand bullets hurt more than bites. Ultimately, I would have to run off and get killed by FP's while they would get killed by raging scrakes o_O

I love my lvl6 ninja and don't really play anything else. It is all about being flexible as a melee. If there is a sharpshooter, let him handle the scrakes, FP, husks, and crawlers with head shots. A good zerker should be able to toggle crouch and keep the lesser enemies off of him. A lvl 6 can extend zed time quite a bit by killing clots. This gives the sharpshooter plenty of time to take his shots.

If there aren't any sharpshooters and are only support it is different. Zerker should handle the clots, fasts, scrakes, and husks. The support should cover the FPs, and swarms of crawlers, and sirens.

If FF is on, then the zerker should just stay away from the demo. Unless he is very disciplined the demo will kill the zerker very quickly. Actually a zerker/demo combo never seems to work on FF. I guess it could, though.



Someone give me back my un-nerfed chainsaw so I can drop this stupid Wal-Mart $400 crossbow special! Please! This has got to be an easy fix. I'm not trying to hog all the FP's for myself. I would just like the ability to defend myself with a weapon in my class.
 

Melon_Reaper

FNG / Fresh Meat
Jan 6, 2010
116
3
0
California
IMO, here's what it comes down to:

Zerker = kill skrakes and husks
Demo = strategically weaken everything big by well placed pipe bombs in choke points and such
SS = snipe fp's and kill crawlers
Support = back up SS in case of clot and gore swarm
Firebug = kill it with fire
Commando = same as Support but could also help kill big things because Bullpup and SCAR have pretty steady iron sights
Medic = heal

In a six-person game, a berserker should probably not be killing husks, unless he has a bow or the husk is right on top of the group. Although it depends on the map.

Also, correct me if I'm wrong, you think that the SS should snipe FP's AND kill crawlers? What weapon is he doing that with? A bow and an m14? I guess the commando and support perks just sit there and leave the SS to do everything...

Someone give me back my un-nerfed chainsaw so I can drop this stupid Wal-Mart $400 crossbow special! Please! This has got to be an easy fix. I'm not trying to hog all the FP's for myself. I would just like the ability to defend myself with a weapon in my class.

A good chainsaw would be nice. However, you laugh at/insult the bow now, but I predict massive whining when/if it gets nerfed.
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
In a six-person game, a berserker should probably not be killing husks, unless he has a bow or the husk is right on top of the group.

Well it depends sometimes. Husks for me are pretty easy to take down, unless I'm playing firebug. I only let husks get killed by others if I see husks being backed up by other specs, especially skrakes and fp's.

Also, correct me if I'm wrong, you think that the SS should snipe FP's AND kill crawlers? What weapon is he doing that with? A bow and an m14?

Aw...M14 is a pussy weapon. Period. I take out crawlers with my 9mm, thank you very much.
 

DarkFenix

FNG / Fresh Meat
May 25, 2009
75
1
0
London, England
Sharpshooters should be going for FPs and crawlers? What are you smoking?

Crawlers are trash. Commandos and firebugs can deal with them. The SS should be aiming for husks, sirens, FPs, scrakes. Oh and why are you using your 9mm to take out crawlers? That's called timewasting. Just whip out a deagle and one shot them headshot or not.

If a berserker is taking out scrakes, the SS isn't doing his job. If the berserker is going for husks, the berserker isn't doing his job.
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
Ok, then what should SS be going up against? Bloats? Lol. Zerkers are good against skrakes; that's one of their main duties, to kill the skrake. At lvl 5, I 1 shot crawlers with my 9mm nonetheless.
 

DarkFenix

FNG / Fresh Meat
May 25, 2009
75
1
0
London, England
The SS should be aiming for husks, sirens, FPs, scrakes.
Read. Reply. That order please.

And I didn't say berserkers aren't good against scrakes, just no decent SS should let one approach, unless there are seriously higher priority targets.

And what difficulty are you playing on? I play suicidal. Even on hard the 9mm at lvl 6 doesn't one shot crawlers.
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
K my bad for not seeing that, but don't quote yourself. It serves to only stroke your ego.

So basically you're saying that 4/9 spec types should be left up to the SS? That leaves the other 5 types to be split among the other 5 perks. Somehow I don't think people would be happy with that.

I play on all difficulty types, depending on how I feel at the moment. Surprisingly, I can aim for crawler heads quite well. Most other things, not really for some strange reason.