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i think welding needs to go back to the way it was in KF1

LolzMan1325

Grizzled Veteran
Oct 24, 2009
724
53
when was the last time you welded a door in kf2? if you did weld a door, when was the last time you welded it more than once after it broke?

i think welding as a gameplay element needs to go back to the way it functioned in KF1, in all honesty i think it would actually be more helpful in KF2 should it return that way.

for the uninformed, doors in KF1 could be welded infinitely, as long as you had enough people (or a good support) to keep the weld strength above 0%. when a door broke, it was gone for the rest of the wave, but came back instantly as soon as the next wave started. in KF2, doors have a hidden "health" stat, and will eventually break regardless of the weld strength, and will not return for the rest of the game unless a support specialist repairs it.

as it currently stands, repairing a door takes too long, making it unviable for a support to repair a door and weld it and visit the trader it before the next wave starts, unless the trader is very close by, lest they forfeit going to the trader at all, or risk being out-of-position when the wave starts.

in KF1, welding doors was extremely helpful for bottlenecking zeds down a certain path so you only had to deal with them from certain directions, the balance being that you're technically also locking an escape route. this is less viable in KF2 since doors break no matter what eventually, meaning at most, it delays the inevitable. the best holdout spots in KF2 don't have more than 2 entrances that a team can easily cover, wherein one of them will definitely be clear if a team needs to move, resulting in kiting once again.

the idea here is that kiting becomes a last resort should a team get overwhelmed, and not what every game ultimately becomes most of the time. it would also help to make several more spots on most maps viable, as opposed to just having one spot that everyone holds out in. it would also really help for solo play. when there are too many entrances on the map for just one person to cover, they could keep a door welded to reduce the number of directions zeds can attack from.

in summary, i just think welding is a feature that hardly anyone uses nowadays because it's basically useless, and I think it would see a lot more use and shake up the meta on several maps if it returned to the way it was.
 
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i also don't understand why Support's welding proficiency doesn't affect the speed at which he can repair the door, which i've been bugging devs about in suggestion sub forum for years.

There are maps that greatly benefit from support demo combo, but support always has to rush buy what he needs and rush back to the spot to repair one door before timer runs out.... that is if he repaired a second door before trader time began.
 
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