Number of assault and semi-auto weapon is still imba.
I'm aware that's apartments - CQF map in HoS - however there is a point - number of bolt rifles still should be around 60-75% of total players.
Now we still have:
13 assault/semi/LMG players and 3+1 bolt action players which is ~22% of total (and new players still can take another assault or two LMGs).
Solution is quite simple, change loadout to:
1x TL
1x SL
2x MG
1x marksman
1x elite
1x assault (+ MKB/AVT available only for hero)
rest bolts
That would give us
6 auto/semi/lmg weapons and ~10 bolts on 32 players server. It is really way simple to improve gameplay and bring back some players back to HoS.
Another option is: make loadouts same as they were in RO:O.
Edit: community also requested to remove mobile spawn point ability from SL, if so we can permanently remove him from game and add one more assault or semi.
Here's the thing, if we had the ability to use historic load outs and the same manpower as a real platoon of that time frame, MGs and SMGs should make up about 17-21% of the man power. Though the issue with that is, once the unit takes losses, your in fact quite often just losing rifle men, as the SMG/MG guy(s) is always going to be their (because their the squad/platoon leaders & MG gunners).
In any case that's five SMGs and four LMGs, unless we want panzergrenadier or 1943 Russian infantry platoons... Which would be about 30% of the manpower with a MG or a SMG (both platoons had six LMGs and three squad leaders and a platoon commander, never mind the armored panzergrenadiers had a spare SMG in the APC...).
Never mind the load outs in RO2 are not to far off from many RO1 map load outs.
Then we get into the issue with Semi autos and "automatic rifles", Semis can be conceivably suited at 2 or 3 per team, the MkB and AVT should just be one, Snipers no more than two, same with the AT and Engineer classes (who should have an option for a bolt).