I think the next patch should be focused on community complaints.

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radix

FNG / Fresh Meat
Nov 22, 2005
1,016
32
0
48
Germany
Thankfully the game is created by a group of designers and not the community. Just imagine what kind of game we would of gotten otherwise.


I can imagine a game with graphics and avatar movements of RO2 but the gameplay and map design of RO:CA 3.3.

^ how many complains do you think you'll have from your community if you deliver such thing?
 
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Luckless

FNG / Fresh Meat
Aug 28, 2011
250
97
0
so you're saying that community created games are trash? crawl under your rock and learn history, ro1 started as community created content, and twi wasn't always a "group of designers". it's easy to forget and bow to the almighty dollar..until it bites you in the ***, that is.

No. RO1 was made by a group of modders with a fairly shared vision. If the "Community" that is found on the forums was in charge of development, we wouldn't even have a playable game yet, but two dozen piles of unplayable junk, and one or two half way decent mods from splinter groups who gave the rest of the community the finger and went off to do their own thing so they could actually get something accomplished.


Despite what a lot of people seem to think, game design and game development is hard.

Very hard in fact. That is why it costs millions of dollars, and takes large teams years to produce AAA titles. And even then a lot of them fall flat on their faces.

When you give way to "Community Design", you get tons of idiots who like X, therefore they push for X, because X is 'cool', and therefore "X must be a great design", all the while they give zero thought as to how X actually impacts the rest of the game.
 

JayTac

FNG / Fresh Meat
Aug 29, 2011
146
54
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Not to be rude, but everything else is meaningless until latency is fixed. It doesn't matter how good the game is, no one is going to play it with 200-300 ping. I'm sure TWI is aware of this though and has this as a top priority.
 

plex

FNG / Fresh Meat
Jul 11, 2011
141
61
0
Not to be rude, but everything else is meaningless until latency is fixed. It doesn't matter how good the game is, no one is going to play it with 200-300 ping. I'm sure TWI is aware of this though and has this as a top priority.

this.

netcode is ****.
 

Nazarov

FNG / Fresh Meat
Aug 24, 2009
674
190
0
I think the Enemy of the Gates movie scarred and added stupid truth to the Eastern Front. It's Hollywood's version of WW2.

Lol it was a joke.
I hate movies where the Germans speak English in british accent and Russians speak in...british accent. I'd rather read the subtitles. haha they should mod the movie
 

TDuke

FNG / Fresh Meat
Sep 3, 2011
24
4
0
Optimization plz

I've just got a brand new Phenom II quad core which relieves my previous Amd x2 6000+ (3,1 ghz , a good cpu) ... I thought performances would benefits of it but I'm getting worse fps instead (GPU: Geforce 460gtx 1 gb) and I had to set to medium almost all graphical settings. Actually I'm a great Twi fan, loved RO and appreciate RO2 also but I begin loosing my patience, it's really one of the worse optimized game I've never played... :(
 

Manbearpig

FNG / Fresh Meat
Sep 13, 2011
137
5
0
Things like

-performance
-Assault rifles being handed out like candy
-Misaligned tank sights
-lockdown being removed or optional for servers (including ranked)

and tons of other things we have been asking for

NO PLZ

Only performance should be a priority.

Lockdown is great.

The other things are minor bugs.

What should be a priority is fixing the squad list and other teamwork related problems like clarifying the SL spawn.
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
All of our patches are focused on community complaints. Some fixes however are easier then others. When we get enough of them together we push out a patch.

how is adding a decent realism mode difficult? just alter a few variable and your done. im assuming the engine is designed to be modular so it shouldnt be too difficult.

as it stands realism mode is just relaxed mode without a hud and pistols.

No. RO1 was made by a group of modders with a fairly shared vision. If the "Community" that is found on the forums was in charge of development, we wouldn't even have a playable game yet, but two dozen piles of unplayable junk, and one or two half way decent mods from splinter groups who gave the rest of the community the finger and went off to do their own thing so they could actually get something accomplished.

you do realize just about all mods are community designed right? They turned out pretty good if you ask me...
 
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Limz

FNG / Fresh Meat
Sep 17, 2011
79
47
0
Good relative to what?

I am pretty sure that performance (graphical and net related) and whatever exploits remain need to be patched in before we consider anything else.

On average Luckless has the gist of it. You'll have a crap ton of crap projects (and some due to poor 'luck') and you may have one or two decent ones. But it's still a nice feeling I guess.
 

Zips

Grizzled Veteran
Mar 4, 2006
3,683
1,076
113
Rapture
totalgamingnetwork.com
Games made since RO1

By the community
Darkest hour
Carpathian crosses
Mare Nostrum

By Tripwire
RO2
Killing Floor
The Ball
Dwarfs

Final score
Community 3
Tripwire 4
Hey, don't worry man, I fixed that for you and made sure to include games TWI has worked on or had some substantial say in as "Dwarfs" might be pushing it slightly in terms of "hands on" work.
 

Luckless

FNG / Fresh Meat
Aug 28, 2011
250
97
0
you do realize just about all mods are community designed right? They turned out pretty good if you ask me...

A: Did you actually read what I posted? Because it really looks like you didn't.

B: Care to point out a mod team made of more than 10-20 core members with actual design control that got anywhere? I can't even name one with more than 5 in actual control of where the game is headed. Sure they usually take input from other members, but they'll still tell the idiots to shut up when required.
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
A: Did you actually read what I posted? Because it really looks like you didn't.

B: Care to point out a mod team made of more than 10-20 core members with actual design control that got anywhere? I can't even name one with more than 5 in actual control of where the game is headed. Sure they usually take input from other members, but they'll still tell the idiots to shut up when required.

A. No i just kind of skimmed

B. Nope. But i was under the assumption that even a 5 man team was still considered a part of the community.
 

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
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Not to be rude, but everything else is meaningless until latency is fixed. It doesn't matter how good the game is, no one is going to play it with 200-300 ping.
Ping is a red herring. Even if you magically reduce server-side delay to nothing, you'll still be left with a networking model that turns kill shots into grazes or misses even with just a 50 ms delay. It's 2011, a game should just plain be playable with 200ms latency. There are several approaches to make that happen that have been mature for well over a decade. Even the patient zero of the tactical shooter genre, Rainbow Six of 1998, was perfectly playable on a dialup connection's 300 ms latency, and that was a significantly faster paced game than RO. You didn't have to lead your targets, you didn't have to wonder if shots would hit, what you saw was what you got.

They just need to get around to refining Unreal's built in networking model. The basic system works passably if you're fighting with weapons that have a 5 meter blast radius, and not so passably when you're using pinpoint weapons with high enough player speed that even a tiny amount error can radically change the outcome of an encounter. The only time RO2 shooting is ever right is on a LAN connection.
 

smokeythebear

Grizzled Veteran
Nov 21, 2005
2,299
634
113
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Sheppards house
B: Care to point out a mod team made of more than 10-20 core members with actual design control that got anywhere? I can't even name one with more than 5 in actual control of where the game is headed. Sure they usually take input from other members, but they'll still tell the idiots to shut up when required.

What...

All mod teams have leaders. People who only try to push their own ideas forward while barely contributing never last long.

And if RO2s design was more tightly controlled I fail to see the benefit. The way weapon unlocks work so they are not removable, the squad system, protected area insta death after being in a recently contested capzone. None of that feels professionally designed at all.