I think Sirens are becoming my most hated enemy in any game ever.

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oldmidget

FNG / Fresh Meat
May 8, 2015
1,506
92
0
random;n2269562 said:
as a few changes back stalkers have definetly become more stealthy+jumps around make it a considerable enemy, i see them most of the time as long as there is not much room light, but sometimes i see "false stalkers" when there is weird drawing of pixels, maybe its one of the filters, i haven't been able to figure that one yet.

that said as long as you know their general direction you can avoid a combo attack, also jumping while moving past them can help avoid their most short range attacks.

its realtime reflections, it looks like garbage. disable it

enjoy your now not eye melting game.
 

DeadPlayer123

FNG / Fresh Meat
Jul 5, 2016
330
12
0
45
oldmidget;n2269559 said:
they need to make an alpha siren. thatl teach you all to quitcher*****in.

Reading this I just remember about the alpha siren from the versus, she is an OP zed, it can hold you in the air with her scream until other zeds kill you, the only counter to it is to have 2 or 3 medics healing you until the screaming effect is over. I am glad they didnt add this alpha siren :).
 

PurpleFanta

FNG / Fresh Meat
Mar 25, 2015
786
30
0
Honestly I wouldnt mind having more alpha zeds in the game. I think they're a nice touch as long as they're actually rare spawns rather than the way it was when they were first implemented.

The whole problem I have right now is sirens feel broken or buggy, not that they're hard (although the buggy nature makes it hard to deal with). In no way am I okay with knocking a siren down, then unstunning themselves, teleporting back on their feet and screaming even though I just stunned them. It's absolutely frustrating.

I think if you actually interrupt their scream, it should go back on cooldown. Maybe it could be made harder to interrupt so they dont start their scream up inbetween every smg bullet to make that atrocious noise they currently make when they scream over and over again really fast.