Pavlov's Dog;n2262966 said:Has anyone tried demolitionist effectiveness vs FPs since the class's rework? That's the defacto FP killing class - or at least it used to be.
And why should the M14 be able to take out a FP with any amount of effectiveness? Because it's a T3? So what? I never felt like that was the intended function of the weapon. Railgun feels like it should be the big zed killer. Yes the M14 could use a damage boost, and I think it's good that the stun effect got reduced, but I don't want to see it turn into a FP-killer that can compete with the railgun. That would feel wrong to me.
Demo is excellent against Fleshpounds, which ofcourse it is since you get XP specifically for Killing Fleshpounds.
also still does pretty alright against Scrakes with the direct hit Skill and the large Multiplier for RPG impact.
ofcourse the M14 shouldn't compete with a Spike Damage Weapon, as it is not. i don't particularly see why it should be 'basically useless' as you seem to be suggesting, that would be no good either.
go nuts.q3.railgun;n2262995 said:Right now we're right back to the same argument from the past of camp vs kite playstyles. With teleportation reduced, both styles are playable now right? Why not do the same with the game itself? Is it not arguable that Killing Floor is meant to be a game where people can have fun just shooting incoming ZEDs? Modify the zed squads so that there are no SC+FP/FP+FP/SC+SC/SC+SC+FP squads, increase the number of SC and FP's that spawn in the wave AND make an attempt to get a better aggro system. That way when people find interesting quick kills/combos with a variety of weaponry they can show it off in game.
i think they just went a little overboard with doing that. a good idea, but made the Light Units feel a little bit spongy. some of them even moderately spongy to Weapons that should be relatively powerful.Escadin;n2263003 said:t sounds like bosses and so called "trash" are not even considered an actually worthwhile opportunity to develop and display skill. I know people rebelled with pitchforks when Tripwire tried to promote trash zeds to something worth strategizing against. However, in all these discussions I completely missed the big idea why people need 9 different kinds of equally trivial trash zeds.
What is so bad about inventing siren kill "combos"?
i approve of the thought but not to the extent it went to.