I see tripwire has considered the dual handcannon idea...

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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
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If you remember a thread that was made a few months ago suggestion you should be able to switch which handcannon was shot if using dualies, then I am proud to say that TWI is considering this. If you want to see this for yourself then open Killing Floor SDK and go to animations browser and open the Dual50_Trip animations. Basically when in iron sights you can switch between handcannons for increased accuracy.
 

Benjamin

Grizzled Veteran
May 17, 2009
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I'd rather see a feature that lets you holster your additional handcannon, since aiming is generally easier with only one.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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I was actually thinking about that a while back, I've also seen it happen with another thread. Maybe I should hide for a while and wait for the TWI assassins to find me.

What I'm trying to say is, if you're not careful you might end up pissing TWI off by ruining a surprise meant for everyone.
 

HuNteR-

FNG / Fresh Meat
Apr 11, 2011
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Up there, in the trees...
I'm actually fine with the handcannons they way they are, the aiming path is directly in the centre of the two cannons, nice and simple, adding features like holstering one cannon and looking down each barrel is too complicated, imagine getting confused about aiming when a raging fleshpound is twisting off your head...

"FIRE! wait no stop aiming just one cannon, aim both, NO NOT THE OTHER ONE!!! DEAD!..."
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
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imagine getting confused about aiming when a raging fleshpound is twisting off your head...

"FIRE! wait no stop aiming just one cannon, aim both, NO NOT THE OTHER ONE!!! DEAD!..."

I'd switch to a more powerful weapon, using dual cannons will just get you killed in most situations.
 

HuNteR-

FNG / Fresh Meat
Apr 11, 2011
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Up there, in the trees...
Not on suicidal or HoE.

The alt fire button should holster one when using both.

Yeah but theres too much faffing around with the press the button, wait for it to holster, press it again to whip it back out, in that time you'd be on your way to the grave.

They have it ok, if you dont want 2, drop the other, if you need it again, pick it back up.
 

poosh

Grizzled Veteran
Jan 6, 2011
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They have it ok, if you dont want 2, drop the other, if you need it again, pick it back up.
...and loose half of ammunition. If this bug will be fixed, then yeah, this technique could work in some situations.

The alt fire button should holster one when using both.
Then dual HC should weight more, let's say - 6 blocks. Or else it will make dualies overpowered. But anyway I like dropping technique more, if ammo bug will be fixed, of course.
 
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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
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The Gunslinger....

time for a happy dance!

q167343996.gif
 
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Sammers

FNG / Fresh Meat
Jul 2, 2009
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Yeah but theres too much faffing around with the press the button, wait for it to holster, press it again to whip it back out, in that time you'd be on your way to the grave.

They have it ok, if you dont want 2, drop the other, if you need it again, pick it back up.
If TWI were to add that feature; nobody is forcing you to use it.
You can continue to aim a lot worse and save yourself a couple half seconds to your hearts content.
 

HuNteR-

FNG / Fresh Meat
Apr 11, 2011
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Up there, in the trees...
You can continue to aim a lot worse and save yourself a couple half seconds to your hearts content.


Fail, who says i aim worse, I hit 99% of my targets with the cannons as they are, as for the couple of half seconds, if its a couple of half seconds wouldn't that add up to being a full second? "and save your self that second" so much easier to say. :p

The ammo glitch, yeah i'll bay to that demands, but for aiming purposes, I stick by my guns, my deagle guns