I register only for say this about REALISM

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Hayha

FNG / Fresh Meat
Sep 5, 2011
11
7
0
Ok i try my best with my english.

Well, the fact is that you actually can run with any class and as soon as you stop running you can be able to shoot( in miliseconds actually).
I
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
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I'm getting sniped with smgs at 150 range

Same here, and I agree to your post, but this has been discussed in several other topics, I suggest you look them up.


As far as it stands, Realism (the default mode) will play like in the beta.

There is a slim chance the hardcore mode will incorporate some changes that make the game better for people like you and me, and a slightly bigger chance that custom server settings will fix alot of the issues.

I wouldn;t bet on anything though!


Are you saying you could not do this in real life?

For me this has gone beyond a realism argument. More so because RO2 isn't realistic at all, and between the magic bandages and squad spawning, there should be room for less powerfull smg's, as they are, literally awesome in every single situation I've so far encountered in the game, at almost ANY range.

Some situations the rifles are pretty good at, but there's nothing that can't be done with an SMG.

Alot of things have (not) made it into the game that aren't very realistic, to improve balance and playability. I can understand this. But I can also understand that some people believe the rifle : smg balance, is totally off, and that it hurts gameplay.
 
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MikkOwl

FNG / Fresh Meat
May 15, 2009
233
57
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Sweden
Generally, if someone suddenly comes running at me anywhere near my sights, I will almost always kill them before they kill me.

1. I am a tiny target. They are often larger. Very large if just standing in the open.
2. I will spot them before they spot me, because I am not moving and in a hard to see spot. They make lots of movement which attracts the eyes.
3. If they do spot me, they have to still come to a halt. Takes a brief moment.
4. Raise the sights. Another brief moment.
5. Orient the sights at me and pull the trigger. Another brief moment.

In contrast I start at step 5. I am ahead by 1-3 seconds probably. Sometimes they fire before me but they usually miss, while I don't often miss.

Things are different at very close range though. No cover or concealment often. 50/50 chance almost. Doesn't matter if aiming the right way if they are running around at high speed while shooting.

I think most of these things are all great, except that the iron sights are a bit too stable and rapid to bring up (in reality you can shoulder a weapon very fast, but to put the eye aligned with the rear and front post of a sight fast is very tricky). Also in reality forget about strafing left or right while aiming and shooting. Shifting directions.. the sights are all over the place. Fine for shooting people at 10 meters range but not 70.
 

nebsif

FNG / Fresh Meat
Apr 12, 2011
371
298
0
Meh problem is with the sprint->shoot speed. A SMG dude definetly can do what OP wrote to a bolt action guy or something, happens daily.
Shift+W->LMB->Shift+W, run and gun.
 

User583

FNG / Fresh Meat
Jul 10, 2011
78
20
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I don't see why you guys are arguing about squad spawning. You can only spawn on your SL and half the time he's in combat so you can't even spawn on him anyway...
 

Qweets

FNG / Fresh Meat
Jul 13, 2007
443
221
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Same here, and I agree to your post, but this has been discussed in several other topics, I suggest you look them up.


As far as it stands, Realism (the default mode) will play like in the beta.

There is a slim chance the hardcore mode will incorporate some changes that make the game better for people like you and me, and a slightly bigger chance that custom server settings will fix alot of the issues.

I wouldn;t bet on anything though!




For me this has gone beyond a realism argument. More so because RO2 isn't realistic at all, and between the magic bandages and squad spawning, there should be room for less powerfull smg's, as they are, literally awesome in every single situation I've so far encountered in the game, at almost ANY range.

Some situations the rifles are pretty good at, but there's nothing that can't be done with an SMG.

Alot of things have (not) made it into the game that aren't very realistic, to improve balance and playability. I can understand this. But I can also understand that some people believe the rifle : smg balance, is totally off, and that it hurts gameplay.


I don't know why you people keep saying spawning on squad leaders isn't realistic, in real life squads were fairly big and since squads don't get that large in the game the spawning on the squad leader is just like your other squad members reinforcing your squad leader, your men die so your other "men" come to the front with you. It is needed for pushing objectives and it makes for funner gameplay. No one wants to be running all the time just to try and continue a push.
 

MikkOwl

FNG / Fresh Meat
May 15, 2009
233
57
0
Sweden
between the magic bandages and squad spawning, there should be room for less powerfull smg's, as they are, literally awesome in every single situation I've so far encountered in the game, at almost ANY range.

Some situations the rifles are pretty good at, but there's nothing that can't be done with an SMG.

Alot of things have (not) made it into the game that aren't very realistic, to improve balance and playability. I can understand this. But I can also understand that some people believe the rifle : smg balance, is totally off, and that it hurts gameplay.
To my knowledge, I almost never get killed by SMGs beyond 50 meters, if I take care to not expose myself much. If they kill me, they must be landing headshots since I never see the SMG icon. I think that's mostly rifles though.

On the other hand, I kill SMG guys all the time from a distance. Rifle cartridges kill if they hit probably 85% of the time. I at times get hit by the SMG pistol cartridges but they often don't kill.

A big factor to all this may be tactics rather than weapon related. SMG guys tend to have no self-preservation instincts at all. They try to rush head on or flank into super high risk areas, alone (go Rambo!). I am the exact opposite. I am deliberate, conceal myself, shoot rarely, hit most of the time. They simply can't see me in time, and if they see me I am too small for them. While I extremely easily see and hear them coming (hard to miss a guy running rapidly into plain sight, shooting long bursts of automatic fire). As long as I keep my distance I will kill them. If they come within 20 meters though I often get killed. I hate room to room fighting. :)
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
I don't know why you people keep saying spawning on squad leaders isn't realistic, in real life squads were fairly big and since squads don't get that large in the game the spawning on the squad leader is just like your other squad members reinforcing your squad leader, your men die so your other "men" come to the front with you. It is needed for pushing objectives and it makes for funner gameplay. No one wants to be running all the time just to try and continue a push.

Because, appearing near or at the squad leader isn't realistic.

You fail to see, that I don;t think it's very big an issue, I was just giving an example that giving SMG's more recoil would NOT be the thing that made RO2 unrealistic because it already has many things that are unrealistic.

Those things were done to smooth out the game and sometimes to balance things out.

I'm merely saying I can understand a need for less powerful smg's and that I also see room for having them.


To my knowledge, I almost never get killed by SMGs beyond 50 meters, if I take care to not expose myself much. If they kill me, they must be landing headshots since I never see the SMG icon. I think that's mostly rifles though.

I'm not lying. You may believe I am but I'm really not.

95% of the time I can shoot pretty much everything from anywhere with my MP40. I'm not as good with the PPSh, though I get decent shots off of that too.

Only very, very rarely I wish I had a rifle, with the most extreme long shots or a covered enemy. But the SMG's rate of fire balances almost everything of that out.
 
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Branden

FNG / Fresh Meat
Sep 1, 2011
117
298
0
Go to your backyard, grab a stick and pretend it's a rifle. Run at a reasonable pace, stop and aim down the stick. A stick isn't a 5 pound rifle, but the concept is virtually the same. If you do this you'll see this is realistic.
 
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Bowcaster

FNG / Fresh Meat
Sep 2, 2011
186
32
0
I find it depends on the map. On Grain Elevator I always choose rifleman. There are plenty of places to hide and plink Germans as they run towards the first objective.

But on Barracks I always choose a class with an SMG. For me, on Barracks, the vast majority of combat occurs in doors (mostly the NCO building). For that situation I have fought intense battles indoors for the whole game while only dieing twice (usually one being a TK).

On Red October I Choose rifleman/semi auto because the map is more spacious. And the MG34 is great for suppressing the advancing Russians. Different strategies for different maps.
 

Bowcaster

FNG / Fresh Meat
Sep 2, 2011
186
32
0
For me this has gone beyond a realism argument. More so because RO2 isn't realistic at all, and between the magic bandages and squad spawning, there should be room for less powerfull smg's, as they are, literally awesome in every single situation I've so far encountered in the game, at almost ANY range.

Some situations the rifles are pretty good at, but there's nothing that can't be done with an SMG.

Alot of things have (not) made it into the game that aren't very realistic, to improve balance and playability. I can understand this. But I can also understand that some people believe the rifle : smg balance, is totally off, and that it hurts gameplay.

Just because TWI has failed in some aspects of realism, doesn't mean we should make an attempt to be even less realistic.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
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If you do this you'll see this is realistic.
Just liek everything else in the game is realistic?

I love it when people defend RO2 citing realism, though are selectively blind about the fact that more unrealism would hardly hurt the game's realism, since so much of the game is unrealistic, to improve playability.

Just because TWI has failed in some aspects of realism, doesn't mean we should make an attempt to be even less realistic.

In my opinion we should, if it helps the gameplay, like so many things have been changed to improve that.

Now I realize that good gameplay is a subjective term, so we can debate about that, but I dislike people shooting stuff down, just because it's unrealistic, like the rest of the game.
 
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Bowcaster

FNG / Fresh Meat
Sep 2, 2011
186
32
0
Just liek everything else in the game is realistic?

I love it when people defend RO2 citing realism, though are selectively blind about the fact that more unrealism would hardly hurt the game's realism, since so much of the game is unrealistic, to improve playability.

Again, even though there are things that are not realistic, we shouldn't strive to make the game even less so. The game is meant to be a realism game.

In my opinion we should, if it helps the gameplay.

Now I realize that good gameplay is a subjective term, so we can debate about that, but I dislike people shooting stuff down, just because it's unrealistic, like the rest of the game.

We could add quick scoping. And shooting while dolphin diving out a window.
 
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Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
Again, even though there are things that are not realistic, we shouldn't strive to make the game even less so. The game is meant to be a realism game.

No the game is meant to draw in a bigger crowd.

Often realistic games fail to bring in a big crowd.

Games like Battlefield and CoD howveer, have proven to do so.

RO1, Arma, etc have only ever been able to draw in a relatively small crowd.
 
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Cirdan

FNG / Fresh Meat
Jun 22, 2011
28
6
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They should add a breath button, if you don't breath you will suffocate! What about eating? Soldiers need to eat and drink to survive! Don't even get me started about requiring players having to go to the bathroom after their meals! I CALL FOR MOAR REALISM!!!

/sarcasm
 

Hayha

FNG / Fresh Meat
Sep 5, 2011
11
7
0
Meh problem is with the sprint->shoot speed. A SMG dude definetly can do what OP wrote to a bolt action guy or something, happens daily.
Shift+W->LMB->Shift+W, run and gun.
THAT EXACTLY what i like to said.
That
 

Actin

FNG / Fresh Meat
May 19, 2009
1,453
250
0
Netherlands
Although the smg argument I don't agree with. Simply because in Apartments it owns and in FF I never get killed by it, exactly as it should be.
Also When I am shooting the PPsH the thing is all over the place, MP40 I don't honestly know.

About the rifles I tend to agree with OP. Ihave a heavy air rifle myself (over 4kg) and I can aim it pretty fast, however it takes some time to correct the initial shouldering to where I actually want to aim. It is more like RO1.

I run and gun with bolts sometime and it works quite well. doesn't even take me a millisecond to shoot a sniper when he puts his head above the window.
It's just a bit too easy, which is imho worse than it was in RO1.