I for one am not playing RO.
If it wasn't for Steam I might be.
There are other online distributers than Steam. Fileplanets Direct2Drive is wholly superior and I'm sure they would have been willing to distribute it. I don't think finding a distributor for such an obviously saleable product as this was ever going to be a serious problem.
NB Destineer also distributes this game. If you removed Steam from the equation, this game would still be distributed.
There have been thousands and thousands of successfully distributed games that do not use Steam. It is hardly the only solution available to developers today.
My preferred method of anti-cheating is Punkbuster. (Although since I primarily play on a LAN I don't have any particular use for one).
It's one hundred percent controlled by the server administrator and does not depend on a complete stranger to manage it for me. In my time I have banned enough "cheaters" mistakenly to realise that it could happen to me also. I do not require Steam (or anybody else) to make those decisions for me.
The only person with the right to stop me using my software on my equipment is me.
If I connect to your equipment it would be useful if you had the tools to prevent me readily to hand also.
Why does Steam enter this equation at all? I don't play games with anyone from Steam.
To my mind Steam retain the ability to disconnect your game, not because server admins can't do it for themsleves but to protect their "licence agreements". Licence agreements that do not exist anywhere but in their own minds, at the direct expense of their customers; with the sole purpose of increasing their revenues.
More sharp practise.
EA may still use unfriendly DRM's. Ubisoft, having been taken to court, has notably stopped. I hope that this current trend continues.
If it wasn't for Steam I might be.
There are other online distributers than Steam. Fileplanets Direct2Drive is wholly superior and I'm sure they would have been willing to distribute it. I don't think finding a distributor for such an obviously saleable product as this was ever going to be a serious problem.
NB Destineer also distributes this game. If you removed Steam from the equation, this game would still be distributed.
There have been thousands and thousands of successfully distributed games that do not use Steam. It is hardly the only solution available to developers today.
My preferred method of anti-cheating is Punkbuster. (Although since I primarily play on a LAN I don't have any particular use for one).
It's one hundred percent controlled by the server administrator and does not depend on a complete stranger to manage it for me. In my time I have banned enough "cheaters" mistakenly to realise that it could happen to me also. I do not require Steam (or anybody else) to make those decisions for me.
The only person with the right to stop me using my software on my equipment is me.
If I connect to your equipment it would be useful if you had the tools to prevent me readily to hand also.
Why does Steam enter this equation at all? I don't play games with anyone from Steam.
To my mind Steam retain the ability to disconnect your game, not because server admins can't do it for themsleves but to protect their "licence agreements". Licence agreements that do not exist anywhere but in their own minds, at the direct expense of their customers; with the sole purpose of increasing their revenues.
More sharp practise.
EA may still use unfriendly DRM's. Ubisoft, having been taken to court, has notably stopped. I hope that this current trend continues.
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