The way the perks are right now, you can't really play HOE without leveling. HOE at least in the last game was the most fun difficulty, and in this game once they get a bit more balancing done it should be the most fun for experienced players too. I see no purpose in forcing people that want to play whatever difficulty they want to spend like 100 hours on normal or hard grinding to level. This is a game with tons of gore and other content suited for older players, which means a lot of people that play this game are going to have jobs or be in college. Not everyone has a ridiculous amount of time at their disposal to spend leveling just to be able to play the difficulty that they want. I'd rather them remove leveling entirely than have them remove leveling maps. Killing floor is honestly fun in enough to play for hundreds of hours without needing the concept of leveling to draw out play time. I don't have a problem with leveling being in the game, I just don't want to be either forced to level myself, or limited to playing on private servers that have mods that set everyone to 25. I'm sure plenty of other people would agree with me on this.
Completely agree with that. My original sentiment was that the game should not require hundreds of hours of leveling in order to start having fun, because as it is now most teams of randoms are not fun to play with and I'd rather be able to play on Suicidal or HoE without having to rank all the perks up individually to 25 for however long that would take. Keep in mind this isn't an MMO, it's a team PvE fps, so in the end what really matters is good teammwork, not the amount of hours it took you to grind to the maximum level.