I know, I know

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

poultrygeist

FNG / Fresh Meat
May 5, 2015
325
29
0
Kiting WinLondon
And one more thing that apparently slipped your attention: I asked the team two times if they are coming to camp. They could have said "No." "We cant" "Where is that?" "Pinned down" "We should kite" "**** off noob"
Neither of those standard options were said. They ignored all my messages in this communication based game. Rude.

perhaps they didnt speak english? (if thats what you spoke ofc)
but i agree comm is vital in this game.

i have another point to add though. how about teaching players how to play on the higher difficulty? assuming those are willing to listen and learn. i have played KF1 for over 4 years but untill recently never heard of "speedkills" for example or other little tricks.it took an experienced player to show me some of them.
just throwing this into the pot
 

Rocker Fox

FNG / Fresh Meat
Sep 13, 2011
670
7
0
Canadia
I'm sorry, the game has been out for over 4 months now, aren't camps known by now? Paris is either Eiffel or hotel corridors.
Outpost is snowcats.
Bioticslab is either on or below observatory catwalks.
Manor is balcony or basement (basement only if we dont have time to get back)
Evac point is the ship's upper floor near the broken window.
Catacombs is just in front of spawn.

I dont need to assume myself leader. I already told you I dont judge on levels alone. I instinctively go to camp until we have to kite, and I expect people to come as well, because that's how we have been playing this game series for half a decade.

And one more thing that apparently slipped your attention: I asked the team two times if they are coming to camp. They could have said "No." "We cant" "Where is that?" "Pinned down" "We should kite" "**** off noob"
Neither of those standard options were said. They ignored all my messages in this communication based game. Rude.

Your still leaving out the part from your first post that you ran off, died and the rest of the team lived through the wave. Sorry but that one point still just makes you look like a jackass especially after calling the team that survived noobs.

As stated before if EVERYONE DIED then i could see it but really it's your fault for not sticking near your team, bad camp spot or no. As much as new players or people who don't respond are not that great to play with i would rather play with them then someone who disregards all other options because "my spot is best spot and even with only me i can do better than with 5 teammates close togeather".
 

Rafin The Red

FNG / Fresh Meat
Mar 5, 2015
182
1
0
I just want to point out that those having ****ty experiences with the public community are usually causing them in the first place.

I would disagree on that. I've had both great experiences on pubs and very bad ones. So far as I know I've never caused problems on a pub.
 

Shotn1k2134

FNG / Fresh Meat
Apr 25, 2015
114
0
0
Closer than you would know.

I understand that such situation may be insulting/annoying/callityoursellf but please keep in mind that there are people who dont speak the same language you do. They mihgt have simply haven't understood what you were saying.

Also TW. Please fix/change the commands being written in the CLIENTS language. It is not usefull watching on some giberlish text.
Yes, the sound responces. But in 90% of times you will not hear them. (Gunfire/music/quiet sound etc)
 

HunBonus

FNG / Fresh Meat
Dec 1, 2014
426
12
0
Your still leaving out the part from your first post that you ran off, died and the rest of the team lived through the wave. Sorry but that one point still just makes you look like a jackass especially after calling the team that survived noobs.

As stated before if EVERYONE DIED then i could see it but really it's your fault for not sticking near your team, bad camp spot or no. As much as new players or people who don't respond are not that great to play with i would rather play with them then someone who disregards all other options because "my spot is best spot and even with only me i can do better than with 5 teammates close togeather".

I was a demo, trying to hold camp alone. When a scrake came, I had no tools to take it down. Of course I died, because I was alone. On the camping spot. And let me remind you it is not "my" camping spot, it is THE camping spot that 95% of players with basic experience of the game always converge to. Unlucky for me, I got 5 people from that other 5%.
And anyways we barely survived, as I said the guy was circle strafing a scrake... we only got to the next wave because another one of us was a lvl25 medic who could kite out the scrakes.
 
Last edited:

HunBonus

FNG / Fresh Meat
Dec 1, 2014
426
12
0
I understand that such situation may be insulting/annoying/callityoursellf but please keep in mind that there are people who dont speak the same language you do. They mihgt have simply haven't understood what you were saying.

While I see your point, I cannot possibly comment on it.
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
@HunBonus - You're really overestimating how many players use those camping spots.

Camping a single room was the defacto plan in KF1, but that's not the case in KF2. Especially camping one specific room, every wave, every game. That's a VERY specific (and boring) strategy, one that Tripwire has gone out of their way to dissuade by making doors impermanent.

If you're going to camp, it's far more beneficial to pick a different spot each wave so you can get tactical use of the doors. Ideally, if there IS a "best room" you would save that one for wave 10.

And even then, not everyone is going to be dedicated to holding down a single room for a wave. Often it works out a lot better for the group to fall back and head for a different area when one is getting overrun. That's as a group, with people pausing to cover the others' retreat, not just kiting around individually like marathon runners competing on the same track.
 

HunBonus

FNG / Fresh Meat
Dec 1, 2014
426
12
0
@HunBonus - You're really overestimating how many players use those camping spots.

Camping a single room was the defacto plan in KF1, but that's not the case in KF2. Especially camping one specific room, every wave, every game. That's a VERY specific (and boring) strategy, one that Tripwire has gone out of their way to dissuade by making doors impermanent.

If you're going to camp, it's far more beneficial to pick a different spot each wave so you can get tactical use of the doors. Ideally, if there IS a "best room" you would save that one for wave 10.

And even then, not everyone is going to be dedicated to holding down a single room for a wave. Often it works out a lot better for the group to fall back and head for a different area when one is getting overrun. That's as a group, with people pausing to cover the others' retreat, not just kiting around individually like marathon runners competing on the same track.

We must be playing different games, because there's definitely a misunderstanding here. You described kiting for the time when an area is overrun, and then immediately after you said people shouldn't kite.
The spots I mentioned are all chosen in a way that no doors are needed to defend them, because, well, doors are pretty much useless now.
Let me ask a question, just to clear up things: what difficulty do you regularly play? Because the messing about with doors and different rooms is valid up to hard, max. If you can do that stuff on HoE or even just suicidal, you have my respects.

And well, I do find the same spot a bit boring after 250 hours myself too. But on HoE, when the game throws everything at you, you do need to use the "best" methods to beat it. And a camp spot with 2 entry points will always be better than one with 3 or more entry points. That's not even a discussion.
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
Actually especially with the new update and the types of weapons it has brought, doors are fantastic I'd say. This is regardless of difficulty.

Locking yourself fully in a room with the only exits being welded shut, can be a bad idea. Certainly. If you have a firebug, a higher level support (for the penetration) or a Demo however, hell even a commando's grenade, you have yourself a turkey shoot which eliminates half the wave in one go when that door comes down.

Bonus points when you're using C4, flamethrower, RPG, something like that. It makes short work of everything behind that door all at the same time. Only big zeds would survive.
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
If doors still haven't been balanced to be as useful in HoE and Suicidal as they are in Hard, then that's just a balance problem with the game, and I'm sure it will eventually be fixed.

This idea that the only way to win on higher difficulties is to camp a safe little hallway and play shooting gallery.. it doesn't make me want to play HoE any more than I did in KF1. You remove all of the risk and dynamic action from the game, it gets real boring real fast.

So I hope either you're wrong about how necessary that is, or Tripwire balances some things out to where dynamic, tactical play is required and trying to sit in one corner for too long will get you eaten sooner.
 

ellesee

FNG / Fresh Meat
Jul 21, 2013
40
0
0
Where are these mythical populated servers? Every time I join an empty server, I end up playing a few maps alone and I quit because I get bored playing alone.
 
Last edited:

Kvasir94

FNG / Fresh Meat
Jul 27, 2012
40
0
0
If doors still haven't been balanced to be as useful in HoE and Suicidal as they are in Hard, then that's just a balance problem with the game, and I'm sure it will eventually be fixed.

This idea that the only way to win on higher difficulties is to camp a safe little hallway and play shooting gallery.. it doesn't make me want to play HoE any more than I did in KF1. You remove all of the risk and dynamic action from the game, it gets real boring real fast.

So I hope either you're wrong about how necessary that is, or Tripwire balances some things out to where dynamic, tactical play is required and trying to sit in one corner for too long will get you eaten sooner.

Please, just step up to at least Suicidal before commenting on how the majority of players in pubs play it. Hard is like playing Normal on the original Killing Floor. Suicidal is the new standard for anyone that's decent and level 5+

There totally are spots that you learn where 90% of people DO flock to every match, because they're some of the most efficient spots. There are also tons of low level players completely forcing teams to carry them while running off/not holding the camp and not listening or responding.

These spots are just the best starting points. It's not as boring as you think. You definitely DO NOT just sit in a corner like you could in KF1. There are pretty much no "safe little hallway" type areas anymore, especially with how dangerous bigger Zeds are in tight spaces and how quickly doors get destroyed.

There can still be plenty of kiting, you just start at the location you can fend them off longest before having to scramble and run.

Doors are usually a last measure to save your life or a simple "we're not staying here next round so **** it" most of the time, so they're useful but not required.

I fail to see why you're defending people you don't have any relation to so much when it's clear to any Sui+ players that the influx of new players is making the game significantly more difficult because they don't know what to do or don't care.
 
Last edited:

[TW]ZeroSum

Tripwire Interactive Staff
Jul 15, 2015
99
0
0
I have a server - vanilla HoE dificulty.

It is pasword protected.

The reasons are few.

1. Too many people join at Hans wave or join as spectators or just stay in the lobby to get a free achievement.

2. Too many lvl 0 joining and ruining our games.

3. Too many lvl 25 players that use leveling maps join without any knowlege resulting in wiping out the whole team.

4. Too many people don't do what they are told to do by the server admin or by other more skilled players.

5. Map vote is so slow that the next wave starts and then the person is kicked resulting in spawning more zeds no matter that the person has been vote kicked.

I can state more reasons but those are the main reason why I keep my server password protected. I don't really care that the server is running with 0 people on it for 90% of the time. It is too much work to get in, kick everyone playing, then putting a password, then when me and my friends finish to go and remove the password again since on that machine I run DayZ mod servers the KF2 server is nothing compared to them.

So the reason is not because I pay for the server. It's because the whole concept is broken and the only way to ensure good game is to keep everyone else out.

I don't think that all of these issues can go unaddressed. #1 is obviously a problem that I'll bring up tomorrow (re: spectators who did not contribute getting an achievement). #3 we are addressing. Could you elaborate on #5?

The rest are subjective, and of course I wouldn't be one to tell you that you can't password the server you pay for. But, I still think there could be a bit of understanding for newer players. They don't know they're ruining anyone's game; they're trying to learn. We were all level 0 once. They could be people that, down the line, join your team as valuable players. The more we help them understand the mechanics the more likely they are to stick around. More people to play with is a good thing :)
 

silverlighted

FNG / Fresh Meat
Apr 19, 2013
883
10
0
I was a demo, trying to hold camp alone. When a scrake came, I had no tools to take it down. Of course I died, because I was alone. On the camping spot. And let me remind you it is not "my" camping spot, it is THE camping spot that 95% of players with basic experience of the game always converge to. Unlucky for me, I got 5 people from that other 5%.
And anyways we barely survived, as I said the guy was circle strafing a scrake... we only got to the next wave because another one of us was a lvl25 medic who could kite out the scrakes.

lol, you were a demo, trying to hold camp alone...

I don't care if it's THE camping spot that 95% of players converge to. If you play pubs, you should be trying to adapt to your current team. Hasn't playing this series for the past half decade taught you anything?
 

poultrygeist

FNG / Fresh Meat
May 5, 2015
325
29
0
Kiting WinLondon
i still think there could be a bit of understanding for newer players. They don't know they're ruining anyone's game; they're trying to learn. We were all level 0 once. They could be people that, down the line, join your team as valuable players. The more we help them understand the mechanics the more likely they are to stick around. More people to play with is a good thing :)

+1
 

clconx

Member
May 4, 2015
62
2
8
Italy
Many players simply don't know they can't deal with a certain level of difficulty. It would be helpful if TW put out a warning when they enter a server with high difficulty level. Something like:
Hoe: Recommended level 15-25 :)
 

RuMan

Junior Member
Nov 19, 2012
440
0
0
Bulgaria
steamcommunity.com
I don't think that all of these issues can go unaddressed. #1 is obviously a problem that I'll bring up tomorrow (re: spectators who did not contribute getting an achievement). #3 we are addressing. Could you elaborate on #5?

The rest are subjective, and of course I wouldn't be one to tell you that you can't password the server you pay for. But, I still think there could be a bit of understanding for newer players. They don't know they're ruining anyone's game; they're trying to learn. We were all level 0 once. They could be people that, down the line, join your team as valuable players. The more we help them understand the mechanics the more likely they are to stick around. More people to play with is a good thing :)

First it's awesome to be able to tallk to the staff directly. This is awesome.

Now to the point.

Those are my personal reasons and in any way I am not certain that I am absolutely right. Just trying to help by stating my experience so far.

the #5 that is the slow vote kick goes basically like that: You initiate a vote kick during the trader time and the person usually gets kicked after the next wave have started. Resulting in spawning more zeds for the people who are left in the game. The actual kick must hapen right before the next wave starts like it was in the "Noob Filter Mutator" for KF1

About the new players I am absolutely 100% sure that there is not a sinle KF veteran player who doesn't enjoy teaching new players how to play. But if a new player joins a server called for example "Veterans server KF1 1000 hours+ teamplay or GTFO lvl 15 to 25 HoE acheavement hunting FTW" then something must crack in their brains that this server is probably not a good place to learn.

The main problem is that finishing one map on HoE takes forever, sometimes over an hour - that is too much time to risk for some random person to join and ruin it.

When the game is finished and all the perks are in this time will be shorter and then when someone ruins it won't be such a big deal. For me a map should be finished for about 30 - 40 minutes on the hardest dificulty possible.

Also you can add some nice filter so that we can have more servers like a Hard server that only player up untill lvl 15 can join so that there is noone that takes all the kills for everyone and a HoE server that only lvl 25 can join so that there are no noobs ruining the game for other people and so on and so on - the possibilities are endless.

The people who level up on perk leveling maps wold be really hard to battle, and to be honest are the reason I stopped playing KF1. The W/L ratio on my server was down to below 0 a few months after you removed the whitelisting.
 

HunBonus

FNG / Fresh Meat
Dec 1, 2014
426
12
0
A few months ago I was trying to coach low level players. Most of the time, they don't respond (they don't even change their playstyle according so I assume they can't read), but it also happened several times that I got insulted by the ones who I tried to help.
Playing this game for the half decade taught me this: trust no random player. If they don't say hello when they join the server, they are passive enemies, increasing game difficulty by their presence. That's what I learned from pubs.