I just can't get hold of this game

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

how2skate_com

FNG / Fresh Meat
Aug 20, 2011
386
63
0
I really don't feel run & gun is encouraged. You have to work towards the cap and get in there, yes, but there's a lot of strategy and teamwork involved.

If you go solo rambo towards the cap, yes, you will die every 10 seconds like you say.

A lot depends on the coordination of your team, which can sometimes be a problem on the average server.

Don't forget you're playing a game, not a simulator. So it's only logical that they put some pressure on it to keep things moving. The game is kind of a snipefest, but at least it's not a campfest. ;)

One last tip: don't play apartments as rifleman. :D
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
...

It is what it is.

Correct. And the reaper is smiling as he knows this game won't last long anymore.

I tried playing yesterday. After 10 minutes of disgust, I left. RO 2 is a twitch-shooter, like all the others out there. In fact, it became exactly the kind of game RO mod and RO 1 made me hate. Now it's on the same list as CoD, BF and all the others that I don't pay attention to.
 

how2skate_com

FNG / Fresh Meat
Aug 20, 2011
386
63
0
Funny how people keep saying the game isn't going to last much longer... any time now... aaaany time.... juuuust you wait....

But actually, every time I want to play, there's plenty of full servers. :eek:
 

i8pptu

Member
Apr 25, 2011
417
6
18
Correct. And the reaper is smiling as he knows this game won't last long anymore.

I tried playing yesterday. After 10 minutes of disgust, I left. RO 2 is a twitch-shooter, like all the others out there. In fact, it became exactly the kind of game RO mod and RO 1 made me hate. Now it's on the same list as CoD, BF and all the others that I don't pay attention to.

Then what games do you pay attention to in fps land?
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
Correct. And the reaper is smiling as he knows this game won't last long anymore.

I tried playing yesterday. After 10 minutes of disgust, I left. RO 2 is a twitch-shooter, like all the others out there. In fact, it became exactly the kind of game RO mod and RO 1 made me hate. Now it's on the same list as CoD, BF and all the others that I don't pay attention to.

Hupr durp I don't like this game therefore its dead/dying.

I thought you gave up this schtick already.
 

RedZeppelin

FNG / Fresh Meat
Jul 7, 2012
55
0
0
For what's it worth, RO2 can feel really twitchy to me, especially on some maps (Red October Factory), but RS doesn't feel that way at all. I feel like RS rewards good tactical play, and RO2 more rewards knowing the maps.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
Funny how people keep saying the game isn't going to last much longer... any time now... aaaany time.... juuuust you wait....

But actually, every time I want to play, there's plenty of full servers. :eek:

Well good for you. Given my location, there is only a handfull of servers that I can play on. Those are empty now most of the time. And since I mostly played CD before, well, have a look on how many CD games you see. Oh, and don't forget all those clans that are active. RO 1 had a great clan scene. RO 2? How many are left? 3? 4?

Then what games do you pay attention to in fps land?

Arma 3, DayZ. Pretty much that's all that is left FPS wise.

Hupr durp I don't like this game therefore its dead/dying.

I thought you gave up this schtick already.

Nope, you still don't get it. It has nothing to do with me not liking the game that I say it's literally dead. Considering all the sales (especially the humble bundle that brought RO 2 over a 100,000 buyers, hold on, where are they?) the current player number is what regularly? Approx 900-1100.

I suspect this means he played for 10 minutes then rage quit because he had a k/d ratio of 1:10. :p

In fact, I suspect this is secretly the real reason most of the game's detractors hate it.

Ah, cheap shot. I'd expected sth better from you. In-game you seemed to be a rather nice guy...


2 years. TWI promised additional content (self-made, not just mappers). What we got so far are Mamayev Kurgan and Barashka. No additional tanks. Surprise, this has been outsourced despite promising REGULAR additional content. Now TWI announced new weapons. Type 97 and PPD. 2 weapons that are not changing anything into the game and that appear to be altered versions of already in-game weapons. I mean, with that speed, we will see new vehicles in the year 2037.

Besides that, a totally shredded community due to lack of communication mixed with arrogance and therefore pushing people away. Or am I wrong and the old fans of RO and the clans all just died a natural death? Or did they get banned? Who knows. What is left are the cheapshots. Consider yourself a winner.
 

Rabid Penguin

FNG / Fresh Meat
Sep 6, 2007
770
135
0
Ipswich, Queensland, Australia
Ah, cheap shot. I'd expected sth better from you. In-game you seemed to be a rather nice guy...

Okay, you're right. I'm sorry. For what it's worth, I'm just extra-cranky 'cause of a bad day at work.

But, I tend to think that RO2 having few player numbers is a positive thing. Consider the most popular FPS's are CoD and BF - if RO2 was attracting those type of numbers then it would mean it was that type of shooter... Which would be a bad thing!
 

ARMY guy

FNG / Fresh Meat
Nov 16, 2011
278
202
0
Cleveland OH
I think you are on to something penguin, all the people i know who are good at fps love ro2, the people that want to be rewarded for having zero fps skill and sitting in a hole prone for hours a day hate it.

Which is odd, cause my favorite thing to do in ro2 is sit in a hole with the MG and cover my team and i love this game.
 
Last edited:

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
57
0
Alabama
I think you are on to something penguin, all the people i know who are good at fps love ro2, the people that want to be rewarded for having zero fps skill and sitting in a hole prone for hours a day hate it.

I consider myself a decent FPS player but sometimes I just want a more realistic and immersive gaming experience. Running and gunning like its a round of quake III Arena is not the experience I had in mind but that is exactly what R02 feels like more often than not. It just feels disconnected considering it is a realistic time piece with authentic firearms, environments, and soldiers. I don't like how something that is trying so hard to be authentic in the end just feels so gamey. I have the same reservations about COD...all the immaculate attention to detailing the weapons, soldiers, and environments yet it's so arcade and casual in terms of gameplay.


Which is odd, cause my favorite thing to do in ro2 is sit in a hole with the MG and cover my team and i love this game.

Which just means you like a more "real to life" experience as well. Sitting with the MG in a hole covering and/or suppressing an area is exactly what MGer's do in real life.
 
Last edited:

ARMY guy

FNG / Fresh Meat
Nov 16, 2011
278
202
0
Cleveland OH
Yeah i like a mixture of both, which is what i meant by my comment. To me the game does this well, a mixture of some realistic items and some twitch shooter items. Perfect for those people who grew up on doom and quake, like i did as well.
 

MonkeyWithAGun

FNG / Fresh Meat
Oct 13, 2011
31
1
0
Which is odd, cause my favorite thing to do in ro2 is sit in a hole with the MG and cover my team and i love this game.

I'd say my most played class is the MG and i too love being the base of fire supporting my team. It could be because im an 0331 (machine gunner) in the marines. its great applying real world tactics to the game, its just too bad your team never really takes advantage of it and sometimes doesnt work too well with the pace of the game
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
I don't like how something that is trying so hard to be authentic in the end just feels so gamey.

So much this.

It's not like I hate the state of the game right now, I don't, it's good for mindless entertainment once in a while. Being objective, it's not smack in the middle between ARMA and Call of Battle Field which is what I was hoping for, it's unfortunately closer to the much maligned latter FPS's. I've had more nail biting, tactical gaming experiences in COD S&D matches than I have in RO2. This is both due to the community and the devs, I mean there's so much potential in the game that could have rewarded thoughtful teamplay and more strategic game types (Campaign and CD) that just was ignored while eveyone plays TE like it's BF. It's ironic that people come to a semi-realistic shooter only to play it like every other Rambo style FPS out there. You have to, to win. There's no ready up time, no time to strategize, only rush the cap before lockdown and before the timer runs down. He who spawns the most and closest wins.

It's a shame.
 

nymets1104

Active member
Dec 18, 2012
2,432
24
38
USA
Okay, you're right. I'm sorry. For what it's worth, I'm just extra-cranky 'cause of a bad day at work.

But, I tend to think that RO2 having few player numbers is a positive thing. Consider the most popular FPS's are CoD and BF - if RO2 was attracting those type of numbers then it would mean it was that type of shooter... Which would be a bad thing!

I agree Rabid. When RS was released it brought numerous full servers. Many of them running Action Mode and spamming the same 3 Pacific maps over and over. The only thing this did for me was make it that much harder to find a halfway full RO2 server. (Thanks to TWB campaign server). Now that player and server counts are back down to lower numbers, there are more campaign servers and less overall servers with more players in them. To be clear, I love getting new players to the game but the ones who stick around are the ones who take the time to learn and enjoy the game.
 

Floyd

FNG / Fresh Meat
Feb 19, 2006
4,313
725
0
Waterproof
www.ro50pc.net
Senseman worried about a K/D ratio?.....that's a good one. I just about fell out of my chair on that one. I wonder if he even knows the game keeps that stat?

Gee, when did K/D ratios even make it into the game (oh, wait.....when level ups came around) and for that matter, when did K/D ratios ever determine whether a person was good at the RO series? Perhaps it matters in the everyday-run-of-the-mill-FPS-shooter......hmmm, gee, think perhaps that is the point many of us are making?
 

Temporary

FNG / Fresh Meat
Jan 26, 2010
211
30
0
Europe, France, Normandy
I suspect this means he played for 10 minutes then rage quit because he had a k/d ratio of 1:10. :p

In fact, I suspect this is secretly the real reason most of the game's detractors hate it.
Senseman worried about a K/D ratio?.....that's a good one. I just about fell out of my chair on that one. I wonder if he even knows the game keeps that stat?

Gee, when did K/D ratios even make it into the game (oh, wait.....when level ups came around) and for that matter, when did K/D ratios ever determine whether a person was good at the RO series? Perhaps it matters in the everyday-run-of-the-mill-FPS-shooter......hmmm, gee, think perhaps that is the point many of us are making?
'Nuff said.

In an early build of Day Of Defeat, I remember they removed the kills (they put it back later after all the /rank kids protested).

In Frontline Force (made in 2000), there is only 1 type of score. A kill only gives you 1 point. If it's inside the capzone, you get additional points. Same if it's from the capzone. Same if it's a savior kill. Same if it stops a capture. Same if it allows a capture (special savior). Sounds familiar ?

It worked perfectly: the /rank and K/D kids weren't on FLF at all, the mod never jumped any kind of shark: until the end (2005-2006) the gameplay still remained as good as it ever was. It only ended because most of the devs were hired by game dev companies (most notably, Adrian Finol at Valve, who greatly influenced the TF2 design), stripping the mod from all its coders/project leads for its Source version.

...

And if all these hit'n'run users paid attention, they would notice that the users not happy with the default RO2 design are long time players of RO (mod), RO: Ost Front, and often sit at the top 5 of the scoreboard because they fully understand all the game mechanics/dynamics and their consequences on the gameplay.

Also, thinking everyone is defined by their individual "skills", that it's all about that, is really missing the entire point of the Red Orchestra series, at least up until RO:Ost.

By focusing on the K/D, the whole concept of teamplay get thrown out of the window, even if on the RO2/RS scoreboard itself the total point (teampoint + kills) is the one sorting the players, not just the kills. The whole idea that some classes are meant to provide cover/support while other make the kills is out too, suddenly a Rifleman is like a Tankist: 80 kills per map or "lol noob gtfo L2P". Same with the Commander getting the arty, Squad Leader meant to smoke and die (so he can smoke again): get kills or gtfo scrub.

It's sad to see the same players who claimed (and still do) that the Medic class on TF2 is for noobs, coming on RO2/RS to maximize their epeen ratio, compromising their team victory by wasting an important class.

Two days ago we had a guy with a very fast connection and probably SSD, getting the Marksman class first all the time (3 maps in a row). Less than 10 kills per map, but hey "gota beter ratio than u nub". Indeed.

RO2, due to the nature of the setting, is primarily urban warfare, which I think lends itself more to "twitch-shooting".
Tactical shooter work even better in urban settings and indoors, just look at the early R6s, early Ghost Recons, SWAT3/4 or mods like Hostile Intent.

The "twitch-shooting" is a game design decision, and only that. Tripwire Interactive (at least its executives) decided, among all the possible game design orientations/changes, that specific design.

If I remember correctly, John Gibson and a few other members of TWI (according to JG) said they wanted a more twitchy gameplay in an urban Stalingrad environment (and chose that location also for that reason). It was a conscious decision, not an inevitable game design resulting from the environment.

Hupr durp I don't like this game therefore its dead/dying.

I thought you gave up this schtick already.
Being dishonest or in denial won't help keeping the game alive.

The game is constantly dying and only survived because of "shock" perfusions like the GOTY update, map contest update and finally Rising Storm: there's always a sudden spike of players, then 2 weeks later the place is struggling to fill more than three 64-players per regions (USA/Europe/Asia-Oceania) when it's not the late afternoon rush hour, and they're all playing the Territory mode on 'Realism'.

And take a look at the modding scene: a handful of maps (congratz on keeping the good work btw ;) ), an unreleased project for APCs/half-tracks (stay strong !), a SD game mode mutator (recently), a few gameplay mutators almost never used on populated servers, and that's it. In 2 full years.
 
Last edited: