I for one, do not want a nerfed avatar.

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Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
1,786
373
0
Goteborg, Sweden
I ask myself now. Why should I get killed because the guy I should have killed in a fair situation killed me instead because he has max level? I don't feel like playing RO2 due to that and I feel the same about BF3. I do however feel like playing Dota 2 which has no system like that.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
The pace of the game is fast and brutal like it used to be, where Ostfront seemed to focus more on how long you can wait in spawn, then run halfway across a huge map that has most of the fighting confined to 10% of the map..... plus having worse accuracy and exaggerated recoil, it just didn't do it for me like the mod did.

Just making a comment, because I never played the mod.

How long you wait in the spawn is a per map setting, as is where the spawn is and the size of the map. While it certainly affects gameplay, you could easily have made a map in the mod, ROOST, or ROHOS to be exactly like that. Point is it would affect any of those three about the same way and in my opinion doesn't advance the argument any way for anyones' opinion. If you were just stating the fact that you liked the mod because of that, well thats different :p

Worse weapon accuracy is debateable a bit, as I could usually hit what I was aiming for if I was rested. Recoil, yeah recoil was different and I think exaggerated on the smgs mostly in ROOST and its hard to argue they weren't. Also remember though, that TWI defended the recoil as being accurate then and saying you had to use your mouse to help control the recoil. They changed their story a bit when they released ROHOS and then said the recoil was too much in ROOST.

I think a lot of what some people are complaining about in accuracy has to do with snap aiming or aiming when exhausted (sway) and the near absence of it in the game as it is now. You seem almost superhuman in your ability to control it. As far as recoil, my biggest complaint has mostly to do with ramboing with the mg's; you are always at ready with the weapon and it seems as accurate or more so then when you use the bipod. Now if that is their version of realism... :rolleyes: I'm hoping that is an oversight.
 

MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
0
You do notice that the game is about one of those wars in which soldiers were - in the part of it depicted in the game, anyways - in a pretty damned miserable state, under rather horrible conditions all the way, no matter which side they fought for?

The game would model weather and sanitary conditions as well as the supply situation fairly well simply by making the soldiers handle like malnourished, exhausted, sick, shell-shocked wrecks. Not bloody robots.

The irony of this comment is that RO1 covered a much more variable set of conditions, yet the argument of returning to RO1 soldier performance is supposed to model the weather, etc. of the Battle of Stalingrad alone.

This in itself proves that the performance of the soldiers in either game has nothing, zero, to do with conditional variables like the weather or nutrition or anything else. We can have fun imagining that they might, but they don't. If it did, they would be variables that a mapper had control over.

What I find interesting about the leveling system regardless of conditional variables is that the abilities that get leveled in HOS are things that the game mechanics afford us as players no skilled control over, yet which real soldiers could be better or worse at, and even improve with experience, like reload times. Quite probably, there'd be significantly more than a 30% gap between the best and the worst. But, no matter how good you got at RO1, you always had the same exact reload time as the other guy, whether he is reloading his first clip or his 1,000th. To me, suspending for a moment the idea that you are not playing the same exact soldier you were last round (I'm able to suspend this because the same problem exists with actual progress in player skill, so it's not a valid counterpoint), it only makes sense that there is an ability to get better at reloading your weapon, and that this is tied to player "experience" or accomplishments on the battlefield. Perfect? Of course not. But do I like it? Yea, I do. I like having to fight people that are better, faster than me as much as I like getting to fight people that are worse, slower than me. I like that challenge.
 
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MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
0
I think a lot of what some people are complaining about in accuracy has to do with snap aiming or aiming when exhausted (sway) and the near absence of it in the game as it is now. You seem almost superhuman in your ability to control it.

If it does boil down to this and I think it does, this problem would be mostly eliminated if they implemented my simple idea of making the breath control start on a breath in those states instead of on a held breath. That way if you are suppressed, exhausted, or coming out of a sprint, you'd have to deal with the sway or wait for the breath cycle to come to a hold. Snap aiming problem fixed:

http://forums.tripwireinteractive.com/showthread.php?t=74558
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
Please Tripwire, do not destroy this great game. Do not listen to these nostalgics, do not nerf RO into the unrealistic, primitive and boring mess they want.

I'm begging you, do not remove game content (like perks, squads, etc) that could simply be improved or fixed. We have something AWESOME right now, just keep fine tuning it. Do not split the community further with another game mode.

This game has great potential and I, as a game assets designer, am very thankful for the sheer amount of HARD work you put into this. And so are many others.

Tripwire, the game's future is at stake; have confidence in your professional insight and build this game the way you wanted it to be.

Amen.

Jesus ****ing Christ.

They are making a seperate mode altogether. A seperate MODE. The one you like will still be there. We're gonna play this new one while you enjoy the old one.

How is it even possible for you to not understand this?
 

MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
0
Jesus ****ing Christ.

They are making a seperate mode altogether. A seperate MODE. The one you like will still be there. We're gonna play this new one while you enjoy the old one.

How is it even possible for you to not understand this?

He'll enjoy the old one IF the one or two servers he can get a decent ping and player numbers on decide to keep running realism mode rather than switch to Classic mode. It's quite possible many of the playable servers will convert to Classic mode and never look back, and this could affect players. You can't really think that it is impossible that player and server preferences regarding the new mode will significantly affect anyone's game. Imagine you really liked Countdown. Now look at the server browser today. And then tell me that you wouldn't have been affected by server and player choice about Countdown. Apply that actual example to a hypothetical of not liking Classic mode. And imagine that it becomes the norm. Great for the people that like it, democratic and everything, but don't haul out the "you'll still be able to play the game the way you like it" argument. It might not turn out that way. If player numbers surge enough to truly support both (all three?) modes, great. Just not as certain that's going to happen as you are.
 
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FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
All this speculation about what will/will not fragment the player base is pointless. There is already a noticeable divide between those who are perfectly happy with RO2 as is, and those that were expecting something different.

By adding a "classic" game-mode atleast TWI can make an attempt to satisfy those who want a more RO1-esque experience. I think the posts against this idea haven't really thought about what would be worse, giving the option for classic game-mode versus forcing it upon everyone.
 

Temporary

FNG / Fresh Meat
Jan 26, 2010
211
30
0
Europe, France, Normandy
Clearly a troll. Pouring napalm like that on the forum, he's looking for something else, maybe hate answers validating his ego, or just pure flamewar validating his power over other people, maybe both.

I'm gonna eat some brioche with nutella instead, it's just too damn delicious =D