I for one, do not want a nerfed avatar.

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Faneca

FNG / Fresh Meat
Sep 16, 2010
1,150
778
0
Portugal
No matter how you put it, the weapon unlocks need to be removed NOW!
The Mkb and AVT should become rarer than a Mewto. The Soviets should get a lot more Assault slots so we can get a realistic amount of Papashas in a match.
 

Spindle

FNG / Fresh Meat
Aug 2, 2011
676
374
0
Belgium
stock-photo-15842561-not-approved.jpg


Plus, why bother? RO classic will be a new mode. So you can still play the old one....
 
Last edited:

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
Some players like the feeling of progression they get from investing time into the game. Its just a fun thing, it adds an extra layer of content to the game. No point in senselessly deleting it ...

They should simply drop the required amount of kills tenfold and people wouldn't complain about standard issue equipment. Anyway the advantage you get from high level perks is too minimal to make a difference.


I bet to differ,

~20% recoil control not significant?

250 round belt vs. 50 round not significant?

full automatic assault rifles not significant?

significantly faster ADS, and sprinting not significant?

all piled on top of the map/mechanics knowlegde you would persumably gain by grinding long enough to read said high level perks. I think this is more than a minimal difference.
 

TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
0
Blue Ridge GA
I would love to see a mode with more sway and slower ADS it would make the game play less like an arcade shooter.My favorite things about Ost was the learning curve was steep.Not just anyone could take a smg and do good with it as it took practice to control the recoil.

Many maps in Ost if the wrong people grabbed the assault slots it hurt the teams chances of winning.In HoS pretty much anyone who has played a fps can do good with a assault class.The combo of less sway and faster ADS combined with highly accurate smgs at range.Lets first day noobs lead the scoreboard which they just couldn't do in Ost.

The smaller the gun the more sway in RL its harder to hold a pistol on target than a rifle.The extra weight helps steady the aim this is why many match grade pistols have extra weight added to the barrel.So sway should be different depending on what weapon your using.Rifles the least sway smgs more sway and pistols alot more sway.

Look at the huge weight added to this pistols barrel for extra stabilty
Spoiler!
 

Vladiman

FNG / Fresh Meat
Aug 31, 2011
50
10
0
Wisconsin
Please Tripwire, do not destroy this great game. Do not listen to these nostalgics, do not nerf RO into the unrealistic, primitive and boring mess they want.

I'm begging you, do not remove game content (like perks, squads, etc) that could simply be improved or fixed. .

I don't see how perks and unlocks are realistic at all. Soldiers didn't have to get a certain amount of kills to unlock STANDARD ISSUED stuff like the PPSH Drum Mag and a freakin bayonet. It's ridiculous that I have to lvl up my rifle to 25 just to get a pointy piece of metal. And they cheapen the game everytime I die from someone who is a higher level and has all the UBER weapons unlocked and high stats. People should rely on their skills and knowledge of the game to win, not unlocks and bonuses. Which provide an artificial advantage over other players. Which is why I'm glad they're introducing a "classic" gamemode. I for one have never even played RO1, but from what I have seen from it, Classic will be the only gamemode I will play after it comes out. But people who already like the current game can still play it so this thread is completely pointless.
 
  • Like
Reactions: VyvyanBasterd

Coopsta

FNG / Fresh Meat
Dec 22, 2011
219
44
0
Okay here's the problem with new game modes:

There are three scenarios that occur when a game adds a new mode.
  1. The game mode eventually fails and nobody plays it any more.
  2. The new mode becomes popular.
  3. The new mode replaces the old and becomes the "main" game mode.

In case (1), the new mode fails after a temporary period of popularity. This is the case for many post-release game modes, such as Left 4 Dead 2's "Survival" mode. I suspect this will be the fate of RO2's "Multiplayer Campaign" which was one subject of the Jan. 25 announcements, unless there are some surprise features differentiating it from Territory which have not been announced yet. If case (1) occurs, the new mode turns out to be a huge waste of time and money which would be better spent elsewhere, although it still may serve as a selling point for new buyers.

When (2) occurs, some players choose to start playing the new game mode. Now, the people who prefer the original mode or the new mode both have a harder time finding servers because there is a smaller amount of players in each individual mode. If servers are hard to find, people are more likely to play a different game. There will be some players who don't give a **** which mode they play, but I think these people are rare compared to those who pick which mode they want to play. My evidence for this is the fact that all (with 1 or 2 possible exceptions; I rarely look at the servers which I get terrible ping in) of the populated, active RO2 servers exclusively run Territory maps.

There is another possibility, case (3). Eventually, the new mode may become so popular that the old effectively becomes extinct. An example of this situation is DOTA, the Warcraft 3 custom map. Now it is almost impossible to play any other custom WC3 map, which is great if you love DOTA but not so great if you don't. This situation may also occur in RO2, where fans of the original gameplay style are relegated to the fringes.

In any of these cases, the community of players becomes fragmented. I argue that fragmentation is a bad thing in almost all cases because it shrinks the effective size of the game's player base. The result is less variety of maps, server sizes, and server-side options for players who prefer a particular game mode. This will drive people away. Shrinking player base is what kills multiplayer games because by definition a "dead" game is one nobody plays.

A common counter-argument specifically for RO2 is that a new "Classic" game mode will in fact attract new players. This is undoubtedly true if your sample size for observation is the posters on this forum. There is no way to tell if the new mode would attract more players than it scares away via fragmentation, despite everyone's conjecture.

So people who say, "What do you care, just play relaxed realism!" are promoting the idea of fragmenting the RO2 community. I fear the consequences of this attitude because I enjoy this game very much.
 

NightriderAOF

FNG / Fresh Meat
Sep 1, 2007
324
135
0
Please Tripwire, do not destroy this great game. Do not listen to these nostalgics, do not nerf RO into the unrealistic, primitive and boring mess they want.

I'm begging you, do not remove game content (like perks, squads, etc) that could simply be improved or fixed. We have something AWESOME right now, just keep fine tuning it. Do not split the community further with another game mode.

This game has great potential and I, as a game assets designer, am very thankful for the sheer amount of HARD work you put into this. And so are many others.

Tripwire, the game's future is at stake; have confidence in your professional insight and build this game the way you wanted it to be.

Amen.

If you don't like RO Classic, don't play it.
 

NightriderAOF

FNG / Fresh Meat
Sep 1, 2007
324
135
0
Because all of Tripwire`s time and effort should be put into fixing the existing game e.g netcode,broken sound,tankhitboxes etc.

They've spent these past few months since launch doing exactly that, so now they're turning their main attention to fixing up the gameplay aspects. Did you not see in the current "What We're Up To" that they're still going to work on bugs and performance issues?
 

RedFlagWaver

FNG / Fresh Meat
Oct 8, 2011
258
150
0
Europe
And the other way around:If you think the sluggish and drunken-accurate gunplay mechanics from RO:O are good to bring back,then something is seriously wrong with you.

Fix the netcode,the sound and other bugs in Hos before even thinking of a new gamemode.
What is it with the strawmen everywhere today?

I never even played RO1. Doesn't take an oldtimer to see that RO2's mechanics are wrong.
 

Phenixer

FNG / Fresh Meat
Nov 24, 2005
7
8
0
I was playing RO2 and having fun with the sway system and etc. Was cool.
Came back 1 month later, my guns shoot everywhere now. They are now bad guns.
Me not having fun.

Come on BF3 guys !
 

storPoteten

FNG / Fresh Meat
Jan 28, 2012
28
45
0
Buriram/Borl
They've spent these past few months since launch doing exactly that, so now they're turning their main attention to fixing up the gameplay aspects. Did you not see in the current "What We're Up To" that they're still going to work on bugs and performance issues?

And?The high ping combined with no lag compensation=turning shooting into a game of guessing is what keeps people away from this game.

Nothing`s been done about this gamebreaker. So before catering to a group of people who are demanding this and that and,yea you know the story,fix the core of the game.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
Your definition of a better game differs from someone else's, so please elaborate this point. I don't want tactical possibilities of RO1 if you're talking about only-see-top-of-helmet snipers and invulnerable-when-11-o'clock tanks.

Your taking at most 5% of the RO Vets' position and trying to make it seem like 100% of the vets share it.

Next to none, if any at all, want "only-see-top-of-helmet snipers and invulnerable-when-11-o'clock tanks"

Why the F^@& do (most) players who do not share our (RO vets) position try to make us seem like that. My God, its as if you only read the first sentence or two our our suggestions and draw moronic conclusions. I mean, seriously, where do you see a majority of us asking for that?
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
Changing hardcore the way you people want will fragment this game. Big time. Those who do not like it will have no choice but to leave, and that is not something we want.

Yoshiro has stated that they're seriously thinking of adding an RO Classic mode. At worst for you, that means some players that are playing your favorite mode will move to it. If enough of them do and there aren't enough players to play your favorite mode, that just speaks about the popularity of that mode and then can you blame them for jumping to the mode that they prefer over your favorite mode? Honest question here...

And if they don't, they you have lost NOTHING since he has stated that the changes will be in the new mode, not the existing modes...
 
Last edited:
  • Like
Reactions: fiftyone

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
And?The high ping combined with no lag compensation=turning shooting into a game of guessing is what keeps people away from this game.

Nothing`s been done about this gamebreaker. So before catering to a group of people who are demanding this and that and,yea you know the story,fix the core of the game.

Please read what Yoshiro wrote today. You must have overlooked it :p

...We are also digging heavily into the network issues that some players are reporting as well as issues with the server browser. You might see us once again (like we did this past week) request player help to monitor something as we work on them.

Have a great weekend everyone!
 

storPoteten

FNG / Fresh Meat
Jan 28, 2012
28
45
0
Buriram/Borl
Please read what Yoshiro wrote today. You must have overlooked it :p
.I already got that answer in another thread so here we go again with my answer to that guy: "Network issues" is pretty vage,don`t you agree? I`m asking about fixing the net code. I didn`t hear a word about lag compensation did you?
 
Last edited:

TravisT

FNG / Fresh Meat
Sep 17, 2011
156
57
0
Florida
.I already got that answer in another thread so here we go again with my answer to that guy: "Network issues" is pretty vage,don`t you agree? I`m asking about fixing the net code. I didn`t hear a word about lag compensation did you?

Answer:

They are different rigs it isn't that simple sadly. And the rigs and systems in RO 2 are much more complex then RO 1's. Alot of our planning has gone into how we are going to build on top of our existing systems.

As far as what we are doing with networking, we are not adding lag compensation or client side hit detection. But we are looking to find what is going crazy in our current system and fix it. We aim to provide a similar experience to RO 1 and much of what we are doing involves watching and digging into the engine to find out what it is doing differently so we can address it.

[URL]http://forums.tripwireinteractive.com/showpost.php?p=1018088&postcount=91[/URL]
 
Last edited:

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
0
Which means they'll either eventually realize that the core problem is the game's lack of latency compensation, or they'll spend forever looking for bugs that don't exist and continue insisting that the emperor's clothes are beautiful.

It's not an answer that inspires confidence.
 

Westernesse

FNG / Fresh Meat
Oct 11, 2011
406
68
0
Why the F^@& do (most) players who do not share our (RO vets) position try to make us seem like that. My God, its as if you only read the first sentence or two our our suggestions and draw moronic conclusions. I mean, seriously, where do you see a majority of us asking for that?

Yes, they are pretty dumb for it, but to respectfully spin the chessboard around, why do you insist on calling your position the position of all RO vets? Myself, most of my RO friends, and a lot of the still active RO2 players who once played RO1 don't share your position and yet you claim to speak for all RO vets. That's pretty moronic too, It'd be better to say RO classic supporters or players or a lot of RO vets, or maybe even a majority of RO vets. I understand why you did it because RO vets implies experience, loyalty to TWI, the many vs the few, being in "the group", possible even superiority of opinion. While conviently ignoring that there is no unanimous opinion amongst RO vets about RO2 and they have no spokesperson.

Basically, it just boils down to I'm trying to get you to realize that asking others to stop being moronic while you yourself are being moronic never has good results.