I do not think there is poor hit detection.

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Omar The Insurgent

FNG / Fresh Meat
Mar 23, 2006
255
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You have to realize that RO2 body damage system is not that of the classic FPS because often people die from "slow death" or bleeding out(just like IRL).

Now, I am confident that this is countless times being mistaken as hit reg problem(due to number of topics about it on the forum) by many players.
 

MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
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The problem is there's nothing wrong with that .gif at all.

When you see shots not register you will know it.

http://forums.tripwireinteractive.com/showpost.php?p=939048&postcount=46http://forums.tripwireinteractive.com/showpost.php?p=939048&postcount=46


I hate to be the one to say this, but this video does not honestly look like a hit detection problem to my eye. It looks like some non-lethal hits with some misses followed by 1 (2 for good measure but it looks like the 2nd one isn't the kill shot) good lethal torso hit.. I'm not saying there isn't a problem with it in the game, because I do think there is, I've experienced what looks like that.

But with this video, I wish it was in slow motion to analyze bullet by bullet what looks like is going on, and while I can't see what is happening from the other shooter's or the enemy's perspective, the hits I do see in this video is perhaps 3-4 lower body hits (which are not, obviously, instantly lethal) and anywhere from 1-3 hits to the arm, followed 1-2 torso hits (watch closely, at least a couple of the shots are missing under the arm to the right of the body). The guy might've died from the cumulative effect, a bleedout, or died from the last torso hit(s). We can see that it isn't a "slow death" anim, that's certain. But I'm not sure what I'm seeing there is a hit-detection issue and not just less-than lethal aiming.

The second Russian to come through gets killed right away probably because instead of a bunch of misses and extremity shots, he got hit in the lethal zones right away.
 
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Remington

FNG / Fresh Meat
Mar 18, 2011
113
32
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www.ezcompany.us
I can't complain about hitreg issues. When my ping is a little higher I adjust my aiming. I lead the shot a little and it works for me.
In the beginning I sometimes thought it was weird though, when it took a while for the guy to bleed out.
 

6S.Manu

FNG / Fresh Meat
Sep 6, 2011
79
13
0
"Grain elevator" map.

1) I'm playing as German rifleman trying to capture the first CAP point.

2) I'm in contact with the external wall of the building and through a window I can see 2 russian guys inside, looking at the opposite direction.

3) I make two steps back; the view is narrower but all I see now is the first guy's head (his temple).

4) Distance: 3 meters. First shot, aimed and zoomed at the temple, I hear the splat but seems to do nothing. I hide myself.

5) After 5 seconds I pop to shot again: it's a hit on the temple while the guy is standing there looking for enemies. I hear the splat and I see the blood. Nothing.. he does not die nor bandage himself.

6) I try at once another hit but the guy looks at me and I die by his pphs.

7) I disconnect

Everytime it happens my mouse cursor goes over "Uninstall" but then I resist.

And it happens a lot...
 
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Hjanne

FNG / Fresh Meat
Dec 12, 2010
43
15
0
Some of the hitreg issues might be caused by the bandageing system. A clanmate reported being hit in both arms and chest then bandageing and becoming heman he was shot at and could not belive he did not die. Then he finally dies from a headshot. I belive that once one bodypart has been bandaged being hit in it again wont cause you any damage.

Also i once shot another clanmate in the chest saw blood and everything but he then told me that he was ONLY hit in the right hand which was in front of his chest at the moment i shot him. This makes me belive that you cant penetrate one bodypart and hit another on the same person. Penetrating one person and hitting another seems like its working though.

Things like this should NEVER be in a fps game let alone one that wants to be realistic and cater to competitive play. This makes me belive these are buggs and not design but until tripwire lets us know there is no way of knowing.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
Copy-pasting my answer from that thread.

"Look at the video again. You missed a couple of times, then hit him in the leg and buttocks 2-3 times and twice in the arm. Then he dropped. I'm willing to bet that one hit to torso would've killed him.

I'm not saying there isn't a hitreg problem but this video isn't showing it. It's when you shoot someone in the chest and there is NO blood and only puff from the wall behind him."

Are you serious? lol

It's happening in that video. From that range his rifle should have dropped him on the first shot, yet he empties almost his entire mag into the guy to no effect. There are no hit sounds or anything.

I dunno how it gets any clearer than that.
 

MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
0
Are you serious? lol

It's happening in that video. From that range his rifle should have dropped him on the first shot, yet he empties almost his entire mag into the guy to no effect. There are no hit sounds or anything.

I dunno how it gets any clearer than that.

Are YOU serious?

The "first shot" is clearly to a non-vital area, all debates about how debilitating a buttocks shot would be aside. Same for the next several hits which are to the leg and arm (and there are hit sounds AND blood splatter!). The first shot that actually does hit in a lethal part of the body, the upper torso (and many of them miss if you watch closely) is the one that actually kills him! That seems like perfect hit detection if you ask me.

Now ask me if I think there are occasional hit detection and/or lag issues that cause more obvious cases of firing at a target and "missing" even though there seems no way to miss.

Yea, I think maybe there are. But this video isn't an example.
 
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Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
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Maine, US
He doesn't even get the kill, genius.

The only thing he hits is the guy's arm with his last shot.

If the torso hit was lethal, or actually happened, he would've gotten the kill. Instead the dude across from him with the MP40 actually finished him first. Check the assist point.
 

Dr. Peter Venkman

FNG / Fresh Meat
Aug 21, 2006
871
68
0
California
He doesn't even get the kill, genius.

The only thing he hits is the guy's arm with his last shot.

If the torso hit was lethal, or actually happened, he would've gotten the kill. Instead the dude across from him with the MP40 actually finished him first. Check the assist point.

From what I see, all of those misses were more likely caused by latency then hit registration problems. If his ping was 60+, his front sight needed to have been where the Russian player would be in the timeframe it takes to send the bullet data from the shooter.
 

Sroufe

FNG / Fresh Meat
Aug 27, 2010
39
9
0
Kansas
There is a problem, I'm sure of it. I've had several times where I should have been dead when I wasn't and when my enemy should've been blown away but located me and took me out.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
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Yeah, guys. This has -nothing- to do with ping or compensating for latency, unless you need to compensate for lag on an ADS shot from 5m with a still, unaware target.

I'll shoot him in the head 3-4 times before he calmly turns around and shoots me once in the gut.

You can't tell me it isn't related to hit-reg.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
From what I see, all of those misses were more likely caused by latency then hit registration problems. If his ping was 60+, his front sight needed to have been where the Russian player would be in the timeframe it takes to send the bullet data from the shooter.

At that distance, and with so many shots flying, latency is a non-issue.

Not only did the guy with the G41 not hit a majority of his shots, the guy on the other side with the MP40 did the same.

And even if latency is the issue, this sort of incredibly unreliable registration would still be unacceptable. You would not miss so severely because of latency without experiencing several other latency-related issues like warping and stuttery game function (reloading, weapon swaps, sound, etc).
 
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Dr. Peter Venkman

FNG / Fresh Meat
Aug 21, 2006
871
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California
At that distance, and with so many shots flying, latency is a non-issue.

Not only did the guy with the G41 not hit a majority of his shots, the guy on the other side with the MP40 did the same.

And even if latency is the issue, this sort of incredibly unreliable registration would still be unacceptable. You would not miss so severely because of latency without experiencing several other latency-related issues like warping and stuttery game function (reloading, weapon swaps, sound, etc).

That's not true. There is a large enough gap (due to latency and latency alone) between the time the client fires the gun and the server receives that signal to cause misses. If I had been playing, I would have missed all of those shots too if I had had the same sight picture the person in that video did, simply because of my average ping (90-140). This is solely because RO2 has individual bullet ballistics. If they used hitscan (instantaneous bullet travel to wherever the front sight is, like Counter-Strike, Day of Defeat, etc) those shots should have been hits.

Latency =/= warping and stuttering either. That would be related to packet loss.
 
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Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
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Sub-Level 12
Why do I feel like this is someone trying to argue the Earth is square?

Those of us that have been playing since beta have noticed hit reg problems. The dozens of posts here telling you about shooting people in the back 3 times and having them turn around to deal out one death shot should tell you something.

All this non-sense about your barrel being off is absurd. People aren't running around hip firing and complaining about hit reg. When you're standing still, in ADS, you shoot a dude and SEE BLOOD SPLATTERS FROM HIS TORSO, he should be dead. Yet that's not what's happening. I've been on the giving and receiving end of this bug.

See, we have actual experience describing our problem, while you're using one animated .gif to try and explain away the almost two months of messed up hit reg we've experienced.

The world isn't square.
 

Sickerthansars

FNG / Fresh Meat
Sep 17, 2011
44
26
0
ITT

people who can't aim looking for excuses just like the people who type "lag" after every time they die.

in all seriousness though i laughed at this

"People aren't running around hip firing and complaining about hit reg."

Yes, yes they are and quite frequently you must be new to the fps genre.

the only real hit reg issue there is is melee'ing prone players, if you even wanna call that hit reg
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
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Sub-Level 12
Yes, yes they are and quite frequently you must be new to the fps genre.
Ah right. I just started playing FPS today, not 15 freaking years ago. You must be new to forums if that's the best argument you can type up. Even the devs have experienced the hit reg issues, they just can't reproduce them.

Guess they're new to FPS too, huh?
 
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