Husks, Fps and Scarkes on Pat plz

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

skillshot

FNG / Fresh Meat
Jul 24, 2009
152
0
0
On suicidal i find that the Pat is still easily overpowered by a team of lvl sixes with the new weapons. clots, crawlers and stalkers just dont hold my attention vs the Patriarch. I think if we added 2-5 fps, 3-10 scrakes, and 6-10 husks it would just be ultimate war on the FINAL round. They should come in the healing stages for the patriarch. Anyone else agree? Clots are rubbish, and not even challenging...
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
2-5 Fleshpounds is way too many.

I've had whole teams get wiped by him on suicidal, and once he cloaked and uncloaked behind, instant wack, dead.

I agree that the clots suck.
Gorefasts, more crawlers and bloats seem better.
 

Nazarov

FNG / Fresh Meat
Aug 24, 2009
683
190
0
How do you get teamwork on suicidal? My team gets wiped out on hard because they keep wandering off and ignoring FPs. And I always see a bunch of lvl 2-3s on Hard level
 

skillshot

FNG / Fresh Meat
Jul 24, 2009
152
0
0
How do you get teamwork on suicidal? My team gets wiped out on hard because they keep wandering off and ignoring FPs. And I always see a bunch of lvl 2-3s on Hard level

I play on servers where i have admin...if people dont listen, they dont last and we kick them. If they arent good enough and still wont listen, they get kicked. People seem to listen when you have a couple of admins in a server...other than that, play with people on your friends list. I have about 15 friends that are all level 6's in whatever we are playing...we tend to stick to strats called out by one or 2 players depending on the map.

-I guess you can take roll call over the mic, those that respond should stick together and those without mics should be asked to follow the mics lead.

-simplify your strats! generally holding 3 entry points in a building or a certain floor can be very effective for most 6 man servers and perk levels.
 

Ihmhi

FNG / Fresh Meat
Jul 7, 2009
401
6
0
35
www.asseater.org
How do you get teamwork on suicidal? My team gets wiped out on hard because they keep wandering off and ignoring FPs. And I always see a bunch of lvl 2-3s on Hard level

This is what clans are largely for in a coop game like KF... playing with people you know, people who know what they're doing.

For instance, on Suicidal Offices (pre Level-Up), we sat in the first floor hallway. I spent an entire game keeping the back door welded and tossing down my shotguns to the other Support as he had run dry on ammo.

Who would go that far in a pub?
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
For instance, on Suicidal Offices (pre Level-Up), we sat in the first floor hallway. I spent an entire game keeping the back door welded and tossing down my shotguns to the other Support as he had run dry on ammo.

Who would go that far in a pub?
Heard it. I only get that level of cooperation and sacrifice (yes, sacrifice, because defensive welding is boring as hell) out of friends and clan members.
 

skillshot

FNG / Fresh Meat
Jul 24, 2009
152
0
0
Heard it. I only get that level of cooperation and sacrifice (yes, sacrifice, because defensive welding is boring as hell) out of friends and clan members.
You use defensive welding with the SUPPORT CLASS....what does support mean? just saying support class has some nice perks...but it is a team roll not a juggernaut!

back on topic....