Husk Gun - Why so expensive?

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The Lunatic25

FNG / Fresh Meat
Nov 8, 2011
88
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I'd say greatly increase the area of effect, but keep the same damage, then i think it would be actually worth purchasing it. And yes, its very expensive, every time i see a firebug wielding it, he dies in 1-2 waves from the purchase. Hope TW does something about it

I was playing the game earlier, and bought the Husk Gun...hadn't tried it out in an actual game that wasn't me goofing off in solo...and I managed to survive 2 waves with it...I, in fact, wound up being the only player who made it through all 10 waves to the Patty alive...but I dumped it after that 2nd wave for the Flamethrower.

...it's just a better weapon. :\ Despite the fact I like the Husk Gun and find it fun, the Flamethrower is just much more effective.

...and also? the Patty took us all out. The jerk.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
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Behind You!
still doesn't address the issue that even if the husk cannon is a roughly equal tradeoff to the flamethrower, it costs a small fortune.

Exactly.

Well, that's true. Still, especially with how cheap being a firebug is (without a cannon), you should have WAY more than enough to buy it by wave 5 as long as you're not dieing

Yes, but its complete waste of money if its not even better than the flamer all things considered. It will end up being useless just like the machete, only being used for "fun" but not because its effective.

I say either
1. Increase the overall ammo pool (maybe even double it) so you can use the fully charged attack more often even on smaller targets.
or
2. Decrease the ammo cost for charged attack so instead of 10 it takes maybe 5 ammo.
or
3. Increase the blast damage and radius for the charged attack so it will actually kill things around the impact area, making it more useful against groups. The damage for direct impact seems fine since it already obliterates everything but husks/bloats/scrakes/fleshpounds (unless headshotting in some cases)
or
4. Decrease the cost ALOT so its in par with the flamer.
 
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Surrealistik

FNG / Fresh Meat
Dec 12, 2011
4
2
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This gun is awful for its cost; just when I thought the Firebug was about to get the heavy firepower and money sink it needed to be competitive with the Demo, it turns out that the Husk Gun is both prohibitively expensive and underpowered.

This needs a 'fix' thread in the suggestions forum.
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
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here to kill your monster
This is about the Husk Gun only, not the other weapons. Dont go off topic please.

oh i was going to add that i thought it was v expensive as an off perk purchase for what it is - but as a 2ndary weapon (which it wouldn't be for the FB of course) it wasn't a big issue - but i didn't
Anyway , how about the husks drops ammo for it (like those canisters that appear in custom maps)- then at least you can get more charged shots off, presuming your willing to scavenge.
 

hipnox

FNG / Fresh Meat
Dec 9, 2010
326
137
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I'll have to say, after several hours of playing with it it all narrows down to 1 fact:

It stuns scrakes.

This alone makes it worthwhile.

Under normal cirunstances, a firebug shouldn't be shooting anywhere near a scrake. But on pubs, where everyone is pretty much doing their thing without any coordination or strategy, being able to take a scrake down yourself or stun it for your teammates to kill is pretty useful. You don't even need a headshot, which makes it more reliable than a LAR on servers with poor ping

Plus, i never had issues with ammo shortage as 1 shot usually kills between 1 and 4 lesser zeds. I usually end up with 50-90 remaining fuel, even after shooting several fully charged shots.

I noticed certain instances where crawlers wouldn't die from burn damage, but only occasional, kinda like the Mac10
 
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Steeps

FNG / Fresh Meat
Dec 14, 2010
251
87
0
USA
My problem with the husk cannon is it doesn't fix what was wrong with the firebug in the first place. The perk still feels completely outclassed in 90% of scenarios, and the one thing that it did have going for it (cheap weaponry) is non-existent with the husk cannon. The few benefits are nice (looks cool, can shoot scrakes, etc) but it still isn't even almost worth the price.
 

OiLime

FNG / Fresh Meat
Dec 10, 2011
24
8
0
Australia
Yeah, the husk cannon's price kind of goes against what the fire-bug was for which was a cheap and effective perk. But, it's not exceedingly expensive, and you can just use flamer + mac10 until [around] wave 4 when you can properly afford it.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
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bwhgaming.com
yeah i didnt like the way the husk gun used up ammo for barely any damage, so i added a laser sight to mine and made the "fireballs" controllable (and increased the frag damage a bit).
so now i can land them where needed and without worrying about wasting all that ammo for fully charged stuff.
 

Blockbot

FNG / Fresh Meat
Jun 25, 2011
1,594
661
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I believe that most of the new guns are underpowered. only because I think TWI is bit afraid of making a total change to the game. like "all buy husk cannon = instant win :D" but thats not the case. I think it still need a boost. what sort of boost will be upto the team to the deside.

just for comparison. does husk cannon do more dps some law stats plz :) than a LAW? when only using charged attacks? maybe we are handling the gun wrong? maybe it should be handled otherwise? but still I think it is bit expensive :p
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
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bwhgaming.com
the base damage is 25, with a max of 165, i think...
just looking at the code, but i'm not sure if i did the math right.
in-between damage depends on charge time.
 

Blockbot

FNG / Fresh Meat
Jun 25, 2011
1,594
661
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I infact played some... 5hours with firebug with mac10 husk setup now on diffrent difficulties... and got really used to it. I usually have a 100+ ammo left each round. I'm thinking about the husk cannon as a nadelaunching crowd controller. and I have for several rounds beaten the commando perks in the count of kills. and then I have used the husklauncher to stun scrake not only went for crawler kills and such all the way!! :)
 

Zerethon

FNG / Fresh Meat
Nov 5, 2009
338
4
0
Ohio
Mac10/HuskC Is basically a firebug with an M79+Mac10, the difference being that it ignites and has a controllable damage scale

The downside? AFAICT, it doesn't actually do fire damage when charged fully, which is why it kills husks so easily (It seems to actually be shotgun or something)
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Anyway , how about the husks drops ammo for it (like those canisters that appear in custom maps)- then at least you can get more charged shots off, presuming your willing to scavenge.

Well, I doubt that would help much because most teams would pick off husks from a distance with eg. crossbow so in order to scavenge youd have to run off to some ridiculous distance and most likely get killed while doing so, especially on higher difficulties. Nice idea otherwise, if TWI had the time why not add this for fun but not as a "solution" for the problem.

I'll have to say, after several hours of playing with it it all narrows down to 1 fact:

It stuns scrakes.

This alone makes it worthwhile.

It does NOT make the gun worth the price.

For example the crossbow costs 800 and has 36 bolts, while husk gun costs 4000 without a discount (1200 with a discount) and has 24 charged shots to kill scrakes with, even less if you use uncharged shots for something else.

A crossbow takes only 2 shots to kill one on HoE, Husk Gun takes what 3 or 4 and is MUCH harder to aim without hitting some random clot (and when you do good luck recharging that weapon in time).

While you can use Mac10 to fend off some small crap specimens, its not as effective as a Sharpshooter using 9mm/handcannon/revolver.
 
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dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
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here to kill your monster
Well, I doubt that would help much because most teams would pick off husks from a distance with eg. crossbow so in order to scavenge youd have to run off to some ridiculous distance and most likely get killed while doing so, especially on higher difficulties. Nice idea otherwise, if TWI had the time why not add this for fun but not as a "solution" for the problem.

well, yeah. You'd have to sing for your supper.
 

Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
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Honolulu, Hawaii
It does NOT make the gun worth the price.

For example the crossbow costs 800 and has 36 bolts, while husk gun costs 4000 without a discount (1200 with a discount) and has 24 charged shots to kill scrakes with, even less if you use uncharged shots for something else.

A crossbow takes only 2 shots to kill one on HoE, Husk Gun takes what 3 or 4 and is MUCH harder to aim without hitting some random clot (and when you do good luck recharging that weapon in time).

While you can use Mac10 to fend off some small crap specimens, its not as effective as a Sharpshooter using 9mm/handcannon/revolver.

Agreed. Honestly though, it's a good sidegrade to the Flamethrower imo. The problem is it's not priced like one. It seems to me like it lasts about as long as the flamethrower with about the same amount of conservation (obviously that's subjective so I'm only speaking from experience). Still, I wouldn't mind it getting a small ammo boost, or making the max ammo cost for shots a little less, since the uncharged shot is good for practically nothing.
 
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ChairmanMurder[Forge]

FNG / Fresh Meat
Apr 24, 2011
480
107
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Sunny, Sunny California
Mac10/HuskC Is basically a firebug with an M79+Mac10, the difference being that it ignites and has a controllable damage scale

The downside? AFAICT, it doesn't actually do fire damage when charged fully, which is why it kills husks so easily (It seems to actually be shotgun or something)
It's impact damage, the same kind of damage when an unarmed grenade or LAW rocket hits a zed.
 

DanDigiMan

FNG / Fresh Meat
Jul 23, 2011
27
1
0
Husk Gun was a bit of disappointment for me. Only used for the achievement, and then I really mean only. Flamethrower and a back-up MAC10 is my choice.