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Beta Map Husk Factory Objective Mode (Contest Submission)

Fel

Grizzled Veteran
Aug 9, 2009
1,991
472
In Mission Mode
Here is the Objective mode version of Husk Factory, ready for public testing. Please let me know what you think and any errors you find.

Version # B11

DownloadLink : Click Me


Temp Screenshots

232090_screenshots_2015-12-31_00001_zpsyfkvtaer.jpg
 
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I gave it two runs today on solo and I was not able to finish both times. Quite a bit of bugs and issues, but that is expectable playing an unsupported game mode.

First of all, I got debug output of "failed to spawn" almost all the time. I don't think it's that important, but I'll say it just in case.

Secondly, I went down the blocked stairs after the console objective to pick up a 9mm. When I wanted to get back, I couldn't jump over back on the stairs. The original way was blocked. I managed to get back on track with DBS altfire jump backwards, but if I didn't got that weapon I would have to restart.

http://images.akamai.steamuserconte...021/7F456A46011D855A5A8C4C712B55F9370383354A/


Third, zeds had pathing problems in these spots and walked in circles:

http://images.akamai.steamuserconte...182/F9C71FEA33834904AA1CFD9FFE9573F1BAD478BA/

http://images.akamai.steamuserconte...794/532F8D0C79E30CF9E0358DD73378B152AFFB6394/


Fourth, there are a few problems with the first FP spawn. I walked into the room quickly and two different audio cues played simultaniuously. The audio line says it's a Scrake and not FP, too.

http://images.akamai.steamuserconte...316/26052B80415829461A1FE3C860A118DD5B38B01F/

Fifth, Hans fight was weird. When I got him to the healing phase, he didn't leech me at all when I was away from the objective door. He just stood in front of me and spawned zeds that also did not attack him. When I moved to the marked door he healed off me normally and I proceeded to get wtfpwnd by gorefasts.

http://images.akamai.steamuserconte...648/C58EAB76FBB422F6BE8C5B810FC991D675928A82/

EDIT: This was all on v2
 
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Played the B2 version with friends and we could not get past the very first part. It kept repeating "That did it, looks like the power is restored." and the scrake announcement about 20x before i just changed the map. No zeds spawned except for a few trash.

Also the B3 link does not work :)
 
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Thanks for the replies I believe i got most of that fixed. And updated to V4

Fixed: Unballanced Ammo Spawns
Extended Door Hold Trigger Area
Fixed Controll Room Stairs
Added Fail Safes if some triggers get toggled 2x so it doesnt go into a loop. (MP servers)
Added Ending
Added Weapons at the Beg for more ballancing


No idea what is up with the Pat and Hanz at end, I spawn them just like any other zed lol. Same way i did in containment.
:IS2:
 
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