I have a shortcut in my map which opens up when the rooftop trader is available. It's simply just a ladder.
The trader path will follow this up which is great but zombies try to use it even though theres a traderdoor blocking the pathway. The only way i could get the bots to ignore it was to set the path up as a Proscribed path but of course the trader path also does the same.
Can you make a zombiepath node have the class "human" so that zombies will ignore it but the trader path will follow it. I'm hoping that this would do the trick.
Any chance you can make some kind of pathnodes or have a setting in pathnodes like "traderpathignore = true" so that the path doesn't take shortcuts that players can't use
The trader path will follow this up which is great but zombies try to use it even though theres a traderdoor blocking the pathway. The only way i could get the bots to ignore it was to set the path up as a Proscribed path but of course the trader path also does the same.
Can you make a zombiepath node have the class "human" so that zombies will ignore it but the trader path will follow it. I'm hoping that this would do the trick.
Any chance you can make some kind of pathnodes or have a setting in pathnodes like "traderpathignore = true" so that the path doesn't take shortcuts that players can't use