In the past Murphy tried to create a huge map called Forest Sequel, but the project was cancelled due to engine limitations (e.g. amount of pathnodes).
Giving that KF2 will be using a new engine, that will be possible?
See also: here, thread here
Also, what about MaxZombiesOnce value? Today any value greater than 32 can produce side effects (default upload limit of 10kbps reaches its maximum value when we have about 32 specimens+players). I know some custom servers using 60, or even 90 but for sure this is causing side effects for instance: in ZED time looks like specimens are teletransporting sometimes; some effects aren't show; packet loss; replication problems; and others...
It will be great if we can spawn large amounts of zeds (at once) in a huge map like Forest Sequel
Giving that KF2 will be using a new engine, that will be possible?
See also: here, thread here
Also, what about MaxZombiesOnce value? Today any value greater than 32 can produce side effects (default upload limit of 10kbps reaches its maximum value when we have about 32 specimens+players). I know some custom servers using 60, or even 90 but for sure this is causing side effects for instance: in ZED time looks like specimens are teletransporting sometimes; some effects aren't show; packet loss; replication problems; and others...
It will be great if we can spawn large amounts of zeds (at once) in a huge map like Forest Sequel
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