I must say people machines must be poor compared to the one australians have or perhaps the servers we use are better as I personally have seen no lag or had many complaints when installed on our server but it be something that I will work on to improve for you in version 2.
I have a AMD 3500+ with 7800GTX card no means a super computer with what is available these days.
Each RGN RO Server has its OWN machine (Note the IP addresses and ports) Each machine is an Intel Core DUO 3Ghz machine/1066FSB with 2GB DDR2 533 RAM, 400 GB SATA2 WD HDD w/16mb cache, Antec Tru 550w PS... Hardly machines to frown upon..\\ The player machines we have here (4) are the same but are equipped with SLI nVidia 7900 cards by MSI on MSI motherboards.
More tanks hmmm I like to know what the community thinks is they want, I could play an extra tank either side, but these maps are made for team tanking and team work, and as you know Mike I make no apologies for that hehehe, but if I can see the value in an extra tank either side that can be achieve. Although it concerns me on the lack of infantry then. If we had 64 servers now that would be fantastic hehehe and I add heaps more tanks <smile>
True, that's your call and you have every right but to see Luther hollering about "Team Tanking" on a FULL 32 player server.... in map with only three tanks will leave more than a few tankers "twiddling their thumbs". I pointed this factoid out along with the anomolies in the map, (laggy spots & holes) only to be blown off. That's is no way to conduct a beta. As I said, henceforth, it'll only be "happy - happy - joy - joy". There is no point in illustrating problems found, if its going generate sarcastic criticism of our players and servers and cause arguments.
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