Seems like this is the path Tripwire will go with free content with future updates. With this in mind, what weapons would you want have the HRG treatment?
To start off the thread, here are my suggestions
HRG Varmint Rifle/Dual HRG Varmints
Price: $1125 + $1125
Perk: Gunslinger
Rate of Fire: 600 RPM, full auto only (both dual and single)
Damage: 28 Ballistic_Rifle (28*2 when dual wielded)
Penetration: 2
Max Ammo: 30 + 330 (singular), 60+300 (Dual)
Essentially the Varmint Rifle with a shorter handguard and barrel. Stock is shortened to the absolute limits that is permitted as per the buffer tube
HRG Frost Dragon (Based on Trench Gun)
Price: $750
Perk: Support
Rate of Fire: Identical to Trenchgun
Damage: 25*7 Ballistic_Shotgun per pellet
Penetration: 3
Max Ammo: Identical to Trenchgun
Spread Factor: 0.07
As the name implies, it's a cryogenically charged shotgun. Although it lacks DoT, the additional penetration and freezing would allow the team to make a quick escape while zeds are either slowed down or frozen entirely
To start off the thread, here are my suggestions
HRG Varmint Rifle/Dual HRG Varmints
Price: $1125 + $1125
Perk: Gunslinger
Rate of Fire: 600 RPM, full auto only (both dual and single)
Damage: 28 Ballistic_Rifle (28*2 when dual wielded)
Penetration: 2
Max Ammo: 30 + 330 (singular), 60+300 (Dual)
Essentially the Varmint Rifle with a shorter handguard and barrel. Stock is shortened to the absolute limits that is permitted as per the buffer tube
HRG Frost Dragon (Based on Trench Gun)
Price: $750
Perk: Support
Rate of Fire: Identical to Trenchgun
Damage: 25*7 Ballistic_Shotgun per pellet
Penetration: 3
Max Ammo: Identical to Trenchgun
Spread Factor: 0.07
As the name implies, it's a cryogenically charged shotgun. Although it lacks DoT, the additional penetration and freezing would allow the team to make a quick escape while zeds are either slowed down or frozen entirely