//hack fix for the machinedualies trader issue...
if ( Other.Class==Class'Single' )
{
KFHP = KFHumanPawn(Single(Other).Instigator);
if (KFHP != None)
{
Other.Destroy();
NineMMReplacement = Spawn(class'WTFEquipMachinePistol');
NineMMReplacement.GiveTo(KFHP);
return false;
}
}