I don't mean getting rid of personal stat tracking, that's a fun thing to have. But stuff like the % reductions in weapon sway, reload speed, stamina expenditure...I feel these are awful decisions for the kind of gameplay in RO2. To me it's completely at odds with the "feel" you get from the rest of the game. Not even COD has these kinds of permanent mechanical upgrades!
Unlocks would be a little tougher to argue against, especially in light of the fact some people paid more for the DDE just so they could have unlockable weapons on day 1, but I still feel they're silly. The game more than stands on its own gameplay, it doesn't need carrots-in-a-stick to keep people playing. I guess since player progression worked so well in Killing Floor, TWI felt every next game of theirs would benefit from having it. You don't need to scrap the unlockable stuff (scopes for some of the weapons, bayonets, etc.), just have another system in place, or have the player straight up be able to select their loadout.
Thoughts? I'd say the chances of TWI even considering this are pretty slim, they're understandable stubborn about their vision for RO2 (I'd be too), but maybe if enough people voiced their opinions...I don't know how feasible having a server without these things is, but for example, we only have two servers in my country right now, and they're obviously shooting to become ranked. So they don't go too wild with the server settings. I don't even know if you can lock players out of their character progression upgrades server-side...
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Unlocks would be a little tougher to argue against, especially in light of the fact some people paid more for the DDE just so they could have unlockable weapons on day 1, but I still feel they're silly. The game more than stands on its own gameplay, it doesn't need carrots-in-a-stick to keep people playing. I guess since player progression worked so well in Killing Floor, TWI felt every next game of theirs would benefit from having it. You don't need to scrap the unlockable stuff (scopes for some of the weapons, bayonets, etc.), just have another system in place, or have the player straight up be able to select their loadout.
Thoughts? I'd say the chances of TWI even considering this are pretty slim, they're understandable stubborn about their vision for RO2 (I'd be too), but maybe if enough people voiced their opinions...I don't know how feasible having a server without these things is, but for example, we only have two servers in my country right now, and they're obviously shooting to become ranked. So they don't go too wild with the server settings. I don't even know if you can lock players out of their character progression upgrades server-side...
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