How will RO:HOS utilize cores?

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Leopardi

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Apr 6, 2010
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4 cores are mainstream and 6 core CPU's have been out for a while by AMD and Intel, also 12 cores in sight next year... but how will the game use threads? Is it limited to 2 threads like other UE3 games?
 

Xendance

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Nov 21, 2005
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2 threads like other UE 3 games? Wut? Afaik UE 3 isn't limited to 2 threads. Game logic, audio, physics, gfx are some of the major threads the engine is running. Correct me if I'm wrong.
 

The_Emperor

FNG / Fresh Meat
May 9, 2009
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This gonna be quite interesting to know as I'm gonna boost my machine particularly for HoS. So I'd like to know which parts are needed to run it in excellent ways. If a quad core is good or a eight core is better. If dual video cards is too much and one should be used instead.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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UE3 is able to handle every specified task on a different thread.

audio stuff could be diverted to a core
AI could be diverted to a core
netcode can be diverted to a core
physics could be diverted to a core
software rendering stuff can be diverted to a core.
etc.

But a heavy task like say AI cannot be split over multiple cores. So how many cores the game will utilize will depend on how stressful individual assets of the game are. So as far as I know UE3 is not limited to 2 threads, but most games will probably not need to use more than 2 threads.
 
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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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12 cores in sight? Damn I had no idea, it's amazing how fast technology is progressing.
 

213

FNG / Fresh Meat
Jul 22, 2009
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ue3 is very good at utilizing cores. ue3 games that play awfully on an older dual core computer will have much better performance on a quad-core with the same videocard, for instance. whereas other games have nearly the same performance. ue3 is pretty impressive in this respect.
 

Apos

FNG / Fresh Meat
Dec 3, 2007
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I would like resurrect this discussion.

In October or December I'm gonna buy new parts for my PC. ATM I'm in two minds about number of cores in my future CPU. I'm sure that Unreal Engine utilize 4 cores great, but how about 6? New AMD X6 line of processors seems to be good investment for future years. Also it is great OC platform.

I search for some answer on internet, all what i could find is interview about new EU3 game Hunted: The Demon’s Forge.

Benchmarking and testing various games with Epics technology we found out that the Unreal Engine 3 is optimized for multithreading, especially dual core CPUs. By now Quad core CPUs have become affordable and popular. Do you take this into account and try to improve multi core support in the PC version of Hunted: The Demon’s Forge?
We do not utilize any additional multi-core optimizations aside from those that come with Unreal.
• If yes how many core are supported and what is the expected performance gain from 2, 4 or even 6 or 8 cores?
You should not expect a significant performance boost for increasing the # of cores, beyond the normal amount gained from being able to manage several threads at once. A bigger increase could be expected from upgrading your processor speed.​
It'd be great to get some answers directly from developers how new RO does work with 4 and 6 core processors.

Edit: I found some tests, it seems that 6 core processors works really well with Unreal Tournament game.

ut3.png
 
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Witzig

FNG / Fresh Meat
Jan 16, 2006
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I bought myself a new PC for HoS last year, the only things i did not buy fast stuff for was the CPU/GPU, but since i got the new socket base i'll see whats needed.

Though i was quite happy how my rig ran BC2 (AMD X3 720 BE /GTS 250 1GB).
 

Hans Ludwig

FNG / Fresh Meat
Jan 13, 2010
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So if I have daul/quad core on my server, I could potentially increase 64 players to 100?
 

Hans Ludwig

FNG / Fresh Meat
Jan 13, 2010
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No it rather means that if you have a single core you can't handle 64 players.

Why wouldn't I be able to increase the player size? I mean you can do it in Arma/2, RO/DH, and God for saken OFP: DR of all games.
 

213

FNG / Fresh Meat
Jul 22, 2009
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DO you really have to ask? Because your processor isn't good enough to handle the workload.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
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I imagine it will use 4 cores.

I am not even sure if any games use 6 cores yet...

To get the most out of a multicore system, you need to be running programs like Sony Vegas.


But I am sure a decent quad core will run the game great.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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Why wouldn't I be able to increase the player size? I mean you can do it in Arma/2, RO/DH, and God for saken OFP: DR of all games.

Once servers get better twi could perhaps raise the limit with some bigger maps. And people could always make a mutator for more players. The thing being the 64 server slots being used for rohos. Will take into account the existence of dual core processors.

Without a dual core processor you probably won't be able to get one strong enough for 64 players. Even on a dual or quad core you probably still need a pretty high clock speed to make 64 players happen.
 

the_TeuTon

FNG / Fresh Meat
May 3, 2007
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So does RO2 utilize hyper-threading on Intel processors?

I may get one of those MSI laptops with an Nvidia GTX 570m video card and a 2.00GHz Core i7, with hyperthreading (so 4 physical + 4 virtual cores). Would this perform as well as a 6-core processor? Also since the recommended requirement is a 2.6GHz quad, will a 2.00 quad with hyper threading and turbo-boost work well? WIth only one core utilized the max frequency is 2.9GHz.