How will Pistols be handled?

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KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
How the hell is everyone sitting compliantly by? I have ****ing loved Killing Floor since I ****ing set my eyes on it and have dedicated a **** load of time too it adoring it for what it was: A gritty ****ing horror game that made me jump out of my ****ing pants. This dual wielding business just sounds like complete ****. Yes its awesome a guy is killing zombies with two ****ing hand guns, but devoting an entire perk to some novelty ****ing act is **** in my honest opinion and should be nothing more then a mut.

This isn't ****ing equilibrium or a cowboy western - why can't we throw out dual wielding all together? Killing Floor is suppose to keep at your seat killing ZED after ZED looking down at the screen counting your ****ing bullets and eventually leaving you on a suicide mission with a ****ty *** knife against bone and flesh with teeth thats trying to rip you the **** apart. How the **** is dual wielding pistols going to fit into that? Where's the horror in dual wielding pistols mowing down zombies? This isnt ****ing L4D - Why do we want guns that mow down Zeds?
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
You know you're absolutely right, KingJoker. Where IS the horror in mowing down zeds with the incredible firepower that is... *gasp* two pistols?

I mean, military-grade automatic weapons? Pssh. Flamethrowers? Geneva convention outlawed those because they were too borrrrrring. A rocket launcher? Yawn. All of THESE weapons are so realistic for a gang of street-thugs and police officers to get their hands on..

BUT TWO HANDGUNS!? Good lord they have gone far too far, realism is right out the window there, it's a good thing we didn't have anything like that in the first game or none of us would be able to enjoy it.

And to think they're going to force you to use this gunslinger class, not even giving you the option of, say... more other classes than the max number of people on a team.

;)
 

Vi-Pe

Member
Mar 26, 2011
570
10
18
Finland
I don't actually like the idea of gunslinger perk.. I think 6-8 perks would be good, but 10? Don't know about that.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
This isn't ****ing equilibrium or a cowboy western - why can't we throw out dual wielding all together? Killing Floor is suppose to keep at your seat killing ZED after ZED looking down at the screen counting your ****ing bullets and eventually leaving you on a suicide mission with a ****ty *** knife against bone and flesh with teeth thats trying to rip you the **** apart. How the **** is dual wielding pistols going to fit into that? Where's the horror in dual wielding pistols mowing down zombies? This isnt ****ing L4D - Why do we want guns that mow down Zeds?
Okay, the game has never been that intense for me, it's like Shaun of the Dead, it's not particularly scary and it's not particularly intense. Sure you can goof up and run out of ammo, but none of this counting your bullets survival nonesense.
Also no one said dual wielding would mow down zeds, of all the incredibly powerful weapons available, why do dual handguns stick out to you? You can mow down alot more zeds with an M32 or even a flamethrower. Two handguns are nothing spectacular.
 
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CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
Okay, the game has never been that intense for me, it's like Shaun of the Dead, it's not particularly scary and it's not particularly intense. Sure you can goof up and run out of ammo, but none of this counting your bullets survival nonesense.
Also no one said dual wielding would mow down zeds, of all the incredibly powerful weapons available, why do dual handguns stick out to you? You can mow down alot more zeds with an M32 or even a flamethrower. Two handguns are nothing spectacular.

What he said. Only like... Shaun of the Dead meets something ultra-violent like Dead Alive or a Bruce Campbell movie.

The horror of Killing Floor comes from being overwhelmed, of things going really badly really quickly, and those sorts of moments happen regardless of how badass you are up to that point.

In fact, it's way more intense when preceded by feeling like an unstoppable badass. Going from that high of being the slaughterer to the helplessness of getting slaughtered.

Whether you like to achieve that by carrying a really big piece of expensive military firepower as a commando, lighting half the map on fire as a firebug, reducing an entire crowd of zeds to tomato soup with explosives, carrying the team's lives as a medic, taking out the biggest badass zed in one shot as a sharpshooter, beating things down medieval style, sending bodies flying with a shotgun, OR running around as a nimble action movie badass with dual pistols, it doesn't make a difference; You're going to feel like a badass somehow and then it's all going to go horribly, horribly wrong in a heartbeat and THAT, THAT is why we play Killing Floor. :cool:
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
Plus people want to feel badass when they play this game. Anyone who thinks this is a super scary horror game has never played one of those before. Sure it's scary when a FP charges you and you know that you're not going to be able to take him. But the zeds makes funny noises, the characters say cheeky one-liners and the trader constantly spouts enuendos over the radio; there's nothing gritty about it.
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
I actually hated the release of the explosive perk, the explosive weapons, and now the concept and application of a gunslinger perk. I would try and say that its disrespectful to what Killing Floor is suppose to be, but that's not entirely true (considering catering to the fans\mods which is good... very good. :D). Killing Floor may not have been scary to you, but the art direction was very clear with the upmost considering for gritty textures and scenery. And the flame thrower was at one time, almost completely useless against anything but a clot. I do actually hate anything post vanilla for this game, don't get it twisted, but i understand the game is going for more of a gun enthusiasts wet dream - using a **** ton of weapons to kill Zeds - but how the **** is dual wielding, and i guess were involving explosives here, and ****ing bull **** weapons on "utility" perks "GOOD"?
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
Well the way I see it, TW is really good with guns. The way the guns handle in KF1 (and how they will handle in KF2) is hystericly deliciously awesome, so people don't want the gun porn to be limited to small arms. As far as the atmosphere goes, it's wierd because I feel like it would be really scary if the characters weren't constantly cutting up about something or another.
I actually kindof agree about the Demo. Since explosives deal 2X damage to FPs, I feel like explosive weapons should have just been a kind of auxillary weapon, nobody would specialize in them, you'd just grab something if you had the money and space; but the current way doesn't bother me hugely.


PS:Cursing doesn't really bother me, but all those ****** interrupting your posts make me lose my train of thought while I'm trying to figure out what you're saying :p
 
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Makino

FNG / Fresh Meat
Dec 9, 2005
576
86
0
Brazil
www.hitconfirm.com.br
I think only the pre patch KF was real hard, no one knew how to play, everyone was low perked not to mention the hitboxes.

But we had the awesome Hunting Shotgun bugs, the mega knockback and the infinite ammo :|
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
I have hope Tripwire will do, to the upmost of their abilities, the most intelligent things for this game and not **** it up and make it a ****ing novelty game with people running around looking like ****ing idiots in chicken suits and katanas, and i have hope because i ****ing LOVE Killing Floor, and my old PC could barely handle it, and with the release of the second one i'm going to have to buy a new PC just for KF2, which is fine by me! I just want Killing Floor to be as serious as it "looks." KF2 already looks solid in every which way and posible, (except for Scully :mad: god i hate Scully, Foster, etc etc etc, (i like only the squad members :() I'm not arguing over the release of content, but merely changing the game for it, a skin is a skin i can deal with it, a weapon i have to deal with in a game, a perk to accomodate that weapon, will dirve me crazy. I would love single handed revolers and pistols, even pregame decisions for side arms, but not dual wielding, i ****ing hate everything about it.

I just think dual wielding should have more thought put into it man.
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
I would love single handed revolers and pistols, even pregame decisions for side arms, but not dual wielding, i ****ing hate everything about it.

I just think dual wielding should have more thought put into it man.

If it makes you feel any better, I believe they stated that the new Gunslinger perk is NOT specifically focussed entirely on dual-handguns but also single handguns as well.

They're probably going to revolve more around being a lightly-encumbered fast-movement perk that reloads quickly and carries a lot of ammo (because it's cheap and lightweight) and is easy to get into because their guns are the most inexpensive and easy to handle, or something.

Since we know that on certain levels we'll get the choice between two different beneifts, there will probably be ones that benefit dual-weilders more and ones that are just more general benefits.
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
I personally find that there is no advantage over single handed revolvers in Killing Floor, but that's exactly why i'd rather there be no dual wielding. Looking at the game from the basic squad members could you honestly see them dual wielding weapons? :/ But meh i just hate the idea of a gunslinger perk.... and which is why im hoping someone is reading my heartfelt rant about it and taking some consideration into it.
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
I personally find that there is no advantage over single handed revolvers in Killing Floor, but that's exactly why i'd rather there be no dual wielding. Looking at the game from the basic squad members could you honestly see them dual wielding weapons? :/ But meh i just hate the idea of a gunslinger perk.... and which is why im hoping someone is reading my heartfelt rant about it and taking some consideration into it.

:confused:

I literally just told you that Gunslingers do not have to dual-wield. You can stick to a single handgun for precision / reload speed and still enjoy all of the Gunslinger's other benefits... which I'm guessing are things like even better reload speed, movement speed, more spare ammo, handgun damage, etc.

Does it just enrage you that much to see other people choosing to dual-wield? It's not like there's a shortage of handguns and someone else taking two means you don't get one.

Although personally I hope there are some interesting dual-wielding features available for the people who choose to do so. If they could make some kind of game mechanic for aiming at two different enemies simultaneously, that would be really awesome.. maybe a button would toggle modes between aiming both guns straight forward, and a mode where every alternating shot (when shooting rapidly) would auto-aim at the closest enemy in your field of vision, detached from your, uh.. imaginary reticle. So, really good for fending off hordes of clots and crawlers, bad against anything where headshots count or you need to be putting all of your bullets into one enemy.

The ability could be a skill option since that's a thing now, and the alternate choice could be bonus critical damage with handguns, which would be more beneficial for single-handgun users or anyone concerned more with bigger individual targets than emptying clips into clots.
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
What enrages me is dual wielding being a part of this game I understand dual 9mms have been in the since mod but the fact is the main canon characters is the squad and no squad would be deployed with dual 9mms and neither would survivors... But alas im just ranting considering TWs current vision for the game I just wa t to know where the line is drawn between survival co op and fantasy co op. am into expect light sabers and lasers?
 
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mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
Well we already have plasma guns so why not lazers? :p
As far as dual wielding goes, the game isn't totally serious so that's where I see duals fitting in. The squads certainly aren't deployed with duals, somebody just found an extra handgun and figured he'd rock them both. You could say it's unrealistic behavior, but if we're being totally realistic, they wouldn't make dick jokes when giving each other first aid and they'd just hold up the trader and take all her stuff.
Also the concept of the medic guns butchers firearms safety.
But I'm just talking about unrealistic behavior
Which this game is full of.
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
I just want to know where the line is drawn between survival co op and fantasy co op. am into expect light sabers and lasers?

This is all i have to say. It's clear there is in fact unrealistic behavior but where exactly does it stop. we should be thinking about limits and where the line is drawn. After Vanilla this game turned into something completely different, and im just wondering if we are to expect the same from KF2
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
This is all i have to say. It's clear there is in fact unrealistic behavior but where exactly does it stop. we should be thinking about limits and where the line is drawn. After Vanilla this game turned into something completely different, and im just wondering if we are to expect the same from KF2

If TWI wants something in the game, and the majority of players aren't opposed to it, they're going to put it in. The fact that some players would rather not see those things isn't going to change TWI's minds because they're giving those players the tools to mod those things out if they don't like them..

In fact, the most constructive thing you can do is go make a thread in the Modding forum proposing a Realism Mod now, to see who else would be interested and discuss where you want to draw that line; maybe some people want to take out lasers and fireball guns, but leave in dual wielding. Maybe some people think projectile-syringes and gas bombs that magically heal Zed-mauling wounds are too silly. You'll have to decide those things with like-minded players, maybe make a poll on it?
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
If TWI wants something in the game, and the majority of players aren't opposed to it, they're going to put it in. The fact that some players would rather not see those things isn't going to change TWI's minds because they're giving those players the tools to mod those things out if they don't like them..

In fact, the most constructive thing you can do is go make a thread in the Modding forum proposing a Realism Mod now, to see who else would be interested and discuss where you want to draw that line; maybe some people want to take out lasers and fireball guns, but leave in dual wielding. Maybe some people think projectile-syringes and gas bombs that magically heal Zed-mauling wounds are too silly. You'll have to decide those things with like-minded players, maybe make a poll on it?

That's very understandable i.e. the implementation of a Gunslinger perk, but im not looking for modifications but the game itself to stay to its respective roots or atleast have some light shined upon what exactly is Killing Floor and what is it becoming. Theyre is thousands of things I would love to see in KF2 but i feel as though it's not respective towards what Killing Floor is intended to be.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
maybe some people want to take out lasers and fireball guns, but leave in dual wielding. Maybe some people think projectile-syringes and gas bombs that magically heal Zed-mauling wounds are too silly.
I would love a realism mod, of course when people target things like this they're usually just desperate to point out unrealism, I don't count future technology as being unrealistic (unless it's historicly inaccurate).

I always just figured the drugs consisted of epinephrine and coagulant and some other goodies. . .


Not that you're targeting these things, it's just usually people pointing these things out in an attempt to say that nothing in KF should be realistic.
 
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Zerginfestor

FNG / Fresh Meat
Oct 12, 2012
496
1
0
Nevada, Las Vegas
I can't take KingJoker seriously when he stated that Killing Floor is a total Horror Gritty Game...really? When I played it, I never felt 'creeped', or 'terrified', and I doubt anyone here really has been 'scared' of this game, probably even chuckled at the moments when Bloats came walking around or Scrakes saying their derpy line: I LIEK TROUZERZ. The heavy Metal music in the background actually ruins the atmosphere, because it makes your blood pumped and ready to crack skulls, not terrified (probably the main reason why horror games AVOID using HEAVY METAL).

Further more, you're complaining about a skill that dual wields handguns...really? Talking crap about realism when you're in a game where you're fighting zombie-like clones who croak, skinless beings with a blade strapped on their arm, a fatso who farts as it walks and somehow it's puke is 'toxic'. You got a bound female who's scream can somehow fracture a human skull, etc. Trust me, you got bigger issues to worry about in terms of 'realism'.

About the 'squads being deployed' crap, you got one guy who's deployed with nothing but a fire axe...yeah, doesn't sound like a smart idea when you're facing against creatues who can tear you apart with their own claws.

Yes there should be a limit to the silliness, but you're drawing a line while wearing some thick, rose-tinted glasses. I suggest throwing those away so you can get a clearer view and see the whole damn picture.