So, I have been working on a map for some time now, but the outdoor sectors are still bothering me. A sketch of the map is below:
The problem is optimization.
1) If the players are on the roof (1), the parapet prevents them from looking at anything on the ground, and vise versa. I could make some really big zone portals around it, but will large zone portals increase the time needed to figure out what gets rendered more than the time needed to actually render it?
2) Same problem between (2) and (3). The building in the middle is a separate zone. I figure that an antiportal in the wall with the door would decrease the number of objects rendered, but would this be offset by the complicated geometry with the door? The door is so far nescessary to ensure that the building is not to easy to defend.
The problem is optimization.
1) If the players are on the roof (1), the parapet prevents them from looking at anything on the ground, and vise versa. I could make some really big zone portals around it, but will large zone portals increase the time needed to figure out what gets rendered more than the time needed to actually render it?
2) Same problem between (2) and (3). The building in the middle is a separate zone. I figure that an antiportal in the wall with the door would decrease the number of objects rendered, but would this be offset by the complicated geometry with the door? The door is so far nescessary to ensure that the building is not to easy to defend.