Try to decompile HardPat and change HP in code
It's a defaultpropertie where it should say minhealth & maxhealth I think it is (not entirely sure on the right name).Wait ...
What part ? in HardPat
I wouldn't personally use this. This will mean you have to be in the server to change the health for the patriarch every time. A quick and simple mutator will be the best idea so it's done every match without any hassle. I did forget you can do admin commands like that though...you could just do it on the fly during the game, and it wont break your server since youre probably using serverperksmut.
login as admin, then in console type:
admin set zombieboss health 999999
remember to set it back before u leave or the pat will have that health forever, or until you restart the server.
It's a defaultpropertie where it should say minhealth & maxhealth I think it is (not entirely sure on the right name).
You'd have to check out the main file for the patriarch (dunno it's name as I haven't decompiled it or anything). To make it have more then 4 syringes, you will probably have to look at the default patriarch code and see how it's done there and override it to have more.so sorry...
in KFHardPat mutator
From this source.
I want... more than BOSS's 4 syringes.
I do not know what to modify any part...
class PatriarchHPMut extends Mutator;
function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
{
if (ZombieBoss(Other) != none)
{
ZombieBoss(Other).HealthMax = 9000;
ZombieBoss(Other).Health = 9000;
}
return true;
}
defaultproperties
{
GroupName="KF-PatriarchHPMut"
FriendlyName="Patriarch HP"
Description="..."
}