Is there a clean way to replace the default KFHumanPawn class with a mutator?
I've tried to change Level.Game.DefaultPlayerClassName, this doesn't seems to work.
The value is correctly applied but still spawning with KFHumanPawn.
I've tried to change Level.Game.DefaultPlayerClassName, this doesn't seems to work.
The value is correctly applied but still spawning with KFHumanPawn.