How to prevent shooting on transports?

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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
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here is my take on all of this.

1. Small arms fire are not going to immobilize your transport....period. No german halftrack or russian universal carrier can have it's engine or tracks taken out just from a couple smgs or riflemen shooting the back of it.

It has happened, it can happen, more often then not, with the truck. I have had my truck shot only twice from behind and my engine starts flashing.

Mgs can't even disable a transport in ROOST unless they wasted belts of ammo and the transport is stationary so that every shot hits.

Aim for the engine and see what happens.... if you can't take out a truck with even an smg and with it moving, then you're not aiming right.

As for the people inside the transport getting shot out, theis can only happen if it's from the front shooting the driver out of the hatch (which would not be the case in this situation) or an mg on the german halftrack getting shot out from the back. chances are, the shooter is not going to hit the mger.

Chances are.... but it still happens.... and you keep forgetting about the truck.

What about the bike on Arad Realforest?

heck, chances are there isn't even a player in the mg position to begin with. So, in all reality, the results of what the OP described simply in the current game do not happen. maybe a rare case of an mg getting shot out, but still highly unlikely.

You say one thing, we say another.... all due to experience in the matter. I've been hit while driving because of some team mate shooting my vehicle, and I have also had damage taken.... it does happen, not often, but often enough that it can be a pain in the ***.

2. players should not be forced to "communicate" to a driver to stop a transport as it leaves the spawn to get them to wait.

Drivers can not see all around them, nor because of the engine sounds, can they hear their footsteps.... along with the existing wait time for other players when you enter a vehicle, what more should they do? How is it the responsibility of the driver who's already waited around for 10-15 seconds by default for other players, to ensure everybody gets in the vehicle when they can't even see or hear if anybody else is around them in most cases?

And that it's not the responsibility of the other players wanting a lift to use their damn communications that are there for such a purpose to ask for transport?

Because they're lazy. They're not in the heat of battle, they're at spawn, so they have more then enough time to communicate they want a lift.

This issue is partly due to the whole spawning system in general which hopefully is improved for HOS. If you are the only player that spawns and you hop in the transport, wait about 30 seconds. chances are another couple of playerswill spawn and you then you can drive off. imo, no transport should even be allowed to leave spawn unless 50% of it's capacity is filled, i.e. halftrack seats idk 8, you need 4 in the vehicle for it to exit. (of course this would be designed more for large scale pub play.)

And what happens when you have the enemy just about to cap the last objective and you dilly dally around at spawn for 30+ seconds for your vehicle to be filled up?

And what about all the other players who don't want transport and would rather walk then to be in a completely filled one-hit death trap for an enemy tank to smoke? You'd be stuck there for a while waiting to be filled enough to move, to the point most inside the transport would simply get out and walk themselves, thus never letting the vehicle move from spawn.

Your solution doesn't seem logical and I'd probably just avoid the vehicles altogether if that was the case..... since by walking/running you'd get farther, faster then you would with these transports.

And if you can get out of spawn and to your objective faster by walking/running then with the transports, then what's the point in having transports?

Sure it'd be nice and realistic to have half-tracks and other transports to be completely filled in the game and to cart around like in real life..... but since many maps in RO have areas like in Arad where the enemy can surround your spawn.... those filled HT's would be like gold..... one shot and bam, you just got a crap load of points. Now just wait a few more seconds and get some more points.

Eventually you have two scenarios occur..... either you have the enemy taken out all your light vehicles that are force-filled with your team, thus killing all your reinforcements and keeping a large number of your team mates stuck at spawn..... or you ensure that your team gives up on their vehicle support and most everybody spreads out and goes on foot to try their luck, thus slower targets and easier to kill.

.... meanwhile your HT's and trucks with one driver are stuck at spawn, never being able to move.

3. Some players do not have a mic. Some (probably most) players prefer to not take the time to toggle up their voice commands or start up a text team chat just to get the attention of the driver,

Then their lazy and thus, not my problem.

but instead choose to shoot a couple rounds into the back of the transport to immediately get the attention of the driver that somebody is behind them and needs a ride. As no real damage is done to the vehicle, this is actually a really effective and time saving way to accomplish the task.

It's lame, it can and does sometimes cause problems with either damage to the vehicle or the people inside.... and as mentioned before.... if they're too lazy to use their communications properly, then I'm too lazy to stop for them.

4. is the "tat-tat-tat" on the back of the vehicle annoying? if it's really that annoying that it completely ruins your game, then you've got some issues. of all the possible things that could ruin gameplay or immersion, to pick this out is a bit absurd.

Yet you also think it's perfectly fine to be a lazy sloth who's not only too lazy to walk anywhere, but too lazy to press two or three buttons to actually tell without a doubt that you need transport.

And it's no issue for me..... don't communicate properly and shoot at me = not getting what you want.

that "idiot" IS requesting pickup by getting your attention. as i already explained, that "idiot" is actually SMARTER to fire two quick, completely harmless shots into the back of the transport than to take 5-10 seconds pulling up his voice command menu, or typing into team chat.

5-10 seconds? Really now, don't be so silly. If you use your communication often, it can only take two seconds at the most.... practically the same amount of time it takes for you to aim at the truck and shoot..... while reducing chance of damage to your team mate's vehicle and saving you some bullets.

This tactic of shooting at your team mates to get their attention isn't anything new and has been going on since the mod introduced vehicles. It's not smart, because I'd also had people shoot at my vehicle and a team mate who just spawned ran in front of them and got killed and then b*tched and moaned about it for the next 5 minutes of the game about being shot by their team mate in spawn.

I've had this happen to and first thought it was a team killer just screwing up our game, until he text'd "Oh sorry, I was trying to get the transports attention."

That friggin wank didn't get a forgive that's for sure.

those 5-10 seconds could be the difference between getting 4 troops into a capzone to stop a cap and those troops being late by 5 seconds and the team losing the zone.

The exact same thing applies to your idea of not allowing any vehicles to leave spawn unless half full or hanging around spawn for 30 seconds. If those one or two guys in the HT can get to the cap zone faster and take out the three troops capping with the HT's MG, rather then waiting 30 seconds or until the HT is full, then to me that sounds a lot better.

they are communicating, regardless of what YOU definition is, "properly" and it is YOUR problem if you do as you say and "leave them out of spite". you essentially chose to be a douchebag because you thought somebody else was being a douchebag (even though he wasn't).......i'm sure you've heard the common phrase, "two wrongs don't make a right" :D

They do if someone learns a lesson from the wrong.

You can not put the blame on someone else for another person being too lazy to actually use their communications the right way.

I choose to get the hell out of spawn and help the rest of my team playing the game out front as soon as possible, while picking anybody up along the way or picking up anybody behind or near me who needs a lift and who asks.... not sit around spawn for 30-45 seconds with my thumb up me arse waiting for the people I should be helping to get killed and respawn.

I'm sure they are trying to communicate..... that they're lazy turds who can't be bothered to push a couple of extra buttons to say what they mean and risk hitting their own team mates, be that inside or outside of the vehicles in their line of fire.

And I am communicating that I play the game as I see it should be and anybody who shoots at my vehicle are dangers to my vehicle, those in the vehicle and my own safety.... something I've picked up from playing the mod and getting shot by my team too many times then I'd care for and dying, or seeing names of the people in my vehicle show up on the Top Right of the screen as a TK.

I've had four people die in a soviet truck by one idiot on my team who shot his SMG into the back of the transport...... and now that those people have to wait to spawn again and then find another transport or do what this idiot should have been doing in the first place "Walk"..... while this idiot types "Sry" and hops aboard.

Yeah, great way to play the game.... kill four of your team mates so that your one sorry arse can get to the front faster while those four have to now walk.

of course it's all a different matter IF for example you are the mg in the halftrack and they shoot you out of the top. NOW the issue there is that duh, this situation should only really ever happen while the vehicle is in the spawn area, meaning, the zone should be spawn protected. so even if you were the mg and the guy actually hit you, it wouldn't matter since you couldn't take any damage. if the vehicle can't take any vital damage, and the players inside the vehicle can't take any damage, then what's the negative result of this happening?

Well for one thing, depending on the map design, these vehicles could sit at the edge of their spawn and attack the other team while they're invincible.

Secondly, it seems more practical to have a hotkey you press for pickup notification (one button hit for those too lazy to use normal communication) ~ This is also logical to have because even outside of spawn people need a ride and sometimes shooting at the transport while near enemies isn't wise since the gunshots would be heard a lot easier and thus easier to track down, then say a quick voice message.

this topic really doesn't seem like a suggestion for improving some aspect of the game because it's not fixing anything that is broken. it just seems like a rant about what some consider to be "annoying".

Sounds broken to me when players would rather do this, then use the already provided tools in the game meant for such an action.

If you don't think it's broken and doesn't need to be addressed, then I don't think there's anything wrong with me driving off and only paying attention to players who play right.

Maybe those people are annoying.... maybe being annoying isn't that big of a deal.... ok..... then I'll be equally annoying to those annoying people by focusing my attention on people who actually ask for a lift or need help, rather then those who shoot at me.

I suppose you find this annoying.

Meh.... based on your above argument, them's the breaks I guess. :cool:



i'm not saying the transport doesn't take damage, i'm saying it doesn't take enough damage that it's immobilized. oh whooopie it might turn "yellow" or have the blinking engine, but it still runs just like it normally would. it's not like the vehicle has a health bar that it lost 20% and makes it easier to kill by a tank because there's only 80% health left instead of 100%.

Ok, so whoopie doo, it's gone yellow and your engine is flashing..... then you run into a couple of enemies with MG's and Fausts and you're that much closer to being broken down or killed because your team mate already took some pot shots out of your vehicle. Or if you're yellow, then you got smoke, thus even more visible to the enemy...... all things that don't help.

if the transport still has working tracks and a working engine, why does it matter if it took a few shots from a friendly? again logistically speaking, this is not a gamebreaking issue (if even an issue at all) and really isn't even worth discussing.

Then why are you discussing it?

If I get shot by a team mate and die or they damage my vehicle enough to screw us up later in the game, then that means I die, he dies, anybody else with us die and we now wait 15-30 seconds to spawn and do it all over again.

It may or may not be game breaking for the game in general, but if I gotta put up with this the whole time, it's not going to be very enjoyable for me and others who have to suffer because some idiot is too lazy to use their communications or too lazy to use their feet to get somewhere.

Hell there's all kinds of times I spawn and see a vehicle taking off or none at spawn at all.... I don't shoot them, I don't moan and whine for transport..... I run and get out there as soon as I can, rather then camping in spawn waiting for a transport.

FF should be off in spawn zones anyway. something that really bugged me in ROOST is the fact that some maps have FF off in spawn, while others didn't. if all the spawns were protected, you'd never have to worry about tkers in spawn or people destroying/immobilizing vehicles in spawn.

You shouldn't have to worry about it in the first place..... and see above for mention of spawn protection on some maps.
 
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Kashash

FNG / Fresh Meat
Jan 27, 2008
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I never shoot on halftracks and especially on trucks as I know it may hurt someone inside or damage the vehicle and I think many people realise this. But I do shoot on a tank cause it's definately won't do any damage. And from all my games the numbers of time of driver stopping and waiting for me was much bigger when I shot at him rather just saying "stop" in voice chat as usually not experienced player doesn't know someone is actually saying it to him and even if he notice this "stop" command he's not gonna get out from vehicle and check if it was to him or if this guy saying stop is completely somewhere else, thus taking risk of someone else taking a driver seat and ride away. However shooting at the vehicle gives you certainty that someone is actually behind you asking you for the lift.
People shoot at vehicles beacuse they don't wan't to walk 2 minutes to the objective as they know typing stop is not really effective.
However this issue it's also annoying me and should be fixed, as it's not only damagin vehicle but not realistic. Maybe if you could point at the vehicle and say stop so driver would see it on the screen more visibily in larger or brighter fonts or something, maybe this would make drivers wait for players more.
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
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Canadian in Australia
However this issue it's also annoying me and should be fixed, as it's not only damagin vehicle but not realistic. Maybe if you could point at the vehicle and say stop so driver would see it on the screen more visibily in larger or brighter fonts or something, maybe this would make drivers wait for players more.

Agreed... a hotkey system to point at whoever you want to communicate to by mouse-looking and one key to hit, such as (shudders) BF2's communication system.... there's two communication keys you hold, than move your mouse towards the message you want to send to what you have highlighted.

Currently the communications system is a tad out dated and cumbersome..... but most maps have team messages showing the location of the person sending the message, ie: Cpt-Pracius - (South Village): "Need Pickup"

If you're in south village and in a vehicle, chances are they mean you.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
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Praxius,

you keep mentioning the truck.....newsflash, no ROOST stock maps have trucks in them. in fact there's only one map i can even think of that has a truck, arad real forests, and considering it has motorcycles and clowncars, it's essentially a screw around map.

there is no difference between a faust hitting your transpot when it is yellow or when it is completely white. one shot is typically all it takes to destroy the transport regardless of how "healthy" it is.

you equated a lot of characteristics to "laziness". you said that a person that doesn't have a mic is lazy. that a person who doesn't know how to use the voice commands is lazy. that a person who is smart enough to not waste 4 seconds pulling up his voice commands when he can accomplish the same task in 1 second by harmlessly shooting the back of the vehicle, you call that being lazy.......most people will call that being smart.

in the 4 years this game has been in retail, this "issue" has never been brought up in these forums. what makes you think it's so pressing of an issue that it's worth making a suggesting about? fact is, the problem as described in the opening post simply doesn't happen. there is no attempt to fix a problem, meerly a rant about some actions a few people may consider to be "annoying". what was described was that transports can be immoblized in spawn from a few bursts of small arms friendly fire from players trying to alert the driver to stop. that statement is simply not true. unless that person is shooting a faust, ptrd, heavy mg, or throwing a satchel, they aren't going to do enough damage to immobilize the vehicle.

i discuss it simply with the intent to make people realize that it's not a problem and to clear up exagerations that some have made, whereas you just posted a 3500 word essay trying to validate the need to address it. feel free to post another novel, but as i've already exposed how rediculous this whole "issue" is, there's really no need. ;)

let's just hypothetically agree that this "issue" is a major problem......the simple solution would be to make sure friendly fire is off in spawn, i.e. proper spawn protection in general. that way no vehicle or player can take any damage whatsoever in the spawn area. if there's team/vehicle wounding in the "battle zone" then all that can be done is an admin kicking abusive players. what else is there to discuss?
 
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Mr Milkman

FNG / Fresh Meat
Aug 10, 2009
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It's all cool, I always just use panzfausts on transport that failed to pick me up...
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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Amsterdam, Netherlands
Chances are.... but it still happens.... and you keep forgetting about the truck.

What about the bike on Arad Realforest?

Those custom map trucks and bikes are made of super armor, as they are pretty much as strong as the halftracks. Aka even if you aim at the driver or passengers in those vehicles they wont die (akthough in the truck some spots you can kill the people in the back). You need quite some bullets to take one down including a halftrack.

I believe it takes 5 rifle bullets to the bonnet of a truck/halftrack to immobilize it (and way more when aiming at other parts), and usually when you want one to stop you're running behind it so you pretty much cant even hit the bonnet but you'll hit the back.

I would like to see a nicer system to request a pickup, but beside that it looks odd and is annoying that people shoot the truck there is no realistic chance of someone accidently stopping that vehicle, if people get it to stop you can be pretty sure it was on purpose.

Now if there would be penetration in the game for the vehicles and individual damage models for the driver and passengers of the trucks and motorcycles then firing at them could become an issue. But currently ingame if you do not have a panzerfaust or a tank to fire at those things, they are pretty much unstoppable, unless you know exactly where to aim.

Even for ptrd soldiers halftracks are harder to blow up than tiger tanks. (although 1 bullet to the bonnet stops it).
 
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Tank!

FNG / Fresh Meat
Oct 9, 2007
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-{SiN}-bswearer said:
what was described was that transports can be immoblized in spawn from a few bursts of small arms friendly fire from players trying to alert the driver to stop. that statement is simply not true. unless that person is shooting a faust, ptrd, heavy mg, or throwing a satchel, they aren't going to do enough damage to immobilize the vehicle.
Wrong. Less than 1 Mag of an MP 40 to the front nose or rear doors of the HT immediately disables the engine.
 

Capt.Cool

FNG / Fresh Meat
Jan 5, 2010
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fact is, the problem as described in the opening post simply doesn't happen.
what else is there to discuss?

Hmmm. You might be right that transports could not be damaged.
But the problem that some idiot drives out of the spawn alone in his HT/carrier is still present.

I experienced it HUNDRED of times that nobody stops even if you shout in the mic that he should stop!
Chances are he does not speak my language or thinks he is not adressed. So the solution from Praxius is at least a good start (because it stops at least the problems of players who dont have a mic or who dont understand me because of language problems):

a hotkey system to point at whoever you want to communicate to by mouse-looking and one key to hit, such as (shudders) BF2's communication system....

Currently the communications system is a tad out dated and cumbersome..... but most maps have team messages showing the location of the person sending the message, ie: Cpt-Pracius - (South Village): "Need Pickup"

If you're in south village and in a vehicle, chances are they mean you.
 

SturmSS

FNG / Fresh Meat
Aug 31, 2007
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I'm not sure that an effective voice chat or quick command system will necessarily rid us of this problem. I think the fundamental problem is that the majority people are quite selfish and obviously of the "me me me" mindset.

Like you have all pointed out - many a time has a transport taken off with only the driver (even in an instance where it is the start of the round and you'd atleast think they'd have the common decency and courteousy to wait for more people at such a crucial time of the map) - and it can be quite confusing yelling "oi you" over the mic to a halftrack that you dont know the driver to.

If I personally am fortunate enough to get to a transport, or decide go out of my way to get a transport that has spawned at a further back spawn point I happily drive it back to spawn and wait until the transport is atleast half full - that way although I am wasting my own time of which I could have already used to drive off to the front - the long term advantage is that even if I die I've delivered 3 or 4 others from my team up to the battle when they'd otherwise have had to have run there. Thus saving time for the "team" if you will.

Maybe the fact that not enough transports are there in the first place is a problem? I know a lot of maps just have one or two which can get quite annoying. Or the respawning time of the transports is quite a long time to wait (of course you cant have half the map riddled with halftracks everywhere mind you). It is very convenient when you spawn (and a lot other team mates) and there is an empty transport which has been newly spawned. Depending on whether the the first driver who gets in it is a douchebag or not - it doesnt really matter as you usually have enough time to get in in the transport before he can fully take off at full speed. But sometimes one of the problems is the jaggered spawning times. If some of your allies die and you dont die for a few seconds after than they may be in the group waiting who ends up spawning before you do. Of course to fix this you could group the spawning times together but there would either be the downside of having to wait longer (for more people to get caught up in the same respawning time) or the converse being fortunate of an almost insant respawn when you die.

But the bottom line is that RO is a team game and your allies are some of the most important aspects of that game. No matter how good you are you cannot hope to rambo half the enemy team and capture whole points by yourself - you need cover and support from your allies. Unfortunately this message doesnt get through some thick skulled players who are of the mindset that its just like a deathmatch game of Call of Duty or have the selfishness like most CS players.

Contradicting my initial sentence - I think that perhaps a good microphone system in the game would allow players to communicate this message across with teamwork on various levels (but you somehow need to know who to direct your requests to)
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
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Canadian in Australia
Praxius,

you keep mentioning the truck.....newsflash, no ROOST stock maps have trucks in them. in fact there's only one map i can even think of that has a truck, arad real forests, and considering it has motorcycles and clowncars, it's essentially a screw around map.

there is no difference between a faust hitting your transpot when it is yellow or when it is completely white. one shot is typically all it takes to destroy the transport regardless of how "healthy" it is.

Typically.

you equated a lot of characteristics to "laziness". you said that a person that doesn't have a mic is lazy. that a person who doesn't know how to use the voice commands is lazy. that a person who is smart enough to not waste 4 seconds pulling up his voice commands when he can accomplish the same task in 1 second by harmlessly shooting the back of the vehicle, you call that being lazy.......most people will call that being smart.

Nope... it's called lazy. And if it takes you 4 seconds to bring up the right communication command, then you obviously don't use it enough and need to get more familiar with your keyboard.

in the 4 years this game has been in retail, this "issue" has never been brought up in these forums.

Well it's here now and obviously some here besides you believe it is an issue.

Whether or not it's a common occurrence that vehicles get damaged a lot due to friendly fire (it has in my experience, and the truck was a default example since it's one of the weaker vehicles that is more affected by this).... the fact of the matter is that if this is supposed to be some realism video game, last I checked, in real life, people don't shoot at vehicles and expect to get picked up and usually would end up being shot themselves.

Regardless if the truck is on the stock maps or not, the game is not limited to just the stock maps and there are many other custom maps being played often.

I honestly don't care what you think about Arad Real Forest and how much of a clown map it is.... it's a popular map, many players play it, the trucks exist on the map, and this issue being talked about does occur and not just with the truck.

what makes you think it's so pressing of an issue that it's worth making a suggesting about?

Because it has existed since the Mod introduced vehicles, it was annoying and a pain in the arse then, it's annoying and a pain in the arse now.... and if it's brought into RO2, then it'll be yet another continuation of this plaguing the game which some feel is perfectly fine to continue to have in the game..... which contradicts the entire "Realism" feel of the game.... besides damaging team vehicles, shooting team mates in the crossfire at spawn and hitting the drivers in said vehicles.

Newsflash:

Most people, including myself when exiting the spawn area with a vehicle tend to pop out of the hatches, open viewports, unbotton tanks, etc.... thus vulnerable to small arms fire.... something of which most shouldn't have to worry about inside their own spawn from their own damn team.

It does happen and it will continue to happen and ruins the feel of the game overall. It's issues like this, along with a few others that has worn me out on even bothering to join a server and play online as often as I once did.

fact is, the problem as described in the opening post simply doesn't happen.

Other members in here, including myself who have experienced this issue say otherwise.... you're outnumbered on that claim and just because something doesn't happen to you, doesn't make it biblical for everybody else.

If it wasn't that much of an issue or never happened, I wouldn't be in this thread posting my own experiences.

there is no attempt to fix a problem, meerly a rant about some actions a few people may consider to be "annoying".

Everything in a video game that occurs that someone doesn't like is annoying..... it can't be anything more but annoying.... it's a video game.

Not being able to use Iron Sights on scoped rifles is annoying to people.

Not being able to knock out the tracks and/or repair them is annoying to people.

The Sniper class being called a sniper is annoying to people.

The Armour on the Tiger and Panthers are so weak that one hit usually blows them up is annoying to people.

The FOV adjustments or lack there of are annoying to people.

Get the point?

Hell if we can't discuss the things we all find annoying in the game, whether or not you agreed with them being annoying or important, then we might as well remove the Ideas and Suggestions section altogether. :rolleyes:

I see all sorts of ideas and suggestions other people make in these forums that I think are completely stupid and a waste of time, but I don't go around telling people to stop posting their opinions, ideas or suggestions just because I don't like them.

Things people don't like in game are annoying.... they sure as hell can't be life threatening or something that stops your entire world. And if a game is filled with a pile of things people find annoying, then people will lose interest and not buy the next game coming out.

what was described was that transports can be immoblized in spawn from a few bursts of small arms friendly fire from players trying to alert the driver to stop. that statement is simply not true.

Sorry holy one who knows all, but it is.... I didn't just friggin imagine it occurring one night when I was dreaming of pixis and unicorns.

unless that person is shooting a faust, ptrd, heavy mg, or throwing a satchel, they aren't going to do enough damage to immobilize the vehicle.

i discuss it simply with the intent to make people realize that it's not a problem and to clear up exagerations that some have made, whereas you just posted a 3500 word essay trying to validate the need to address it. feel free to post another novel, but as i've already exposed how rediculous this whole "issue" is, there's really no need. ;)

let's just hypothetically agree that this "issue" is a major problem......the simple solution would be to make sure friendly fire is off in spawn, i.e. proper spawn protection in general. that way no vehicle or player can take any damage whatsoever in the spawn area. if there's team/vehicle wounding in the "battle zone" then all that can be done is an admin kicking abusive players. what else is there to discuss?

As narrow viewed as that is, it still doesn't solve the main issues in the game, as it isn't always just in spawn that this occurs and your above method only excuses people such as yourself to keep unloading at vehicles as if that's some sort of realistic method of getting a ride.

The real solution is a hot-key option that lazy people can hit quickly wherever they are on the map to signal to any marked team vehicle that they need a ride.

This not only saves you some ammo, it not only saves you some time, it also prevents any damage or injuries occurring to the vehicle or anybody in the vehicle.

And I shouldn't have to keep myself button'd up in the vehicle to protect myself in spawn from my team mates shooting at my vehicle.

It's as simple as that.






Those custom map trucks and bikes are made of super armor, as they are pretty much as strong as the halftracks. Aka even if you aim at the driver or passengers in those vehicles they wont die (akthough in the truck some spots you can kill the people in the back). You need quite some bullets to take one down including a halftrack.

I've picked off a bike rider a few times just from one shot..... now in relation to the spawn, it's not so much about damaging the bike in that case, it's hitting the exposed bike rider, which is even worse then damaging the bike.

I believe it takes 5 rifle bullets to the bonnet of a truck/halftrack to immobilize it (and way more when aiming at other parts), and usually when you want one to stop you're running behind it so you pretty much cant even hit the bonnet but you'll hit the back.

See Tank's comments about the back of the HT.

I would like to see a nicer system to request a pickup, but beside that it looks odd and is annoying that people shoot the truck there is no realistic chance of someone accidently stopping that vehicle, if people get it to stop you can be pretty sure it was on purpose.

Then they're even more annoying and a pain in the arse if they did it on purpose, since now you, everybody in your vehicle and the idiot who shot the vehicle are now stuck with your thumbs up yer arse and have to walk.... all thanks to him.

And even when you try and tell the person the vehicle is fully loaded, they still keep shooting and shooting until you're out of sight or range and by that time, you have damage for sure, if you're not already disabled via engine.... now of course that too is even more rare..... but I remember at least once when that occurred and a lot of players were a tad PO'd.

For me personally, I never once had an issue with people shooting the vehicles back in the day either. I only took this position after years of experience of being injured, killed, having a broken down vehicle, others in the vehicle getting PO'd or killed themselves.... I agree it is not all that often this happens.... but once is more then enough, since this shouldn't be happening in the first place.... certainly not from your own team.

People who shoot at team vehicles are in my opinion, just as bad as those clowns who shoot team mates just to take their weapons.

Now if there would be penetration in the game for the vehicles and individual damage models for the driver and passengers of the trucks and motorcycles then firing at them could become an issue.

Well they claim this will be the case in RO2 with bullets being able to penetrate various objects.... I could easily assume this would also apply to vehicles as well, which does indeed make this issues a whole lot worse.
 
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Kashash

FNG / Fresh Meat
Jan 27, 2008
503
637
0
I'm not sure that an effective voice chat or quick command system will necessarily rid us of this problem. I think the fundamental problem is that the majority people are quite selfish and obviously of the "me me me" mindset.

I think if you had something like Cpt Praxius mentioned then you'd definately know how many ppl is really selfish as with this system there would be no way to not notice that someone is asking for the lift.

One thing in RO I noticed that you never know when new HT gonna appear so being at spawn sometimes you don't know if you should wait or try on foot. And on maps like Barasha it's quite far for infantry to get on foot so you have to wait sometimes even 3 minutes as someone leaves a halftrack in middle of the map and it will only disappear after certain amount of time unless someone gonna use it again thus making you wait at spawn even longer and many times after I decided to wait was complete waste of time as I would've been much quicker on foot.

Also in RO I would like if it was taking some time for soldiers to get out from the halftrack so from for example sdfkz 251/1 you'd have to come out through the back of the vehicle. Cause currenty in RO ppl use HT for quick landing on the objective and this especially happens on Smolensk Stalemate at first objective when is quite difficult to approach on foot so ppl constantly use HT for infantry landing. While in RL you wouldn't be able to come out from the halftrack so quick and fight straight away.
 
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Capt.Cool

FNG / Fresh Meat
Jan 5, 2010
777
167
0
Sky high
I think that perhaps a good microphone system in the game would allow players to communicate this message across with teamwork on various levels (but you somehow need to know who to direct your requests to)

Yes. Could work if you see the drivers name if you look at the tank/HT/carrier.
additional voicecommands for players without mic would be good, too.
 
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jModels III

FNG / Fresh Meat
Feb 11, 2010
1
0
0
Well to fix just make small arms fire less effective but to stop people from shoting ur transports just introduce friendly veh damge so they lose points when they do it.
 

SturmSS

FNG / Fresh Meat
Aug 31, 2007
93
2
0
Also in RO I would like if it was taking some time for soldiers to get out from the halftrack so from for example sdfkz 251/1 you'd have to come out through the back of the vehicle. Cause currenty in RO ppl use HT for quick landing on the objective and this especially happens on Smolensk Stalemate at first objective when is quite difficult to approach on foot so ppl constantly use HT for infantry landing. While in RL you wouldn't be able to come out from the halftrack so quick and fight straight away.

I agree with you there - an animation would be great. Like the back doors actually opening and having to get out. Like you said in RO people just pile on in and pop out when they're at a difficultly defended point. Sometimes you (either the passenger or enemy who's waiting for the passengers to get out) dont know what side you're going to come out either. In a lot of situations I find that you're in quite a disadvantage when you're a defender and someone pops out of a halftrack as it is quite unexpected.

Also with that time put aside for the animation of getting out the driver would have to park his halftrack/transport in a suitable location because I'm sure a cunning enemy with his PPSh could easily be in the right place at the right time and rack up 6 odd kills as the men try to get out of their vehicles (something which would be interesting)


Yes. Could work if you see the drivers name if you look at the tank/HT/carrier.
additional voicecommands for players without mic would be good, too.

It would seem that so far that would be the only way - but I personally dont want people's names to be popping up all the time (the original RO did a good job in making it discrete - but wasnt effective with transport drivers/tank drivers). For one reason it takes away the realism of having these names above people's heads and its also annoying when people have stupid names like: D34M0NHU|\|T3R or something ridiculously long which at inconvenient times can get your attention
 

Capt.Cool

FNG / Fresh Meat
Jan 5, 2010
777
167
0
Sky high
the original RO did a good job in making it discrete - but wasnt effective with transport drivers/tank drivers.
For one reason it takes away the realism of having these names above people's heads and its also annoying when people have stupid names like: D34M0NHU|\|T3R or something ridiculously long which at inconvenient times can get your attention

You are right with the "stupid names" thing. But what about if that feature could be turned on/off in the options? ;)
So everybody who does not like it can turn it off...

Alternative: In normal view you dont see any names, but you have a special key
and if you press that the names of the nearby players are shown.
 

SturmSS

FNG / Fresh Meat
Aug 31, 2007
93
2
0
You are right with the "stupid names" thing. But what about if that feature could be turned on/off in the options? ;)
So everybody who does not like it can turn it off...

Alternative: In normal view you dont see any names, but you have a special key
and if you press that the names of the nearby players are shown.

I like your alternative a lot better - sure I think that you could implement both systems however I just find it inconvenient to have to constantly go backwards and forwards to options just to adjust something like names that pop up - so to your alternative I think that is great - and to have the name pop up reserved to an F key so that you just tap it (either a holding system which when you release the names go away, or just an on/off approach). This would be much easier when running for a transport which is on the verge of taking off - pressing say F1 for example and their name coming up and telling them to stop. (Of course having a microphone would be ideal).

As mentioned before - like the Battlefield's F keys and how they had commands - I think another good system would be that you point at your ally, press the hotkey (of wanting their attention for transport/whatever it may be) and it only comes up on their screen - and a different colour (similar how the tank commands and communcations were green, something like an orange or blue to denote someone is requiring you specifically). This I think would bring a lot of attention to the importance of teammates and the fact that it is not a solo/Rambo game - and that you'd need to be aware of whether they are in trouble and need your assistance or not.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
I've picked off a bike rider a few times just from one shot..... now in relation to the spawn, it's not so much about damaging the bike in that case, it's hitting the exposed bike rider, which is even worse then damaging the bike.

I've played motorcycles GP plenty of times and the only way to pretty much stop those motorbikes is a satchel or faust. Firing at the driver with an MG won't kill him untill you wait that the bike is red and then explodes. There are no hitboxes specific for the riders of the motorcycles. So hitting the exposed bike rider is no different from hitting a fender.

And its pretty much thesame with the trucks beside that you can kill the driver if you fire at the window. Which is pretty small when firing from the back.

Just like how nobody can get killed in the halftrack beside the gunner (when hatch is closed).
 
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