here is my take on all of this.
1. Small arms fire are not going to immobilize your transport....period. No german halftrack or russian universal carrier can have it's engine or tracks taken out just from a couple smgs or riflemen shooting the back of it.
It has happened, it can happen, more often then not, with the truck. I have had my truck shot only twice from behind and my engine starts flashing.
Mgs can't even disable a transport in ROOST unless they wasted belts of ammo and the transport is stationary so that every shot hits.
Aim for the engine and see what happens.... if you can't take out a truck with even an smg and with it moving, then you're not aiming right.
As for the people inside the transport getting shot out, theis can only happen if it's from the front shooting the driver out of the hatch (which would not be the case in this situation) or an mg on the german halftrack getting shot out from the back. chances are, the shooter is not going to hit the mger.
Chances are.... but it still happens.... and you keep forgetting about the truck.
What about the bike on Arad Realforest?
heck, chances are there isn't even a player in the mg position to begin with. So, in all reality, the results of what the OP described simply in the current game do not happen. maybe a rare case of an mg getting shot out, but still highly unlikely.
You say one thing, we say another.... all due to experience in the matter. I've been hit while driving because of some team mate shooting my vehicle, and I have also had damage taken.... it does happen, not often, but often enough that it can be a pain in the ***.
2. players should not be forced to "communicate" to a driver to stop a transport as it leaves the spawn to get them to wait.
Drivers can not see all around them, nor because of the engine sounds, can they hear their footsteps.... along with the existing wait time for other players when you enter a vehicle, what more should they do? How is it the responsibility of the driver who's already waited around for 10-15 seconds by default for other players, to ensure everybody gets in the vehicle when they can't even see or hear if anybody else is around them in most cases?
And that it's not the responsibility of the other players wanting a lift to use their damn communications that are there for such a purpose to ask for transport?
Because they're lazy. They're not in the heat of battle, they're at spawn, so they have more then enough time to communicate they want a lift.
This issue is partly due to the whole spawning system in general which hopefully is improved for HOS. If you are the only player that spawns and you hop in the transport, wait about 30 seconds. chances are another couple of playerswill spawn and you then you can drive off. imo, no transport should even be allowed to leave spawn unless 50% of it's capacity is filled, i.e. halftrack seats idk 8, you need 4 in the vehicle for it to exit. (of course this would be designed more for large scale pub play.)
And what happens when you have the enemy just about to cap the last objective and you dilly dally around at spawn for 30+ seconds for your vehicle to be filled up?
And what about all the other players who don't want transport and would rather walk then to be in a completely filled one-hit death trap for an enemy tank to smoke? You'd be stuck there for a while waiting to be filled enough to move, to the point most inside the transport would simply get out and walk themselves, thus never letting the vehicle move from spawn.
Your solution doesn't seem logical and I'd probably just avoid the vehicles altogether if that was the case..... since by walking/running you'd get farther, faster then you would with these transports.
And if you can get out of spawn and to your objective faster by walking/running then with the transports, then what's the point in having transports?
Sure it'd be nice and realistic to have half-tracks and other transports to be completely filled in the game and to cart around like in real life..... but since many maps in RO have areas like in Arad where the enemy can surround your spawn.... those filled HT's would be like gold..... one shot and bam, you just got a crap load of points. Now just wait a few more seconds and get some more points.
Eventually you have two scenarios occur..... either you have the enemy taken out all your light vehicles that are force-filled with your team, thus killing all your reinforcements and keeping a large number of your team mates stuck at spawn..... or you ensure that your team gives up on their vehicle support and most everybody spreads out and goes on foot to try their luck, thus slower targets and easier to kill.
.... meanwhile your HT's and trucks with one driver are stuck at spawn, never being able to move.
3. Some players do not have a mic. Some (probably most) players prefer to not take the time to toggle up their voice commands or start up a text team chat just to get the attention of the driver,
Then their lazy and thus, not my problem.
but instead choose to shoot a couple rounds into the back of the transport to immediately get the attention of the driver that somebody is behind them and needs a ride. As no real damage is done to the vehicle, this is actually a really effective and time saving way to accomplish the task.
It's lame, it can and does sometimes cause problems with either damage to the vehicle or the people inside.... and as mentioned before.... if they're too lazy to use their communications properly, then I'm too lazy to stop for them.
4. is the "tat-tat-tat" on the back of the vehicle annoying? if it's really that annoying that it completely ruins your game, then you've got some issues. of all the possible things that could ruin gameplay or immersion, to pick this out is a bit absurd.
Yet you also think it's perfectly fine to be a lazy sloth who's not only too lazy to walk anywhere, but too lazy to press two or three buttons to actually tell without a doubt that you need transport.
And it's no issue for me..... don't communicate properly and shoot at me = not getting what you want.
that "idiot" IS requesting pickup by getting your attention. as i already explained, that "idiot" is actually SMARTER to fire two quick, completely harmless shots into the back of the transport than to take 5-10 seconds pulling up his voice command menu, or typing into team chat.
5-10 seconds? Really now, don't be so silly. If you use your communication often, it can only take two seconds at the most.... practically the same amount of time it takes for you to aim at the truck and shoot..... while reducing chance of damage to your team mate's vehicle and saving you some bullets.
This tactic of shooting at your team mates to get their attention isn't anything new and has been going on since the mod introduced vehicles. It's not smart, because I'd also had people shoot at my vehicle and a team mate who just spawned ran in front of them and got killed and then b*tched and moaned about it for the next 5 minutes of the game about being shot by their team mate in spawn.
I've had this happen to and first thought it was a team killer just screwing up our game, until he text'd "Oh sorry, I was trying to get the transports attention."
That friggin wank didn't get a forgive that's for sure.
those 5-10 seconds could be the difference between getting 4 troops into a capzone to stop a cap and those troops being late by 5 seconds and the team losing the zone.
The exact same thing applies to your idea of not allowing any vehicles to leave spawn unless half full or hanging around spawn for 30 seconds. If those one or two guys in the HT can get to the cap zone faster and take out the three troops capping with the HT's MG, rather then waiting 30 seconds or until the HT is full, then to me that sounds a lot better.
they are communicating, regardless of what YOU definition is, "properly" and it is YOUR problem if you do as you say and "leave them out of spite". you essentially chose to be a douchebag because you thought somebody else was being a douchebag (even though he wasn't).......i'm sure you've heard the common phrase, "two wrongs don't make a right"![]()
They do if someone learns a lesson from the wrong.
You can not put the blame on someone else for another person being too lazy to actually use their communications the right way.
I choose to get the hell out of spawn and help the rest of my team playing the game out front as soon as possible, while picking anybody up along the way or picking up anybody behind or near me who needs a lift and who asks.... not sit around spawn for 30-45 seconds with my thumb up me arse waiting for the people I should be helping to get killed and respawn.
I'm sure they are trying to communicate..... that they're lazy turds who can't be bothered to push a couple of extra buttons to say what they mean and risk hitting their own team mates, be that inside or outside of the vehicles in their line of fire.
And I am communicating that I play the game as I see it should be and anybody who shoots at my vehicle are dangers to my vehicle, those in the vehicle and my own safety.... something I've picked up from playing the mod and getting shot by my team too many times then I'd care for and dying, or seeing names of the people in my vehicle show up on the Top Right of the screen as a TK.
I've had four people die in a soviet truck by one idiot on my team who shot his SMG into the back of the transport...... and now that those people have to wait to spawn again and then find another transport or do what this idiot should have been doing in the first place "Walk"..... while this idiot types "Sry" and hops aboard.
Yeah, great way to play the game.... kill four of your team mates so that your one sorry arse can get to the front faster while those four have to now walk.
of course it's all a different matter IF for example you are the mg in the halftrack and they shoot you out of the top. NOW the issue there is that duh, this situation should only really ever happen while the vehicle is in the spawn area, meaning, the zone should be spawn protected. so even if you were the mg and the guy actually hit you, it wouldn't matter since you couldn't take any damage. if the vehicle can't take any vital damage, and the players inside the vehicle can't take any damage, then what's the negative result of this happening?
Well for one thing, depending on the map design, these vehicles could sit at the edge of their spawn and attack the other team while they're invincible.
Secondly, it seems more practical to have a hotkey you press for pickup notification (one button hit for those too lazy to use normal communication) ~ This is also logical to have because even outside of spawn people need a ride and sometimes shooting at the transport while near enemies isn't wise since the gunshots would be heard a lot easier and thus easier to track down, then say a quick voice message.
this topic really doesn't seem like a suggestion for improving some aspect of the game because it's not fixing anything that is broken. it just seems like a rant about what some consider to be "annoying".
Sounds broken to me when players would rather do this, then use the already provided tools in the game meant for such an action.
If you don't think it's broken and doesn't need to be addressed, then I don't think there's anything wrong with me driving off and only paying attention to players who play right.
Maybe those people are annoying.... maybe being annoying isn't that big of a deal.... ok..... then I'll be equally annoying to those annoying people by focusing my attention on people who actually ask for a lift or need help, rather then those who shoot at me.
I suppose you find this annoying.
Meh.... based on your above argument, them's the breaks I guess.
i'm not saying the transport doesn't take damage, i'm saying it doesn't take enough damage that it's immobilized. oh whooopie it might turn "yellow" or have the blinking engine, but it still runs just like it normally would. it's not like the vehicle has a health bar that it lost 20% and makes it easier to kill by a tank because there's only 80% health left instead of 100%.
Ok, so whoopie doo, it's gone yellow and your engine is flashing..... then you run into a couple of enemies with MG's and Fausts and you're that much closer to being broken down or killed because your team mate already took some pot shots out of your vehicle. Or if you're yellow, then you got smoke, thus even more visible to the enemy...... all things that don't help.
if the transport still has working tracks and a working engine, why does it matter if it took a few shots from a friendly? again logistically speaking, this is not a gamebreaking issue (if even an issue at all) and really isn't even worth discussing.
Then why are you discussing it?
If I get shot by a team mate and die or they damage my vehicle enough to screw us up later in the game, then that means I die, he dies, anybody else with us die and we now wait 15-30 seconds to spawn and do it all over again.
It may or may not be game breaking for the game in general, but if I gotta put up with this the whole time, it's not going to be very enjoyable for me and others who have to suffer because some idiot is too lazy to use their communications or too lazy to use their feet to get somewhere.
Hell there's all kinds of times I spawn and see a vehicle taking off or none at spawn at all.... I don't shoot them, I don't moan and whine for transport..... I run and get out there as soon as I can, rather then camping in spawn waiting for a transport.
FF should be off in spawn zones anyway. something that really bugged me in ROOST is the fact that some maps have FF off in spawn, while others didn't. if all the spawns were protected, you'd never have to worry about tkers in spawn or people destroying/immobilizing vehicles in spawn.
You shouldn't have to worry about it in the first place..... and see above for mention of spawn protection on some maps.
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