How to prevent shooting on transports?

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PETERPANs

FNG / Fresh Meat
Jul 10, 2009
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Its old bad manner, if transport is moving and you are behind it, you just start to shoot on transport car to attract driver. In short it mean: "stop transport I am behind you and I want to enter it."

But sometimes, very often (rifle and MG rounds are worst):
1. you damage car - smoke is worst thing you want to show to enemy, if enemy dont see you smoke should attract him where you are.
2. you damage engine - transport is immobilized, out of usage.
3. you have chance to shoot guy behind MG - german half-tracks.

Today one expert shoot on back of my transport by MG, it really stopped me.

I dont know, there should be something like driving mirror or other mechanism to attract driver what is behind him.

If you have better idea just feel free to post it here.
 
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LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
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Pennsylvania, USA
I think the best thing they could do is to get the voice commands to work properly, so that when someone shouts "I need transport", it's not heard across the entire map, but only in the vacinity of the solider and presumably the transport.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
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As there seems to be a system like BIA of selecting things and then assigning commands.

Perhaps you could have a wait for me command where you basically point at a vehicle driving away. Then the driver will directly see that you're trying to contact him to stop.

The issue is now you don't know who is driving a vehicle, so if you say or type stop he doesn't know you're actually talking to him. A requesting pickup command where you end up showing up on the overhead map for drivers, would be nice to have as well.
 
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Matt Baker

FNG / Fresh Meat
Dec 18, 2009
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Well i just fast type STOP! in commands alerts-stop, I will scream stop. the person will stop about 80% of the times. doesn
 

Kashash

FNG / Fresh Meat
Jan 27, 2008
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I wish in HOS it would be visible when someone is talking by moving his hand or mouth when he says something to you, so it would be more realistic and easier for someone to follow you or give covering fire. But for asking for transport I think it should be shown on a overhead map like Zetsumei mentioned.

I would also like that you could change mode from normal to screaming, so screaming mode would be hearable in larger vicinity, normal for not showing enemy your position.
 
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Capt.Cool

FNG / Fresh Meat
Jan 5, 2010
777
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Sky high
The only useful way would be that you SEE the name of the driver when you look at the vehicle.
(Thats nowadays a standard in FPShooters anyway)

If you see the name, you can adress your request with the name of the driver, and chances he reacts are 500% higher...
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
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Canadian in Australia
Its old bad manner, if transport is moving and you are behind it, you just start to shoot on transport car to attract driver. In short it mean: "stop transport I am behind you and I want to enter it."

But sometimes, very often (rifle and MG rounds are worst):
1. you damage car - smoke is worst thing you want to show to enemy, if enemy dont see you smoke should attract him where you are.
2. you damage engine - transport is immobilized, out of usage.
3. you have chance to shoot guy behind MG - german half-tracks.

Today one expert shoot on back of my transport by MG, it really stopped me.

I dont know, there should be something like driving mirror or other mechanism to attract driver what is behind him.

If you have better idea just feel free to post it here.

I personally can't stand wads who do this.

It hasn't happened yet since playing Ostfront, but back in the mod, there have been so many times I've been killed in the soviet truck by some moron shooting at me.

So of course, I die, they take the truck.... if I'm lucky I might get a "Sry" and they drive off with the damn thing before I spawn back, thus I now have to walk all the way on foot just as he would have.

Of course if he just Mic'd or Text'd or quick messaged "Need Pickup" I'm sure it would work just as friggin well.

Or at the very least, shoot into the air.... we all can hear your gun fire and it doesn't have to be directed at drivers.

If someone requests pickup, I stop and I wait for them no problem..... but any idiot who shoots at my vehicle is just being left behind out of spite.... if they can't communicate properly, then that's not my problem and I have no interest waiting around for them to shoot me dead due to their foolish antics.

As for the communication ideas people have mentioned here:

http://forums.tripwireinteractive.com/showthread.php?t=39545
 
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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
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here is my take on all of this.

1. Small arms fire are not going to immobilize your transport....period. No german halftrack or russian universal carrier can have it's engine or tracks taken out just from a couple smgs or riflemen shooting the back of it. Mgs can't even disable a transport in ROOST unless they wasted belts of ammo and the transport is stationary so that every shot hits. As for the people inside the transport getting shot out, theis can only happen if it's from the front shooting the driver out of the hatch (which would not be the case in this situation) or an mg on the german halftrack getting shot out from the back. chances are, the shooter is not going to hit the mger. heck, chances are there isn't even a player in the mg position to begin with. So, in all reality, the results of what the OP described simply in the current game do not happen. maybe a rare case of an mg getting shot out, but still highly unlikely.

2. players should not be forced to "communicate" to a driver to stop a transport as it leaves the spawn to get them to wait. This issue is partly due to the whole spawning system in general which hopefully is improved for HOS. If you are the only player that spawns and you hop in the transport, wait about 30 seconds. chances are another couple of playerswill spawn and you then you can drive off. imo, no transport should even be allowed to leave spawn unless 50% of it's capacity is filled, i.e. halftrack seats idk 8, you need 4 in the vehicle for it to exit. (of course this would be designed more for large scale pub play.)

3. Some players do not have a mic. Some (probably most) players prefer to not take the time to toggle up their voice commands or start up a text team chat just to get the attention of the driver, but instead choose to shoot a couple rounds into the back of the transport to immediately get the attention of the driver that somebody is behind them and needs a ride. As no real damage is done to the vehicle, this is actually a really effective and time saving way to accomplish the task.

4. is the "tat-tat-tat" on the back of the vehicle annoying? if it's really that annoying that it completely ruins your game, then you've got some issues. of all the possible things that could ruin gameplay or immersion, to pick this out is a bit absurd.

If someone requests pickup, I stop and I wait for them no problem..... but any idiot who shoots at my vehicle is just being left behind out of spite.... if they can't communicate properly, then that's not my problem and I have no interest waiting around for them to shoot me dead due to their foolish antics.

that "idiot" IS requesting pickup by getting your attention. as i already explained, that "idiot" is actually SMARTER to fire two quick, completely harmless shots into the back of the transport than to take 5-10 seconds pulling up his voice command menu, or typing into team chat. those 5-10 seconds could be the difference between getting 4 troops into a capzone to stop a cap and those troops being late by 5 seconds and the team losing the zone. they are communicating, regardless of what YOU definition is, "properly" and it is YOUR problem if you do as you say and "leave them out of spite". you essentially chose to be a douchebag because you thought somebody else was being a douchebag (even though he wasn't).......i'm sure you've heard the common phrase, "two wrongs don't make a right" :D

of course it's all a different matter IF for example you are the mg in the halftrack and they shoot you out of the top. NOW the issue there is that duh, this situation should only really ever happen while the vehicle is in the spawn area, meaning, the zone should be spawn protected. so even if you were the mg and the guy actually hit you, it wouldn't matter since you couldn't take any damage. if the vehicle can't take any vital damage, and the players inside the vehicle can't take any damage, then what's the negative result of this happening?

this topic really doesn't seem like a suggestion for improving some aspect of the game because it's not fixing anything that is broken. it just seems like a rant about what some consider to be "annoying".
 
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LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
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Pennsylvania, USA
here is my take on all of this.

1. Small arms fire are not going to immobilize your transport....period. No german halftrack or russian universal carrier can have it's engine or tracks taken out just from a couple smgs or riflemen shooting the back of it. Mgs can't even disable a transport in ROOST unless they wasted belts of ammo and the transport is stationary so that every shot hits. As for the people inside the transport getting shot out, theis can only happen if it's from the front shooting the driver out of the hatch (which would not be the case in this situation) or an mg on the german halftrack getting shot out from the back. chances are, the shooter is not going to hit the mger. heck, chances are there isn't even a player in the mg position to begin with. So, in all reality, the results of what the OP described simply in the current game do not happen. maybe a rare case of an mg getting shot out, but still highly unlikely.

Actually, at least in the Universal Carrier, I've had the engine shot out by friendly troops "requesting" a ride on multiple occasions. And I know the halftrack's engine has at least been damaged by friendly "requesting" fire as well. It's not at all realistic, but it does happen.
 

PETERPANs

FNG / Fresh Meat
Jul 10, 2009
505
106
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I dont know how they code whole transport but friendly fire on back could damage vehicle, I saw it many times.
 
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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
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I dont know how they code whole transport but friendly fire on back could damage vehicle, I saw it many times.


i'm not saying the transport doesn't take damage, i'm saying it doesn't take enough damage that it's immobilized. oh whooopie it might turn "yellow" or have the blinking engine, but it still runs just like it normally would. it's not like the vehicle has a health bar that it lost 20% and makes it easier to kill by a tank because there's only 80% health left instead of 100%.

if the transport still has working tracks and a working engine, why does it matter if it took a few shots from a friendly? again logistically speaking, this is not a gamebreaking issue (if even an issue at all) and really isn't even worth discussing.

FF should be off in spawn zones anyway. something that really bugged me in ROOST is the fact that some maps have FF off in spawn, while others didn't. if all the spawns were protected, you'd never have to worry about tkers in spawn or people destroying/immobilizing vehicles in spawn.
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
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Pennsylvania, USA
i'm not saying the transport doesn't take damage, i'm saying it doesn't take enough damage that it's immobilized. oh whooopie it might turn "yellow" or have the blinking engine, but it still runs just like it normally would. it's not like the vehicle has a health bar that it lost 20% and makes it easier to kill by a tank because there's only 80% health left instead of 100%.

Actually vehicles do have "health" I think, you just can't see it. But still, the UC definitely CAN take enough damage to kill the engine from friendlies shooting it for a ride. It's happened on multiple occasions. Also, if the vehicle turns yellow, it starts to emit white smoke which will give your position away. It's almost as bad as somebody randomly firing the MG as you approach the front.
 

PETERPANs

FNG / Fresh Meat
Jul 10, 2009
505
106
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i'm not saying the transport doesn't take damage, i'm saying it doesn't take enough damage that it's immobilized. oh whooopie it might turn "yellow" or have the blinking engine, but it still runs just like it normally would. it's not like the vehicle has a health bar that it lost 20% and makes it easier to kill by a tank because there's only 80% health left instead of 100%.

if the transport still has working tracks and a working engine, why does it matter if it took a few shots from a friendly? again logistically speaking, this is not a gamebreaking issue (if even an issue at all) and really isn't even worth discussing.

FF should be off in spawn zones anyway. something that really bugged me in ROOST is the fact that some maps have FF off in spawn, while others didn't. if all the spawns were protected, you'd never have to worry about tkers in spawn or people destroying/immobilizing vehicles in spawn.

I dont know where you play ... last night one MG guy immobilized me at spawn.
 

{Core}Craig

FNG / Fresh Meat
Mar 2, 2008
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I dont know where you play ... last night one MG guy immobilized me at spawn.

I think you have to think about it more . .

your driving along in your half track, how can someone wanting a ride behind you, shoot your engine which is located at the front. . .

In a UC the engine can be shot from the back but a very small spot, and a hell of a lot of bullets.

If you were playing on a map such as Hedgehog are you sure it wasnt the enemy shooting at you??
 

PETERPANs

FNG / Fresh Meat
Jul 10, 2009
505
106
0
I think you have to think about it more . .

your driving along in your half track, how can someone wanting a ride behind you, shoot your engine which is located at the front. . .

In a UC the engine can be shot from the back but a very small spot, and a hell of a lot of bullets.

If you were playing on a map such as Hedgehog are you sure it wasnt the enemy shooting at you??

Not all spawns of maps are designed to spawn infantry on back of transport. Often infantry run to cap objective and than they spot transport, they move back and occasionally shoot vehicle from side or area close to front of vehicle.

But shooting on back is very bad too, smoke is last thing you want to move your vehicle safe to zone.

Its favorite way how to stop car for newcomers, and its easy to learn it no matter how bad manner is it.

In conclusion its not important from what direction you get hit from friendly unit, topic is about how to fix it better. How to get same quick and easy method to attract transport driver.
 
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