How to: play with random public team on HoE

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
This is only from my experience, may be players in your region is different:

1. You need to self heal yourself. Because most of the players will not heal teamates unless they have nothing in sight to kill.

2. You need to heal teamates or they will die easily. However, you will notice many players tend to run away from you, because they want to search for more kills.

3. Dont assume sharpshooter can take down scrakes and fleshpounds. Most of them cannot do that. Some berserker even die when 1v1 a scrake. So, if they happened to stun him, start shooting the scrake with less powerful weapons. (powerful weapons will unstun them)

4. Most people try not to shoot fleshpounds because they dont want to be blame. But this will end up having a fleshpound up at the team's face with FULL HEALTH. So, rage them when they start to get close. If you can take him down, even better.

5. Shoot EVERY SIRENS as soon as you see them. I dont get the reason but sirens is one of the zeds people like to ignore. And isrens NEED to be killed quickly anyways.

6. Run away from zeds you cant take down. One single crawler can kill you and nobody will care. So nobody will help you shoot it. So run away if you cant kill it fast enough (such as reloading).

7. For me, wave 1-6 is used to know about the team. You can get a basic idea of the team on where they try to defend, how much time they spend on trading, and how well they deal with zeds. Then wave 7 starts to be the real game.

I actually like playing public servers now. It is a good way to partise. You need to do much more things then playing with a good team. And playing with good team is sometimes boring bacause you can go afk for several minutes and still having full health.

Here is one of the vedio showing one of the game on public servers, on a map berserker favoured: farm (and yeah... 4 of them play as berserker). And on this map it seems most of he teams end up runing in all directions. Best bet is try to follow the team, but your own life is most important. Just do what you can do, and get the hell out before any threat get close.

YouTube - Killing Floor: 6-man HoE on Farm Part 1 (wave 2-6)
YouTube - Killing Floor: 6-man HoE on Farm Part 2 (wave7-8)
YouTube - Killing Floor: 6-man HoE on Farm Part 3 (wave9-11)
 

naksiloth

Member
Dec 29, 2010
432
14
18
8.Don't bicker with others, when they die; you may end up dying as well when trying to keep up a keyboard fight against another player.

9.If you holed up somewhere, be sure that you have a plan B: run and gun. Everything could be right and going well, until a zerker dies in the room, then your balance will screw up and horde overwhelm you even faster. For that moments gather the party and try to run and gun. On some non-white list maps it's most likely impossible to do that.

10.Learn to use hand grenades and use them more often, if you're a firebug don't stack them, as a firebug you can set them off with your flamethrower for crisping big targets. If you're a demolition or happen to carry M79 or M32, stacking grenades then setting them off with a blast is essential for exterminating big targets.
(in that video commando never uses his hand grenades even thou he carry 5 of them every wave, although his team members aren't any brighter. Just sayin'.)

11.Warn the over-eager firebugs, demos and supports. Firebug's flamethrower sure cause a framerate drop when it's spammed everywhere. If demo uses plain ol' M32 spam it will cause smoke and pinpoint accuracy perks like Sharpshooter and Medic can't do their jobs. Tell them to keep their attention away from big targets unless they're enraged.
(don't underestimate this tip; the last time I played HoE, support and demo decided to plain hand nade spam, 2 calm scrakes out of nothing. I know scrakes don't have any resistance against explosives but it's still a bad idea to defy their damage sinking nature. Rest was "chainsaw massacre tiem!".)
 

Astifire

FNG / Fresh Meat
Dec 31, 2010
23
23
0
My guide for public HoE is a lot shorter:

1) Put head between legs
2) Kiss *** goodbye

Yesterday on biotics HoE I had the most epic team for HoE coalesce out of nowhere. A bunch of random pubbers joined over the course of a few games. There were 2 or 3 supportts, a demo, a commando (me), and a berzerker. We held anywhere we darn well pleased, and it was FUN! Held by spawn, no problem. Split team in half, held spawn and the stairwell between double stair and bottom floor, then said "that looks like fun!" and all held the stairwell. Yes, on HoE.

We kept at least one support on constant weld duty, the rest of us cleared the other door until zombies stopped, welded the slow door, went down and opened the crowded door, lather rinse and repeat. Close knit teamwork, and we only died because of a glitch killing our demo, who then left, and threw off the balance. Someone else joined but alas, the precarious "This is just awesome!" balance was gone D:

TL;DR: Hang around for a few games. Most of the crap players will leave while the good will stay, allowing a good team to filter in on a pub.
 

Astifire

FNG / Fresh Meat
Dec 31, 2010
23
23
0
Exactly, and the bad people reagequit after those crap games, while maybe one or two good people hang around, so it's a net gain :D Of course the games in the meantime tend to be wipe-heavy.

I honestly suck as just about everything but demolitions in hell on earth. I have next to no survivability on my own, but I'll drop for my team if I think it'll benefit everyone other than me XD Such as bodyblocking a fleshpound when I'm the only one at full health with armor. Yeah it means I'm gonna die pretty much no matter what after that... But that usually comes up after I've already died a few rounds and figure "**** it, my death may as well help somebody" :p
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
This tends to be the exception, rather than the rule. For every good HoE pub game you have, you'll have 10 that are embarassingly bad.


Players in my region act a lot differently. They leave even we win, but they are not going to sleep or something, you will see them in other server. But they NEVER stay for more then one game.

Anyway... I can clearly see player count is hugely dropped after the update... it is hard enough to find a server with player in.
 

the 1st wasted

FNG / Fresh Meat
Jun 17, 2010
272
312
0
Europe
Anyway... I can clearly see player count is hugely dropped after the update... it is hard enough to find a server with player in.

Add me to that count.
Last night was my final game, for several reasons.

1. The game has become seriously boring for me. Until wave 7 I am so bored I could fall asleep.

2. Pub games are almost a guaranteed wipe.

3. When I play with the guys from my group, then it is very, very easy.

The game needs something new, some kind of change to make it more interessting, and more of a challange for those of us that have 1000+ hours of play. As it is now, there is nothing doing that.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
2. Pub games are almost a guaranteed wipe.

3. When I play with the guys from my group, then it is very, very easy.

The game needs something new, some kind of change to make it more interessting, and more of a challange for those of us that have 1000+ hours of play. As it is now, there is nothing doing that.


2. No, I run into a bunch of relatively bad teams and still wins. As long as nobody is stupid enough to use xbow against fleshpounds, or use the firebug perk. (I NEVER win a game with a firebug in it up till now, and dont try to defend, we have enough of those BS already) And the other good thing is support perk players in my region know how to solo scrakes, which is GREAT.

3. Yes. Because nothing like "6 commando" or "3+ medic" will appear.


And sadly I only have 600 hours of play, and I still like the game (after I achieved all the HOE achievements and dont care about losing anymore). May be I will get bore when I hit 1000 hr, but who knows :p.
 

Faneca

FNG / Fresh Meat
Sep 16, 2010
1,150
778
0
Portugal
As you said, Siren's shouldn' be ignored, by the opposite, they should be a super high priority along with FPs.

When I see one, I imidietly warn my team with the voice commands and I shoot the ***** in the face imidietly.

Also, you should be ready to run as soon as things look like they will go out of control, and a good Medic is issential, no matter how good you may be, you can get raped easily.
 

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
Add me to that count.
Last night was my final game, for several reasons.

1. The game has become seriously boring for me. Until wave 7 I am so bored I could fall asleep.

2. Pub games are almost a guaranteed wipe.

3. When I play with the guys from my group, then it is very, very easy.

The game needs something new, some kind of change to make it more interessting, and more of a challange for those of us that have 1000+ hours of play. As it is now, there is nothing doing that.

1. Maybe try a mut or two, the WTFZombie for example, when I tried it that had me on my toes like no tomorrow. (mini crawlers! I want one.)
2. I can't agree with that, maybe where you are but the servers I join we tend to get our flow together really quickly.
3. Agree, when you all know what you are doing it's easy to dominate that game.

If you have 1000+ hours of gameplay I'd call it a burn out. Go away and play something different for a bit. Doesn't matter what. The Twisted Xmas event got me back into the game. You might find after a month or two you really fancy playing KF again.