I have to disagree with most of this and I'll explain why.... but generally speaking, you getting TK'd is not your fault, it's the fault of the person who shot you and did not properly identify their target.
Yeah, the title implies it's your fault you got TK'd and it's certainly not all the time. But while most people reacted quite understanding, when getting TK'd yesterday, meanwhile more and more people seem to answer with instant flames. But, it's not always the other guy's error if you're getting killed. Yes, he is the one who pulls the trigger, but some people just have no idea how risky their actions are.
1. If you want to stalk behind the enemy lines, beware of entering spots full of enemies. Don't move around much. Look for a covered spot and stay there.
If you don't move much and are behind enemy lines, to the rest of your team all they might see is your helmet sticking out amongst the rest of the enemy and thus, shoot you.
The more you move, the more of you your team can see & identify.
2. Try always to aim away from your Teammates. Your chances of survival increase a lot of you give your fellow team members the chance to have a look at you first. If you look straight at them, most of them will fire a shoot first and then ask the questions. And they're right.
No, they're wrong and deserve the negative points they get from shooting you.
You have every right to look directly at your team mates as they have every right to do the same to you. You can not properly identify targets if you don't look at them, which in many situations involves you also aiming towards them.
If you shoot at everything that moves on the map without identifying or because you're too paranoid to take the extra second to identify your target, you deserve the loss in points & honor.
3. Know the risks: if you go rambo, don't get upset when people shot you. Just stay with your Teammates and you'll be fine.
While I'm not a fan of run&gun rambo solo players, I can not agree with your suggestion as there are many situations that require one or two on your team to flank the enemy to help make it easier for your team to advance.... if your idiot of a team continually forgets to identify their targets and continually shoots you and your guys down, then you and your team deserve to lose due to incompetence.
4. As a German: avoid fires, they make your uniform look brown.
The excuse to TK someone because they were too close to fire & thus their uniform looked a little different is a very poor excuse.
At the same time, maybe Russians should stay out of shadows so their uniforms don't look dark.
5. When retreating and you know teammates are behind you, walk backwards. Don't turn around and crouch walk in their direction with your weapon ready.
That's a really great way to get killed by the enemy, since you're much slower when moving backwards, you're not supposed to crouch and thus a larger target..... you're basically telling people to be a sitting duck for the enemy to kill so that idiot team mates who can't identify their targets don't TK you..... a lose lose situation.
6. Don't act suspicious. Example: as a German, avoid looking out the windows on grain elevator. Yeah, there could be a Russian in the courtyard. There also could be a German, seeing a suspicious looking shade with a weapon in the window.
Again, if you don't identify your target and shoot, you deserve the loss in points and honor.
If you can not identify your target, you don't shoot.
7. Use the chat. Chances are low, but you can at least try to inform your teammates about your current position.
This part I agree with.
...... Players themselves have very little they can do to prevent themselves from being TK'd by their team mates other than seriously handicaping their gameplay to coddle players who can't take the time to identify what they're shooting at.
There are so many tools for players to use in order to easily and properly identify their targets that there is no excuse for killing a team mate.
• Germans run with their weapon in one hand / Russians run with their weapon in both hands.
• Regular Russian Uniforms are Generally Tan & Pale Green / Regular German Uniforms are Generally Grey & Dark Green.
• Russian Winter Uniforms are Generally White and/or Brown / German Winter Uniforms are Generally Grey and/or White as well. When you are not sure, check their running stance.
• Check the type of weapon the target is holding & determine if it is Russian or German.
• Listen to the sounds their weapons make as each weapon has a very distinctive sound.
• If a target is shouting things in English, they're on your team. If they are shouting the language of your enemy, they're not on your team.
• Check the helmet your target is wearing, or if it is an officer, check the shape of their cap.
There are many other means at your disposal for properly identifying your target & all of the above can easily be done & confirmed by just looking at your target for one second before you pull the trigger.... so there is no excuse for TK'ing your team mates and it is very rarely their fault you can't check your targets properly.
The only time I end up with TK's is either by one of the two situations:
Situation #1 - I am commander, I mark Artillery, I run to the radio, before I call the strike, I warn everyone on my team that I am calling a specific artillery strike (mortars, rockets, etc.) I tell them where on the map the strike will be (Cap A/B etc.) and also inform them of the sector on the map. I then call the arty and then send another message again in case anybody missed the first message. I then tell them it is coming down on sector E4 and how many salvos are left...... while 99% of the time everybody on my team stays clear of that area, once in a while I get an idiot who ignores all warnings and the fact that arty is dropping right in front of them..... they waltz right on in and die......
Their Fault, as I gave them detailed and very clear warning.
Situation #2 - I am with a number of my team mates about to enter a building that has the entrance covered by machine guns and riflemen. Several team mates are killed. I move to the side of the door and prep a grenade to toss in to clear a path for us to advance..... I throw the grenade and then suddenly some idiot rushes in and blows up from my grenade. My character even shouted he was throwing a grenade, yet he ran in and died anyways..... maybe I'm partly to blame for that situation, but they're more to blame imo.
Added:
There have also been a number of times where I'm literally across the room from a team mate who rounded the corner, I'm crouched and holding the position, I look at them, I identify it's a team mate and go back to my position, then 5 seconds later they shoot me.... or I look at them to identify who they are, I see them take aim at me, I refuse to fire and hold my ground with the hopes they'll clue in (because I know there isn't enough time to message them).... bang I'm dead.
Seriously, if I really was an enemy, you would have been killed long ago.
Another time I was commander on the Russians' team on TE-Apartments and I popped a bunch of smoke, told everybody to attack the bridge & I led the way. I was in the left cap zone, two guys followed me, one was shot and killed and the other guy and I had the cap around 75%..... then I'm killed by a fk'n bolt on the top floor of the camping building.
Ok.... I'll let that slide and give the guy an "NP".... crap happens.
Then I spawn and rush back to where I was before, begin capping and then suddenly Germans got into the cap zone behind the sandbags in the centre. I prep a grenade to toss over the sandbags so I can continue to cap all by myself and just before I get to throw it..... BANG..... Fk'n Killed by that same idiot up in the window not 20 seconds after the last time he shot me.
Are you fk'n kidding me??
Added:
Oh and I've been so used to players running in front of my fire as an MG since the mod days.... I've grown accustomed to holding my fire when I see or hear any team mates next or near to me, unless I really need to shoot.... I honestly can't remember the last TK I had as an MG.... it was certainly early in the RO1 days and have yet to TK as MG in RO2.