How to manually set angles of actors

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SasQuatch

FNG / Fresh Meat
Oct 17, 2005
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Netherlands / USA
Six_Ten said:
I can rotate the sun and my static meshes with the mouse, but I want to enter the numbers by hand. How do I do this?
In the properties of each actor (lights, static meshes etc, rightclick on actor to call up the properties) you'll find an entry that's called 'Movement' and under that you will find the 'Location' XYZ values and 'Rotation' Pich Roll and Yaw values. The Yaw is for rotation around the Z axis for instance. These rotation values are odd though, they don't use the gradual system. A value of 15208 means a rotation of 90 degrees for instance. A rotation of 30416 mean a full 180.

You can input calculations in UED's entry boxes though. This is quite handy especially in these cases.

1 degree = 168

So if you want to rotate around Z axis for 45 degrees, you just type '45*168' in the box, and ROEd will do the math for you.