Hi.
When the bullet passes by the player, I want to decrease his stamina instead of the effect of Blur.
I think that this matter is related to my idea the following files.
ROPlayer.uc
exec function TestWhiz(float duration, float intensity)
{
AddBlur(duration, Intensity/2);
}*/
I think that the command that decreases stamina instead of " AddBlur(duration, Intensity/2);".
However, I do not understand how to do.
please give me some idea!!
bye
When the bullet passes by the player, I want to decrease his stamina instead of the effect of Blur.
I think that this matter is related to my idea the following files.
ROPlayer.uc
exec function TestWhiz(float duration, float intensity)
{
AddBlur(duration, Intensity/2);
}*/
I think that the command that decreases stamina instead of " AddBlur(duration, Intensity/2);".
However, I do not understand how to do.
please give me some idea!!
bye