How to import a .psk file into a .ukx file?

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naltimo

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Sep 2, 2011
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Hello all, I wanted to edit some of the stock playermodels so I exported their meshes (using Umodel) from the .ukx files located in steamapps\common\killingfloor\Animations folders, and edited them using 3ds max. They look great, but I have no idea how to put them back into the .ukx files. Any ideas?
 

FluX

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Oct 26, 2010
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www.fluxiserver.co.uk
First of all install Actor X. Once you have done the .PSK package, you then have to import the package into UnrealED. Just save the file inside there to make it a .ukx file.

Sorry about this being so short descriptive but the tutorial section of the link I gave above should explain how to do it as im so tired at moment.

Hope this helps, if not contact me and i'll help you out.
 

YoYoBatty

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Dec 17, 2009
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First of all install Actor X. Once you have done the .PSK package, you then have to import the package into UnrealED. Just save the file inside there to make it a .ukx file.

Sorry about this being so short descriptive but the tutorial section of the link I gave above should explain how to do it as im so tired at moment.

Hope this helps, if not contact me and i'll help you out.

You don't need Actor X dude, that's for importing into 3DS Max or Maya, you simply go into the animation browser of Killing Floor editor and import your mesh and animation the hit the icon that says link mesh to animation, save and then your done.
 
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Jack-Carver

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Mar 28, 2009
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You don't need Actor X dude, that's for importing into 3DS Max or Maya, you simply go into the animation browser of Killing Floor editor and import your mesh and animation the hit the icon that says link mesh to animation, save and then your done.

No you need Actor X to import files back into the Unreal engine, as I really don't think that it can handle .mb files or the Max files...
After using Actor X you can import them with the unrel editor.
 
Last edited:

YoYoBatty

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No you need Actor X to import files back into the Unreal engine, as I really don't think that it can handle .mb files or the Max files...
After using Actor X you can import them with the unrel editor.

No, you meant converting it back into psk or psa files, not importing those raw files back into KF
 

FluX

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Oct 26, 2010
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You don't need Actor X dude, that's for importing into 3DS Max or Maya, you simply go into the animation browser of Killing Floor editor and import your mesh and animation the hit the icon that says link mesh to animation, save and then your done.
Look above, this is how I do it because Actor X turns the max files into a compatible .psk/.psa file that UnrealED CAN import.
 

YoYoBatty

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Dec 17, 2009
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Look above, this is how I do it because Actor X turns the max files into a compatible .psk/.psa file that UnrealED CAN import.

No, you meant converting it back into psk or psa files, not importing those raw files back into KF

I was talking about porting the .psk/.psa files into KF SDK doesn't require Actor X.
 

HuNteR-

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Apr 11, 2011
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Up there, in the trees...
Lets simplify these responses:

You need actor x to export the file from 3ds max into a PSK file

You can then import that PSK file into a "UKX" file by using the KF SDK

Its that simple :D
 
Last edited:

The_Sorrow

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Jun 2, 2009
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and I'll re-re simplify

Actor X isn't for importing to MAX or Gaya BroBro
as Jack said, it's for exporting the animation, skeleton and mesh data to the engine

pretty much what Hunter said is all correct except he meant UKX not UTX ;)
 

The_Sorrow

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Jun 2, 2009
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