How to get hold to crouch that works with heavy mgs (and does not switch function)
open your ROInput.ini with notepad
(mydocuments\mygames\unrealengine3\rogame\config\roinput.ini)
under
[ROGame.ROPlayerInput]
make your crouch button like this
note: without Button bDuckHeld you won't be able to crouch with the heavy machineguns.
Save and start the game.
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for ADS you could use (again under [ROGame.ROPlayerInput]):
although that is not perfect as you could get that the button swaps in function. In case this happens you can correct it with a regular toggle button bound to some other key.
for instance
So if it becomes such that holding the ironsight button down actually makes you go out of ironsight, and not pressing anything makes you go into ironsight. Then you simply press the "correcting" button in this case L once to make the ADS button work correctly again.
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By default it is hold to sprint for those wanting toggle sprint try the following:
this should probably do it.
if not try
-------------
This is of course a temporary measurement, and lets hope that TWI allows us to bind these things in config options.
open your ROInput.ini with notepad
(mydocuments\mygames\unrealengine3\rogame\config\roinput.ini)
under
[ROGame.ROPlayerInput]
make your crouch button like this
Code:
Bindings=(Name="C",Command="Duck | Button bDuckHeld")
note: without Button bDuckHeld you won't be able to crouch with the heavy machineguns.
Save and start the game.
------------------------------------------------------------------------
for ADS you could use (again under [ROGame.ROPlayerInput]):
Code:
Bindings=(Name="RightMouseButton",Command="Ironsights |onrelease Ironsights")
for instance
Code:
Bindings=(Name="L",Command="Ironsights")
So if it becomes such that holding the ironsight button down actually makes you go out of ironsight, and not pressing anything makes you go into ironsight. Then you simply press the "correcting" button in this case L once to make the ADS button work correctly again.
------------------------------------------------------------------------------
By default it is hold to sprint for those wanting toggle sprint try the following:
this should probably do it.
Code:
Bindings=(Name="LeftShift",Command="toggle Sprint"
if not try
Code:
Bindings=(Name="Sprint",Command="toggle bSprint"
Bindings=(Name="LeftShift",Command="Sprint"
-------------
This is of course a temporary measurement, and lets hope that TWI allows us to bind these things in config options.
Last edited: