Could someone help me please?
I wanted to edit some static in 3ds max.
But obviously all the material is gone when you import it into 3ds max because all the texture references are in the sdk.
So how to edit the static in 3ds max and then import it back in sdk so that it has all the texture materials back that it had ?
Because when I import it back in sdk after editing it in 3ds max, the static that I imported back in sdk has no texture materials on it at all and even if I try to put the material textures back on it, the textures are all washed off.
I wanted to edit some static in 3ds max.
But obviously all the material is gone when you import it into 3ds max because all the texture references are in the sdk.
So how to edit the static in 3ds max and then import it back in sdk so that it has all the texture materials back that it had ?
Because when I import it back in sdk after editing it in 3ds max, the static that I imported back in sdk has no texture materials on it at all and even if I try to put the material textures back on it, the textures are all washed off.