How can I look at the map if there are 30 players in my team and I can't figure out what player is part of my squad. Really what logic should I use to find the squadmate. Why not remove the squad and commander feature and let only the highest rank player in the game to have binoculars and call artilery. 
What would be the reason of adding squad functions in the game if they aren't used properly. Why not remove the squad managemnt tab and make it only to talk by microphone. It is pointless to come with this ideea because you will keep saying that it wouldn't work but what I don't get is why there are hundreds of games which have visible squad members and work like a charm why wouldn't Red orchestra 2 be one of them? Oh don't say Realism we start again the MKB/AVT discussion. Or why would we need 3 types of artilery: mortar, heavy artilery and rocket artilery if almost no one uses mortar. Why not add only one artilery and make the mortar to be deploayable. And make more use of the binocles.
What would be the reason of adding squad functions in the game if they aren't used properly. Why not remove the squad managemnt tab and make it only to talk by microphone. It is pointless to come with this ideea because you will keep saying that it wouldn't work but what I don't get is why there are hundreds of games which have visible squad members and work like a charm why wouldn't Red orchestra 2 be one of them? Oh don't say Realism we start again the MKB/AVT discussion. Or why would we need 3 types of artilery: mortar, heavy artilery and rocket artilery if almost no one uses mortar. Why not add only one artilery and make the mortar to be deploayable. And make more use of the binocles.
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