Yes but they don't follow him, like I said why not add a predetermined path. The game is supposed to be easy to orientate even if I use the map with so many players is confusing as hell.
a predetermined path
Welp. Time for another drink...Yes but
What? The only one that definitely isn't is spawn on SL (which honestly should be implemented in Classic, although frankly I am against Classic even existing in the first place). The tac display and map both work in Classic and I believe the markers are still there, though I don't play it much so they might not be. If they aren't, then they aren't and there's really no need to change that. I would take it as a hint that if you are finding Realism hard already, you should probably avoid Classic.you said that most of the mechanics exists already in the game in normal mode. So why not implement them in classic also?
Not being really bad at the game and unable to coordinate when nobody else seems to have a problem would be more of a help to tactical gameplay than hand-holding mechanics.Only just for testing because the mechanics are already there. They just need implemented in-game. Because classic is only a reimplementation of the mechanics which makes red orchestra 2 more like Ostfront.
What Im saying maybe by reimplementing some of the mechanics from diffrent modes will result in a more better tactical gameplay.
Ok look at this picture I made them while playing a match, can anyone see which is your squad when you use tactical view? http://steamcommunity.com/profiles/76561198045170754/screenshot/595846901614311437/?
"Yes but". Looks like another drink for me.Yes but what can be done to make players much more competitive and play as a team here is something to think about. By giving the players everything on the table like in Battlefield that means that even the most stupid among players would make use of the mechanics. So you heard my ideeas and dissagree with them I want to hear your ideeas on improving gameplay. Something needs to be done we can't let the game to go adrift.