How to enchance Team play?

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Victhor-ASH

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Dec 14, 2011
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Yes but they don't follow him, like I said why not add a predetermined path. The game is supposed to be easy to orientate even if I use the map with so many players is confusing as hell.
 

Joseph-Porta

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Jun 14, 2011
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All thats needed is an charismatic leader =D

Had some great fights on some servers with folks useing voip, giving orders..

Suddenly you have 10 people stacked up in a trench, 2 mgs ready to lay down covering fire.. and at "GO GO Go" mgs spray the enemy posisons, infantry charges and with just 1-2 casualties they rush into the enemy posison, mop up and take the objective.

( best round ever on maymev)
 

Victhor-ASH

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I agree with that but why not simplify the features to make players which don't have a mic to play as a squad? If you are making predetermined path for your squad like drawing a line which your squad needs to follow to avoid enemy Mg fire. Maybe add a feature to asign easyer orders to the specific squad. The game needs to be available for the majority to use these tactics.
 
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ross

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They can use text chat or the inbuilt voice commands. That is all there is to it. There is no need for anything else, because the system works fine as it is.

Predetermined pathing is stupid. This is not an RTS, and you are leading actual players, not AI. You don't need to insult their intelligence.
 

Victhor-ASH

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When I was playing the match I also spawned as a anti tank soldier. Man my teammates didn't knew where I was and how to position I spoken with them on the microphone and nothing it is annoying :mad:. The system is good for competent players which want to use the tactics but for players which don't want to use them something needs to be done maybe custom maps training servers.
 

ross

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Or maybe they're just crap players who will continue to be crap no matter what you do.

These are humans we are talking about, not AI. Not everyone is the same. Some people are great at the game, some people try really hard but aren't very good, and some people just don't care. The latter group will not suddenly start caring just because you add something to the game, and those who have potential or want to learn are better taught by the experienced players than by hand-holding game mechanics.
 

Victhor-ASH

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I don't know because in-game were players with level 99 and didn't knew to follow orders. Don't know if players or system is problem but something really needs to be done. Like adding a server feature to facilitate tactics.
 

Victhor-ASH

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Yes but how do we know that. Not much was changed from the classic mechanics of Ostfront. So we can't know definetly if the gameplay would be better with different mechanics. We can't say that we know it just because we know it. We would need to test new mechanics first before taking conclusions. Any other specific mechanic rather than the ones we have now.
 
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ross

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I know that because I have been playing online FPS games for quite some time and it remains a basic truth that you cannot influence people who don't want to be influenced. Adding stupid mechanics that wastes the developers' time, money, and energy, and insults the intelligence of players with actual talent, is not going to make a bunch of people who DO NOT CARE about completing the objectives suddenly realise the error of their ways and start being useful to the team. All you will accomplish is pissing everyone else off and wasting resources that could've been used to fix bugs or add features that are actually worthwhile.
 
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Victhor-ASH

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Yes but you said that most of the mechanics exists already in the game in normal mode. So why not implement them in classic also? Only just for testing because the mechanics are already there. They just need implemented in-game. Because classic is only a reimplementation of the mechanics which makes red orchestra 2 more like Ostfront.
What Im saying maybe by reimplementing some of the mechanics from diffrent modes will result in a more better tactical gameplay.
 
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ross

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Welp. Time for another drink...

you said that most of the mechanics exists already in the game in normal mode. So why not implement them in classic also?
What? The only one that definitely isn't is spawn on SL (which honestly should be implemented in Classic, although frankly I am against Classic even existing in the first place). The tac display and map both work in Classic and I believe the markers are still there, though I don't play it much so they might not be. If they aren't, then they aren't and there's really no need to change that. I would take it as a hint that if you are finding Realism hard already, you should probably avoid Classic.

Only just for testing because the mechanics are already there. They just need implemented in-game. Because classic is only a reimplementation of the mechanics which makes red orchestra 2 more like Ostfront.
What Im saying maybe by reimplementing some of the mechanics from diffrent modes will result in a more better tactical gameplay.
Not being really bad at the game and unable to coordinate when nobody else seems to have a problem would be more of a help to tactical gameplay than hand-holding mechanics.
 

PhoenixDragon

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Dec 3, 2011
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Ok look at this picture I made them while playing a match, can anyone see which is your squad when you use tactical view? http://steamcommunity.com/profiles/76561198045170754/screenshot/595846901614311437/?

I've rarely had the urge to facepalm so hard as I did about three seconds after I opened that pic. You see that list on the right? You see where it says "No SL?" Can you guess why you're having a hard time finding a squad leader?

As for the second picture, try looking toward the actual battlefield instead of off the map...
 

Victhor-ASH

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Dec 14, 2011
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Yes but what can be done to make players much more competitive and play as a team here is something to think about. By giving the players everything on the table like in Battlefield that means that even the most stupid among players would make use of the mechanics. So you heard my ideeas and dissagree with them I want to hear your ideeas on improving gameplay. Something needs to be done we can't let the game to go adrift.

I know that I have the list and no squad member but the point is how can I find my actual squad members, if I can't see them from the croud. That way is pointless to work as a squad. Because no one listens or doesn't know how you look. By making the name visible from far away and making maybe greener for squad mates in tactical mode maybe would be better but would spoil the fun of killing your teammate by mistaking them with the enemy.
 
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ross

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Yes but what can be done to make players much more competitive and play as a team here is something to think about. By giving the players everything on the table like in Battlefield that means that even the most stupid among players would make use of the mechanics. So you heard my ideeas and dissagree with them I want to hear your ideeas on improving gameplay. Something needs to be done we can't let the game to go adrift.
"Yes but". Looks like another drink for me.

Players will only be competitive and play as a team if they want. Guess what? Adding stupid floating markers isn't going to change that. It won't magically make people care about staying with their squad. This game is not Battlefield and nor should it be, so stop suggesting hand-holding features from it.

My suggestions for improving gameplay? I already posted a whole thread full of them, as well as for improving realism, historical accuracy, and immersion. I will not bother to repost them here.

Nobody but you seems to be so worrried about staying with their squad; in between spewing out ten posts a minute which are the same point, with a slightly changed phrasing and prefixed by "yes but", did you actually ever stop to think that maybe there is absolutely nothing at all wrong with the way squads and teams work, and the real problem is bad players who will continue to suck at the game no matter what you add to it?
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
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Ok if you aren't thinking that this will affect gameplay maybe. Don't add markers make it more visible to see your teammates thats what I said. Not to make it battlefield like only to take example from it. Maybe that is the reason why so many people play Bf 3 instead of Red orchestra because of the mechanics the players are only meant to play the game it isnt very user friendly mechanics in Red orchestra that is my point something needs to be done like removing the campaign and adding tutorials.

Be careful to not get drunk with so many drinks. Because Im not repeting the same post Im making use of the battlefield example and you think that I only mean to add squad markers. Not at all I only suggest for something to be done to improve gameplay. Rather than wait for players to read a book and become smart over night.
 
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ross

FNG / Fresh Meat
Jun 9, 2010
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You don't need to make it 'more visible to see your teammates', because if you can't tell the difference between mustard yellow and feldgau - or grey greatcoats and feldgrau summer uniforms :)rolleyes:) - you are the problem, not the game.

Look at your damn map, look at your team, figure out what area needs another player there and go to it. Stop relying on the game to hold your hand and learn to use your own initiative. Think for yourself for once.

The reason so many people play BF3 is because it is BATTLEFIELD. It has a reputation and people will play it purely because of that. It has absolutely stuff all do with gameplay and everything to do with being a major franchise that has been around for ten years or so.

e/ I am drinking every time you start a post that begins with 'yes but', because what those two words say to me is that you are totally ignoring the entire goddamn point and just spewing out the same idea.
 
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